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Shadowraithe
08-06-2007, 12:30 AM
Hiya, hope I'm not asking a question that's been asked before. I'm developing a mod concept, and I'm just casting around for a suitable game engine. There are two critical requirements that I'm looking for:

1. Units able to engage in both ranged and melee combat;
2. Units able to morph into a different unit and then back again (i.e. infantry units transforming into werewolves).

I'm pretty sure CnC: ZH can do requirement #1. I'm just wondering if anyone can tell me whether or not #2 is possible using CnC: ZH, and if so how difficult would it be to implement?

Thanks in advance, and sorry if this has been asked before. I couldn't find anything using search though.

Dracaveli
08-06-2007, 02:07 PM
Hiya, hope I'm not asking a question that's been asked before. I'm developing a mod concept, and I'm just casting around for a suitable game engine. There are two critical requirements that I'm looking for:

1. Units able to engage in both ranged and melee combat;
2. Units able to morph into a different unit and then back again (i.e. infantry units transforming into werewolves).

Diablo2/Diablo 2 :Lord of destruction (expansion set)...pretty much is this, and is fairly moddable.... although to really get something good would take a fair amount of time and commitment.

zach016
08-06-2007, 03:56 PM
"1. Units able to engage in both ranged and melee combat;"


can be done (burton actually already does this)




"2. Units able to morph into a different unit and then back again (i.e. infantry units transforming into werewolves)."

possible but you are looking at a lenthy process:

first of all your going to need to make and skin a werewolve model

then you have to create a skeleton for it withing attacking animations

next we look at coding:

look at the restore justice mod's buildings, there team created upgrades that first change the build set, and then another one inside that undo's the first (with a zero cost and instant change)

you have to do something like this where one upgrade on the unit that changes the model to the werewolve and the weapon set (this is actually one of the easier parts, once the werewolve model is properly coded), then you have to create an upgrade on the werewolve that changes it back to whatever unit.

obviously your going to want the ai to use this so now you have to code them to actually do this.

Doesn't this sound fun. The only thing that is good about this is that once one unit is done the rest will come alot faster because the hard part is past.

It's a cool concept and i hope you will run with it as it is fairly possible

Shadowraithe
08-06-2007, 08:51 PM
Yeah I figured it would involve a fair bit of coding and modelling. I'm still checking out which engines there are available. The main thing that's worrying me now is the terrain in ZH - Vampires and Werewolves prancing across the brightly coloured ZH maps might look a bit odd. Has anyone done anything with interior/underground terrains on this engine?

zach016
08-10-2007, 08:29 AM
the starkiller and imperial assualt modding teams made there own custom terrians i believe, you could look into something like that