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MiniMacker
08-25-2007, 09:16 AM
Hello everyone, first post, first thread, newbie power!
Anyway.

I'm working on my first Survival Map for Yuri's Revenge (Called Paradrop Protection), it's going very well. It's made with paradrops and "Corner" spawns. However, on the Eight wave (Parameter value 1450 in FinalAlert) it gives me a "You have lost" message, and the game ends. I've taken a look on my triggers on the Eight wave, though I can't find anything else than the text trigger, and a few "Reinforcement (team) [At Waypoint]".
I've searched back and forth, I can't find what ends the game. :doped:
I am having such a Head-ache after all the mapping too. :hyper:

(By the way, I'm scripting in TibEd. *Runs into a bunker and waits for the swarm*, because I still have lots to learn, and I'm not very good at scripting units in an INI file... Yet... Hell, I don't know which files to open... *Runs into an even bigger bunker*)

If you want me to upload the map, just ask.
(Though I'm a bit carefull that someone will steal the work, and tell everyone it's made by them.) :gnarly:
So I'll just... Send a PM... Or... What it's called here.
(Oh, and thanks FlyingZ, learned a few things by you :hyper:)
Has this happend before? Any ideas?

Edit: Screw it, I'm uploading :hyper::hyper::hyper: (I am really hooked on that smilie.)
And, the waves are maybe too unbalanced right now, but since the map and triggers itself are not finished, this is the current version. 0.02... Uh... 3... *Throws in a bunch of numbers*

Oh, and last thing. It says it's made by "MiniMacky", that's why I forgot the "MiniMacker" account's password for online playing... So I had to make "MiniMacky"... I BLAME SOCIETY!<THROWS numbers of bunch a in>

FlyingZ
08-26-2007, 11:01 AM
I didn’t see any trigger errors and the game played all the way to the end.

It's a little hard to see so it would be a good idea to add some more light.

Good job on the ore, I had just enough for the mission. If you add much more waves don't forget to increase the money supply.

Your problem could be that the game ended early when no computer player objects existed. To fix this you must make sure the comp always has something on the map until game end.

What I do is place this building somewhere out of the way:

[CAWASH04] ;Random selection, can make your own
CanC4=no
Image=none ;You can't see it
Power=10000 ;Add whatever attributes if any the comp needs
Crewed=no
Immune=yes
UIName=gui:empty ;No name appears on mouse over
Factory=InfantryType ;So comp will not firesale on shortgame
Spyable=no
MaxDebris=0
Capturable=false
Selectable=no
LegalTarget=no
CanBeOccupied=no
Insignificant=no
RadarInvisible=yes ;Not sure, never tested

The easiest way to end the game is to add a destroy all of player whatever trigger.

Good work, keep it up :)

MiniMacker
08-27-2007, 05:01 AM
Really? Hmm... Odd... But it's not the "Enemy" that is losing, it's me and my online buddy, we have all out units left, it just pops up. "You have lost"...
But thanks, I'll look around!

Edit :
http://img260.imageshack.us/img260/4448/hoaxmi2.png

FlyingZ
08-27-2007, 07:43 PM
I suggest you look for a force end type of action that is not listed and FA2 can't see it.

But still it worked fine for me :chin:

MiniMacker
08-28-2007, 02:38 AM
Very odd... But thanks, I've started to learn how to script without... TibEd..
:hyper::hyper:

