View Full Version : Best attack force for allied
yuri777
08-04-2007, 01:21 PM
What would the best allied attack force be? Mirage tanks mixed with prisim tanks is a good attack strategy but it's expensive. Does anyone know something just as effective but less expensive?
apple23
08-04-2007, 03:18 PM
GGIBFs own everything. Just mix them with a few mirages and prisms and your good to go.
Dracaveli
08-06-2007, 12:23 AM
................
GGi's are really weak in BF's unless you still play that firepower/elite crap
I myself like to mix grizly's with tank Destroyers and have artillery in the rear....but I tend to play more "out the norm" then most players.....give em a rabbit to chase...encircle:flamed: <--gets em everytime...the cliche panic sets in so the player tries to back out of entrapment....but he forgot...there is no reverse for these vehicles...so it must STOP and TURN around...plenty of time needed for my artillery and other units (moving north/southeast to his west or north/southwest to his east) to get in range sending that most cherish sup'd BF and other units to the scrap yard....why because he must stop & turn around to go west/east when moving east/west chasing my rabbit..
my other forces are already heading in a northen/southern direction before his "common reaction" back peddle...oh the repeat perfomance of online "BF" play can be counter productive when shown to a savvy mind.....
truefeel
08-06-2007, 10:49 AM
GGi's are really weak in BF's unless you still play that firepower/elite crap
WHAT ? you must be joking right ? GGIs in BFs are really powerfull.A fully loaded GGI BF can destroy a rhino in one attack (so 5 GGI missiles) and with that comes a big whooping range of 10 cells. You call that weak :nuts:?
And tank destroyers don't do a **** next to stopping a rush.
Dracaveli
08-06-2007, 11:41 AM
the way I handle BF's, any unit in them and the unit itself is weak, they are to easily defeated....Tank destroyers again...in my gameplay style serve my purpose....
I play Germany (played) all the time online...highest rank recieved within one month on WOl was 412...my rank back on xwis is 75 but that really doesnt concern me...since xwis has fewer players plus non of them cheat...the greatest test you had after becoming a :color2:legend:color2: was being able to win even if the other guy cheated
yuri777
08-06-2007, 12:52 PM
WHAT ? you must be joking right ? GGIs in BFs are really powerfull.A fully loaded GGI BF can destroy a rhino in one attack (so 5 GGI missiles) and with that comes a big whooping range of 10 cells. You call that weak :nuts:?
And tank destroyers don't do a **** next to stopping a rush.
Yes GGIBFs are good. But I'm looking for something cheap. Also GGIBFs aren't that great against base defences. Especialy psycic towers.
truefeel
08-06-2007, 02:53 PM
the way I handle BF's, any unit in them and the unit itself is weak, they are to easily defeated....Tank destroyers again...in my gameplay style serve my purpose....
then you really misuse battle fortresses.
Dracaveli
08-06-2007, 07:14 PM
handle meaning "brush aside" in battle
Cylon Crusader
08-06-2007, 08:45 PM
You can use GGIBFs for mopping up your enemies' attack/defense force while using a combo of prisms and mirages to get the main base. You can use dracaveli's "rabbit" trick to great avail if you do this.
Use some units to be the rabbit and get ur enemy to chase them, then use ur force of GGIBFs to follow them and get them from the back. While this is happining, your force of prisms should go for his base, along with a few mirages and GGIBFs for added defense.
Avapodnaught
08-06-2007, 09:10 PM
ally vs ally it is true that if u can manage them bfs with ggis and chrono legionairres can beat brs with ggis, and they r great for stopping production quickly... not to use against yuri of course, that would be a cataphrophe against a couple of masterminds... soviets, good way to get some tanks while u retreat, but not the best way to go against soviet..
Daishi
08-06-2007, 09:33 PM
handle meaning "brush aside" in battle
Oh, in THAT case, it's your opponent that's misusing the BFs, because GGIBFs will wtfpwn any number of tanks or tank destroyers, especially if mixed with Mirages or prisms, and all you have to do is move the GGIBFs backwards. If your grizzlies don't advance, the GGIBFs can snipe your tanks out. If they do, they can dive behind a wall or mirages, or even GGIIFVs. Tank Destroyers will not catch nor get in range of BFs, ever. It's just not possible in an Allied vs. Allied. And if you blow up the BF, the spilled GGIs will camp and proceed to decimate all the tank destroyers and grizzlies.
