Me Myself & Pi
07-03-2007, 06:01 PM
Today, I figured out how to get the "Preview Sound" button working in the "Play a speech file", "Play sound affect at waypoint", & "Play sound affect." actions. It's very easy & can be done for both Generals & Zero Hour. Just follow these short steps:
Generals:
1) First you need the FinalBIG program. Go to cncmaps.com & click on "CnC Utilities & Misc." to download it.
2) Now go to the game directory. ("C:\Program Files\EA Games\Command and Conquer Generals").
3) Open up the "SpeechEnglish.big" file in FinalBIG.
4) Click on the "Edit" menu & click on "Extract all"
5) In the "Browse for folder" window, select the game directory folder. (To do this, click on the "+" to the left of "Local Disc C:", "Program Files", "EA Games".)
6) Now select (Don't open) "Command and Conquer Generals" & click on "OK". (On my computer, it took about a minute & a half to complete the extraction.)
7) That's it! The speech files should work now! But other sound clips are more like sound affects, like the "CameraFXIn" Those & other sound clips like it have been placed with the speech files for some reason. They won't work until you repeat the steps above only with the "Speech.big". Now almost all the files will start working! The names of some of the clips are in the sound clip list, but I guess at the last minute, EA disited not use them, so the deleted the sound clips, but not the names. So some of them won't work, probably not even in the game.
8) The sound effect files are split up into two files, one with the voices & the other with the sounds. You'll need to repeat the steps above extracting these two just as you did with the "SpeechEnglish.big". They're called "AudioEnglish.big" & "Audio.big" So repeat the steps above twice, extracting both the "AudioEnglish.big" & "Audio.big" instead of the "SpeechEnglish.big".
9) Now the sound affects will work!
Zero Hour:
1) First you need the FinalBIG program. Go to cncmaps.com & click on "CnC Utilities & Misc." to download it.
2) Now go to the game directory. ("C:\Program Files\EA Games\Command & Conquer Generals Zero Hour")
3) Open up the "SpeechEnglishZH.big" file in FinalBIG.
4) Click on the "Edit" menu & click on "Extract all"
5) In the "Browse for folder" window, select the game directory folder. (To do this, click on the "+" to the left of "Local Disc C:", "Program Files", "EA Games".)
6) Now select (Don't open) "Command & Conquer Generals Zero Hour" & click on "OK". (On my computer, it took about a minute & a half to complete the extraction.)
7) That's it! The speech files should work now! But other sound clips are more like sound affects, like the "CameraFXIn" Those & other sound clips like it have been placed with the speech files for some reason. They won't work until you repeat the steps above only with the "SpeechZH.big". Zero Hour uses the some of these files that are in Generals. Those files won't work until you repeat the steps above only with the "Speech.big" file located in the Generals directory. Now almost all the files will start working! The names of some of the clips are in the sound clip list, but I guess at the last minute, EA disited not use them, so the deleted the sound clips, but not the names. So some of them won't work, probably not even in the game.
8) The sound effect files are split up into two files, one with the voices & the other with the sounds. But as I said before, Zero Hour uses a lot of the the sound effects used in Generals. So you'll need to extract the two filea for Generals two. You'll need to repeat the steps above extracting these all four of these files just as you did with the "SpeechEnglish.big". The two files in the Generals directory are called "AudioEnglish.big" & "Audio.big". In the Zero Hour directory, they're called "AudioEnglishZH.big", & "AudioZH.big". So repeat the steps above four more times, extracting the "AudioEnglish.big". "Audio.big", "AudioEnglishZH.big", & "Audio.big" instead of the "SpeechEnglish.big".
9) That's should to it! Now the sound effects will work!
I discovered this by modifing Zero Hour so that I could use the Generals speech files in the my maps. I put them into the "Data\Audio\Speech\English", then in the world builder, I discovered that those speech files worked throught the "Preview Sound" button! So I did the same for the Zero Hour speech files & sound affects. So the world builder is looking for the sound files in that folder, not in the .big file. That's why it never worked before.
Generals:
1) First you need the FinalBIG program. Go to cncmaps.com & click on "CnC Utilities & Misc." to download it.
2) Now go to the game directory. ("C:\Program Files\EA Games\Command and Conquer Generals").
3) Open up the "SpeechEnglish.big" file in FinalBIG.
4) Click on the "Edit" menu & click on "Extract all"
5) In the "Browse for folder" window, select the game directory folder. (To do this, click on the "+" to the left of "Local Disc C:", "Program Files", "EA Games".)
6) Now select (Don't open) "Command and Conquer Generals" & click on "OK". (On my computer, it took about a minute & a half to complete the extraction.)
7) That's it! The speech files should work now! But other sound clips are more like sound affects, like the "CameraFXIn" Those & other sound clips like it have been placed with the speech files for some reason. They won't work until you repeat the steps above only with the "Speech.big". Now almost all the files will start working! The names of some of the clips are in the sound clip list, but I guess at the last minute, EA disited not use them, so the deleted the sound clips, but not the names. So some of them won't work, probably not even in the game.
8) The sound effect files are split up into two files, one with the voices & the other with the sounds. You'll need to repeat the steps above extracting these two just as you did with the "SpeechEnglish.big". They're called "AudioEnglish.big" & "Audio.big" So repeat the steps above twice, extracting both the "AudioEnglish.big" & "Audio.big" instead of the "SpeechEnglish.big".
9) Now the sound affects will work!
Zero Hour:
1) First you need the FinalBIG program. Go to cncmaps.com & click on "CnC Utilities & Misc." to download it.
2) Now go to the game directory. ("C:\Program Files\EA Games\Command & Conquer Generals Zero Hour")
3) Open up the "SpeechEnglishZH.big" file in FinalBIG.
4) Click on the "Edit" menu & click on "Extract all"
5) In the "Browse for folder" window, select the game directory folder. (To do this, click on the "+" to the left of "Local Disc C:", "Program Files", "EA Games".)
6) Now select (Don't open) "Command & Conquer Generals Zero Hour" & click on "OK". (On my computer, it took about a minute & a half to complete the extraction.)
7) That's it! The speech files should work now! But other sound clips are more like sound affects, like the "CameraFXIn" Those & other sound clips like it have been placed with the speech files for some reason. They won't work until you repeat the steps above only with the "SpeechZH.big". Zero Hour uses the some of these files that are in Generals. Those files won't work until you repeat the steps above only with the "Speech.big" file located in the Generals directory. Now almost all the files will start working! The names of some of the clips are in the sound clip list, but I guess at the last minute, EA disited not use them, so the deleted the sound clips, but not the names. So some of them won't work, probably not even in the game.
8) The sound effect files are split up into two files, one with the voices & the other with the sounds. But as I said before, Zero Hour uses a lot of the the sound effects used in Generals. So you'll need to extract the two filea for Generals two. You'll need to repeat the steps above extracting these all four of these files just as you did with the "SpeechEnglish.big". The two files in the Generals directory are called "AudioEnglish.big" & "Audio.big". In the Zero Hour directory, they're called "AudioEnglishZH.big", & "AudioZH.big". So repeat the steps above four more times, extracting the "AudioEnglish.big". "Audio.big", "AudioEnglishZH.big", & "Audio.big" instead of the "SpeechEnglish.big".
9) That's should to it! Now the sound effects will work!
I discovered this by modifing Zero Hour so that I could use the Generals speech files in the my maps. I put them into the "Data\Audio\Speech\English", then in the world builder, I discovered that those speech files worked throught the "Preview Sound" button! So I did the same for the Zero Hour speech files & sound affects. So the world builder is looking for the sound files in that folder, not in the .big file. That's why it never worked before.