View Full Version : Realism
Calamity13
08-03-2007, 10:58 PM
I know there has been mods like this before but I like a realism mod my way. A few questions first. (oh and hello and salutations im new here blah blah...)
1. What is the best way to make infantry smaller into normal 6 foot humans instead of 10 foot tall giants using INI. files.
2. Will it cause too much bugs for each unit to have its own armor rate? I'm trying to make it where tanks are not taken out by small arms fire but are very vulnerable to aircraft fire. This means the Gattling tank for example is just as weak as the battlemaster to an areial assault.
3. What is the best way to unlock the crusader machine gun and giving the battlemaster a machinegun as well. (I'm thinking of making the scorpion's cannon a fast firing 35mm to be used against infantry and light armor)
4. What programs (if its possible through INI. let me know) is best to give the gattling tank dual barrels and putting a patriot missile turret sprite on a tank chassis.
I know a lot of questions and some of these I can find on google but I rather get the answers directly without going through BS to get them. Any takers?
CaptainIraq
08-04-2007, 12:29 AM
1. What is the best way to make infantry smaller into normal 6 foot humans instead of 10 foot tall giants using INI. files.
You need a 3d editor like Gmax or 3Dsmax.
2. Will it cause too much bugs for each unit to have its own armor rate? I'm trying to make it where tanks are not taken out by small arms fire but are very vulnerable to aircraft fire. This means the Gattling tank for example is just as weak as the battlemaster to an areial assault.
Yes, unless you're good. I've had ad experiences making new armor sets. And plus, that's a TON of coding to make one for each unit. Just make different levels of each type of armor.
3. What is the best way to unlock the crusader machine gun and giving the battlemaster a machinegun as well. (I'm thinking of making the scorpion's cannon a fast firing 35mm to be used against infantry and light armor)
This requires a 3D editor also, unless you want the machine gun to fire out of the normal barrel.
4. What programs (if its possible through INI. let me know) is best to give the gattling tank dual barrels and putting a patriot missile turret sprite on a tank chassis.
Again, 3Dsmax or Gmax.
Calamity13
08-04-2007, 01:10 AM
Triple damn. Alright then where can I go to get these programs?
I hope you can download these without paying a subscription or having to go though the registration BS.
zach016
08-04-2007, 06:29 PM
[quote=Calamity13;353040]
1. What is the best way to make infantry smaller into normal 6 foot humans instead of 10 foot tall giants using INI. files.
quote]
there is one other option although i cannot gaurentee it will work nor will it for all custom infantry but some
look at restore justice the lastest version. Inside the engeneering peremeters of all units they added the line
scale= # (whatever number)
among the final lines after shadow texture
you can try it, I don't know how well excatly it will work but i have scaled vehicles using this.
as for your gmax, check out turbosquid, i believe thats where i got it, although you will have to go through a small registering process, nothing major
the rest im still trying to find myself, anyone have a working link to a downloadable renx?
CaptainIraq
08-04-2007, 07:17 PM
anyone have a working link to a downloadable renx?
I think here:
http://www.fileplanet.com/89765/80000/fileinfo/C&C-Renegade-Tools
zach016
08-04-2007, 08:23 PM
I think here:
http://www.fileplanet.com/89765/80000/fileinfo/C&C-Renegade-Tools
thanks
Calamity13
08-04-2007, 10:41 PM
Thanks, i'll give it a shot.
Calamity13
08-06-2007, 10:46 PM
I ran into some problems with my realism mod.
First of all I've modified some of the graphics to make Marines for the Superweapon general (since she is part of the US Marines branch) which are basically rangers on steriods. I've tried to make the grenade launcher (flashbang) to fire in unison with the regular combat rifle but I can't figure this one out so I'm not sure if I should tamper with weapon or particle files. Another problem I ran into is that I keep getting errors when I try to run the game. When I look into the error log it says something about the Superweapons general's warfactory. I guess this has to do something with adding the paladin back on the command set list. Any solutions?
CaptainIraq
08-08-2007, 12:39 AM
Send me all of the code you edited to put the paladin back in and I'll look at it.
Calamity13
08-08-2007, 08:48 PM
CommandSet SupW_AmericaWarFactoryCommandSet
2 = SupW_Command_ConstructAmericaVehicleTomahawk
3 = SupW_Command_ConstructAmericaVehicleHumvee
4 = SupW_Command_ConstructAmericaVehicleMedic
5 = SupW_Command_ConstructAmericaVehiclePaladin
6 = SupW_Command_ConstructAmericaVehicleSentryDrone
7 = SupW_Command_ConstructAmericaVehicleAvenger
8 = SupW_Command_ConstructAmericaVehicleMicrowave
9 = Command_UpgradeAmericaSentryDroneGun
11 = Command_UpgradeAmericaTOWMissile
13 = Command_SetRallyPoint
14 = Command_Sell
End
Thats the only change I made in the INI. command set files.
zach016
08-10-2007, 08:47 AM
CommandSet SupW_AmericaWarFactoryCommandSet
2 = SupW_Command_ConstructAmericaVehicleTomahawk
3 = SupW_Command_ConstructAmericaVehicleHumvee
4 = SupW_Command_ConstructAmericaVehicleMedic
5 = SupW_Command_ConstructAmericaVehiclePaladin
6 = SupW_Command_ConstructAmericaVehicleSentryDrone
7 = SupW_Command_ConstructAmericaVehicleAvenger
8 = SupW_Command_ConstructAmericaVehicleMicrowave
9 = Command_UpgradeAmericaSentryDroneGun
11 = Command_UpgradeAmericaTOWMissile
13 = Command_SetRallyPoint
14 = Command_Sell
End
Thats the only change I made in the INI. command set files.
yep it's your coding, supw_ are special command buttons to build the specific generals units. You will ethier have to create a new command button for it (i suggest you take a look at the superweapon generals units in the ini to make sure there is nothing else special for them if you do this), or get rid of the supw_ so you command it to use the button that does exist to build the normal paladin
Zancloufer27
08-10-2007, 08:52 PM
just use like 5 = USA_Command_ConstructAmericaVehiclePaladin
SWgeneral doesn't have a Paladin, so just copy the USA one. It will build a 'USA' Palidin, but no big deal.
CaptainIraq
08-11-2007, 09:17 AM
Actually I think it's just 5 = Command_ConstructAmericaVehiclePaladin, as that's what it is for the normal America faction.
chaoscontrol512
08-12-2007, 01:42 AM
Superweapon General does have a Paladin, as well as a command button to build one. Try adding this to your ini file:
Object = Supw_AmericaTankPaladin
Buildable = Yes
End
I'm not sure if this will work, but try it anyway. ;)
Zancloufer27
08-12-2007, 09:24 AM
Just use the command for the USA one. If it makes a 'USA' one it's no big deal :|
zach016
08-13-2007, 10:44 AM
the three of you do realize you repeated what i already said?Just use the command for the USA one. If it makes a 'USA' one it's no big deal :|
it's not hard and doesn't take that much effort to make a varient anyways
Calamity13
08-13-2007, 10:39 PM
I know the SW General is suppose to not have a tank but seeing that General Alexander is from the US Marine Branch the Marines use tanks too. Thanks for the input and this worked for the Laser General as well.
CaptainIraq
08-15-2007, 12:48 AM
Glad we could all help.
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