Back on topic, massed prisms + GGIBFs (with repair IFVs and air support) beats everything Allied and Yuri without too much stress, so it's definitely your best choice, and worth waiting for if you can hold out that long and keep your economy running. A well-mixed force of IFVs are awesome for rushing in Allied mirrors, though. Make sure you get Seals, GIs, and GGIs, at least one of the Seals is guaranteed to get through, unless you're on a bunker map.
Also, Rocketeer Cloud, worth a try if you're Germany or Britain. You have to concentrate on anti-scouting, and hope he doesn't hover over your shrouded base and hear the rocketeers. Once the cloud reaches his base, aim first for his power, then his IFVs, then his whatever else. While he's trying to deal with the cloud, you have time to repack and move your MCV for an expansion, or at least make a follow-up force (grizzlies are good)
Dracaveli
08-07-2007, 04:10 PM
Oh, in THAT case, it's your opponent that's misusing the BFs, because GGIBFs will wtfpwn any number of tanks or tank destroyers, especially if mixed with Mirages or prisms, and all you have to do is move the GGIBFs backwards. If your grizzlies don't advance, the GGIBFs can snipe your tanks out. If they do, they can dive behind a wall or mirages, or even GGIIFVs. Tank Destroyers will not catch nor get in range of BFs, ever. It's just not possible in an Allied vs. Allied. And if you blow up the BF, the spilled GGIs will camp and proceed to decimate all the tank destroyers and grizzlies
again no unit in this game moves backwards they must turn around, "given that" its easy to kill a BF since they only target one unit at a time, all you have to do is get it to chase a rabbit, while at the same time moving a second larger force under its belly so to speak in the opposite direction just out of HUD....Its already too late for the BF's...
this works even with the most crated sup'd up BF's on TOur of Egypt (crates is a two way street) even with the enemy controlling the hills with prims towers, just depends on your willingness to sacrifice...
GGi's will not be deployed because most of the times ppl attack with two to three BF's at once or various IFV's, a large scale mouse drag, click and deploy will affect the GGi's but also force the deployment of GGI's and desos in other BF's...and if by chance you manage to click on one GGI then select all and deploy, the prism tanks simply destroys them, not to mention seal stuffed IFV's
Hell...a fly over during my "tactic" with a plane or a few rock's will only add to my chances of killing any GGI BF's or not...
I usually tried to get 8 planes (during "crated" TOE games) I am spot 4 (should have changed my username to this)....just move all 8 planes to the upper right corner then click move again..( they will go out of the maps bounds and out of HUD) only the shadow will be seen...then move them towards spot 1, you can swoop down on any unit caught inbetween the flight path without them knowing until its too late....Bf's without armor upgrades can be destroyed with four harriers...if they do have a armor upgrade 8 harriers may do the job, but you might need a ivan bombed chrono leigonaire to finish it off
when 4-5 planes overlap each other all the more better...less shadow...
truefeel
08-07-2007, 04:53 PM
again no unit in this game moves backwards they must turn around, "given that" its easy to kill a BF since they only target one unit at a time, all you have to do is get it to chase a rabbit, while at the same time moving a second larger force under its belly so to speak in the opposite direction just out of HUD....Its already too late for the BF's...
If you didn't know, a GGI BF turns around fast, and I mean really fast. That's one. second is that it has with the GGIs inside 10 cells range. With good control you keep them really save. Thirth is that a BF is normally never alone. It is normally backed up with mirage tanks (against soviets) or prism tanks (against allieds). So if you give chase, that "rabbit" comes up with his "friends" and they bite really hard, if you know what I'm saying.
But if there isn't backup (highly unlikely), the opponent still needs to waste more money on units then the player with the BF has to on the GGIs and the BF. I once tested. it's inbetween the 8 and 12 rhinoes that get killed before the BF gets killed when the rhinoes give chase. And that's alot on money.
