View Full Version : Balance Mod
Zancloufer27
08-18-2007, 02:00 PM
Anyway I've been working on a small mod with Dashi. It's similar to 1.05 but with some differences. It's not so much perfect Balance mod, but one that makes the game for fun. ATM most of the changes are balance, but some suggestions would be nice.
Changes from 1.04 attached.
FYI, GR (AGM) is dropping support of the 1.05 patch after the 1.05d patch went "too far".
Anyway I've been working on a small mod with Dashi. It's similar to 1.05 but with some differences. It's not so much perfect Balance mod, but one that makes the game for fun. ATM most of the changes are balance, but some suggestions would be nice.
Changes from 1.04 attached.
FYI, GR (AGM) is dropping support of the 1.05 patch after the 1.05d patch went "too far".
Well Zan, i'll give it a try. Balance is always welcome. I'll read the changes file asap.
Ok, changes read. It seems very similar to 1.05c (good) but with some changes.
-All Hacker now Level Up faster and give less XP when killed.
Good one.
-vChina BattleMaster now costs $750
Needs to be a little cheaper. $700 looks better.
-Gattling Tank now costs $700
Good one.
-Isotope Stability now costs $1000.
Good one. Should give a chance to BM horde.
-Nationalism/patriotism cheaper.
Nationalism right. Patriotism is very strong but... maybe. Needs testing.
-Bunker buster and Stealth fighter changes.
Bunker buster's right. Stealth fighter cloaking not really. Stealth fighter needs to be cheaper (good) not "invulnerable". A cut in the price should encourage its use enough.
-Sentry drone changes.
Neat. Now they should be worth on hero hunting at least.
-Patriot Exploit's effectiveness greatly reduced.
Ok this sounds GOOD.
Overall it's a good try.
Here are left some tips.
-Some units like Overlords, techs, gatts, and quads reach the heroic veterancy too fast. Heroic veterancy requirements should be boosted in those units. In elite status they're already very strong and auto-heal.
-If possible change the Toxin RPG damage to equal the other RPG.
Never figured out why should Toxin RPG be so stronger than regular RPG.
-Quad damage type should be gattling not small-arms
Too strong vs buildings and tanks. But well, it should be well thought before...:hmm:
Keep up the good work. I'm already using it at home LAN.
BTW, let me congratulate Daishi for its good arguing at GR on the 1.05d patch forum. Very tenacious and good points. Congrats man.;)
Daishi
08-21-2007, 10:20 PM
Uh...thanks.
-Some units like Overlords, techs, gatts, and quads reach the heroic veterancy too fast. Heroic veterancy requirements should be boosted in those units. In elite status they're already very strong and auto-heal.Technicals now promote slower. Gatts, quads, and overlords are fine as they are if you ask me, although I've been wondering if the emperor change is really necessary.
-If possible change the Toxin RPG damage to equal the other RPG.
Never figured out why should Toxin RPG be so stronger than regular RPG.
This was a slice of faction design. In the campaign, Dr. Thrax's RPG troopers had toxin cells on their back.
-Quad damage type should be gattling not small-arms
Too strong vs buildings and tanks. But well, it should be well thought before...:hmm:
You MAY be right. But I don't know if want to make the quad useless against tanks and structures because quads are a vital unit to the GLAs, especially Stealth.
I've been wondering if the emperor change is really necessary.
Is not.
This was a slice of faction design. In the campaign, Dr. Thrax's RPG troopers had toxin cells on their back.
Campaign is campaign, multiplayer is multiplayer. In fact in the campaign, those RPGs are really different and imune to toxins and so. It's a campaign unit like bio-hazard enginners, not a regular one. It's an hell of an imba.
You MAY be right. But I don't know if want to make the quad useless against tanks and structures because quads are a vital unit to the GLAs, especially Stealth.
Thinking again, Stealth would be unplayable. Stealth units need boosting. U probably read about it on GR forum.
-Saboteur should be cheaper (like $650) and Hijacker needs to have its training time reduced.
SgtRicko
08-26-2007, 08:29 AM
Last thing I EVER wanna see would be a mass of Sabotuers in the back of my base via tech spam, so NO!:dead:
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.