Dracaveli
08-07-2007, 08:00 PM
in the insane TOE crate "mode"...BF's are the opposing sides (and yours) main priority....even if it is backed up with prisms etc, you main goal is destroying the BF and his most beloved GGI's...can't tell you how many countless times this cause the enemy player to have a sense of all or nothing and press on a ill fated attack...you in effect destroy his moral so he commits errors
also my real force to attack his BF is already moving in the direction the BF must turn to eventually..by the time he realize or even sees them its virtually too late...losses will occur but its better to suffer losses in a victory then have miniscule gains in a defeat.....my entire online tenure boiled down to putting to rest the insane notions that A). Germany is weak and B). sup'd up BF's ensures victory....most ppl online pick America because they like the country "itself not in game" or live here...I've got this answer from countless players....while at the same time saying tank destroyers are "too slow" while admitting they pack a punch
the paradrop itself is null in Yuri, and weak at best in RA2...easily replicated with a heli and 5 GI's...again most of my online play was aimed at destroying ppl's love for TOE...so money isnt a thing with that crate crap on
I'm a supporter of the TD because anything to lower enemy tank impact on a battlefield is worth it...and a paradrop simply doesnt do it, nor does a sniper.
truefeel
08-08-2007, 04:31 AM
in the insane TOE crate "mode"...BF's are the opposing sides (and yours) main priority....even if it is backed up with prisms etc, you main goal is destroying the BF and his most beloved GGI's...can't tell you how many countless times this cause the enemy player to have a sense of all or nothing and press on a ill fated attack...you in effect destroy his moral so he commits errors
You do know that TOE is not a realistic normal game, don't you ? And even then BFs are too powerfull. The only way you can win is completely outproducing him and getting veteran/elite tanks, which he'll likely will also attempt. And I wouldn't give all my attention to the BF, those other units are there and you should take note that the Bf can hide and fire from behind them.
also my real force to attack his BF is already moving in the direction the BF must turn to eventually..by the time he realize or even sees them its virtually too late...losses will occur but its better to suffer losses in a victory then have miniscule gains in a defeat
That's not true. Like I said, 10 cells range and fast turning. That BF has enough time to get away. It would only be too late if the BF has no backup.
Of course you need to sacrifice units, but most of the time you will loose too many. if you give chase you will bump into his attack force and then it's up to you to turn around, else you'll get and BFs and prism tanks/mirages against you.
most ppl online pick America because they like the country "itself not in game" or live here...I've got this answer from countless players....
That can be true. I know why I want to pick America though. A paradrop is deadly from behind.
the paradrop itself is null in Yuri, and weak at best in RA2...easily replicated with a heli and 5 GI's...again most of my online play was aimed at destroying ppl's love for TOE...so money isnt a thing with that crate crap on
Look, now that's a false statement. In maps with cliffs (like Offense Defense, Sedona Pass, Dustbowl, deadmans ridge,... ) the paradrop can be very deadly to yuri (and of course other countries). That's for one. for second, that 5 GIs and that helicopter costed you money. that paradrop is free.
Like you said, with crates on it's totally different, but remember: the game should be played without crates. I would had never allowed crates in any online game, again a big mistake of westwood/EA. The way I use paradrops is very deadly. Get in front his base with tanks+fodder, rocketeers on an unprotected spot and paradrop at vulnerable spot. Now suddenly, the opponent has to face 3 different attacks. Most players crack for that and will not be able to stop it. Of course, when you have a "no rush 10 min." rule on, it can be done of course. TOE is bad with rules and crates and 6 players. it should had been an 1vs1 map.
I'm a supporter of the TD because anything to lower enemy tank impact on a battlefield is worth it...and a paradrop simply doesnt do it, nor does a sniper.
And again you are wrong. a paradrop of GIs kills easily rhinoes, especially if you don't give him time to overrun the GIs.
apple23
08-12-2007, 03:20 PM
my entire online tenure boiled down to putting to rest the insane notions that A). Germany is weak and B). sup'd up BF's ensures victory
Those are not insane notions, They are very true. Germany's tank destroyer is slow , and while it can pack a punch against tanks, it fails miserably against infantry of just about any type.
GGIBFs are EXTREMELY overpowered. They are decently fast (faster than the Apocalypse), have a good ROT, have incredible firepower, incredible range, and with a SEAL inside they kill infantry just as fast as tanks. Basically they are Anti-Everything and have no real weaknesses.
Avapodnaught
08-13-2007, 06:52 PM
I remember a time my friend told me to kill the enemies bfs with my apocs (all the damn idiot built), the trick is to wait right before they turn to attack, the may pause for a second, but they do get the job done... or it was something like that...
Statalyzer
08-14-2007, 03:24 PM
Germany is better in RA2 than in YR in a sense because in RA2 you don't have overpowered GGIBFs to rely on.
They still aren't as good as having free units or free plane upgrades, but it's incorrect to say that Tank Destroyers have no benefit for Allies. The problem isn't that get nothing good from them but that you give up getting something that is usually better.
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