FlyingZ
08-28-2007, 07:07 PM
Quote from your map:
[Actions]
01000000=1,121,0,4477,0,0,0,0,A
01000002=1,14,0,4475,0,0,0,0,A
01000004=1,14,0,4476,0,0,0,0,A
01000006=1,14,0,4477,0,0,0,0,A
01000008=5,11,4,Map-By---MiniMacky---,0,0,0,0,A,17,0,13,0,0,0,0,A,17,0,10,0,0,0,0,A,17,0,12,0,0,0,0,A,17,0,11,0,0,0,0,A
01000015=8,80,1,01000013,0,0,0,0,K,80,1,01000013,0,0,0,0,L,80,1,01000014,0,0,0,0,M,80,1,01000013,0,0,0,0,K,80,1,01000013,0,0,0,0,N,80,1,01000013,0,0,0,0,L,80,1,01000014,0,0,0,0,M,11,4,First-Wave---Dirt-Workers,0,0,0,0,A
01000017=2,80,1,01000020,0,0,0,0,O,80,1,01000020,0,0,0,0,R
01000021=1,54,2,01000017,0,0,0,0,A
01000023=10,80,1,01000013,0,0,0,0,N,80,1,01000013,0,0,0,0,M,80,1,01000025,0,0,0,0,L,80,1,01000025,0,0,0,0,K,80,1,01000025,0,0,0,0,N,80,1,01000028,0,0,0,0,M,80,1,01000013,0,0,0,0,M,80,1,01000013,0,0,0,0,M,80,1,01000013,0,0,0,0,N,11,4,Second-Attack---Pow-Zap-Boom,0,0,0,0,A
01000031=10,80,1,01000014,0,0,0,0,V,80,1,01000028,0,0,0,0,M,80,1,01000025,0,0,0,0,N,80,1,01000014,0,0,0,0,W,80,1,01000030,0,0,0,0,N,80,1,01000030,0,0,0,0,K,80,1,01000030,0,0,0,0,L,80,1,01000028,0,0,0,0,M,11,4,Third-Attack---Gimme-Yer-Lunch-Money,0,0,0,0,A,80,1,01000030,0,0,0,0,N
01000034=7,80,1,01000040,0,0,0,0,K,80,1,01000040,0,0,0,0,L,80,1,01000038,0,0,0,0,P,80,1,01000014,0,0,0,0,P,80,1,01000014,0,0,0,0,Q,80,1,01000038,0,0,0,0,Q,11,4,Fourth-Attack---Hmm-Sneaky!,0,0,0,0,A
01000041=7,80,1,01000036,0,0,0,0,K,80,1,01000036,0,0,0,0,L,80,1,01000013,0,0,0,0,N,80,1,01000036,0,0,0,0,M,80,1,01000013,0,0,0,0,N,80,1,01000061,0,0,0,0,M,11,4,Fifth-Attack---The-Cannon-Fodder,0,0,0,0,A
01000043=9,80,1,01000020,0,0,0,0,M,80,1,01000020,0,0,0,0,L,80,1,01000046,0,0,0,0,R,80,1,01000046,0,0,0,0,O,80,1,01000028,0,0,0,0,V,80,1,01000028,0,0,0,0,W,80,1,01000046,0,0,0,0,R,80,1,01000046,0,0,0,0,O,11,4,Sixth-Attack---I-Belive-I-Can-Touch-The-Sky!,0,0,0,0,A
01000047=1,11,4,Seventh-Wave---BUILD-TIME,0,0,0,0,
01000049=9,80,1,01000052,0,0,0,0,N,80,1,01000052,0,0,0,0,M,80,1,01000052,0,0,0,0,L,80,1,01000052,0,0,0,0,K,80,1,01000052,0,0,0,0,M,80,1,01000030,0,0,0,0,K,80,1,01000030,0,0,0,0,L,11,4,Eight-Attack---Super-Mind,0,0,0,0,,80,1,01000052,0,0,0,0,N
01000055=4,80,1,01000054,0,0,0,0,R,80,1,01000054,0,0,0,0,O,80,1,01000057,0,0,0,0,M,11,4,Nineth-Attack---Rockets---Cannons---Oh-Dear!,0,0,0,0,A
01000058=11,80,1,01000062,0,0,0,0,O,80,1,01000062,0,0,0,0,R,80,1,01000061,0,0,0,0,K,80,1,01000061,0,0,0,0,M,80,1,01000061,0,0,0,0,N,80,1,01000061,0,0,0,0,L,80,1,01000054,0,0,0,0,O,80,1,01000063,0,0,0,0,O,80,1,01000063,0,0,0,0,R,80,1,01000040,0,0,0,0,N,11,4,Tenth-Attack---Baby-Boom,0,0,0,0,A
01000065=5,80,1,01000069,0,0,0,0,O,80,1,01000069,0,0,0,0,R,80,1,01000068,0,0,0,0,O,80,1,01000068,0,0,0,0,R,11,4,Eleventh-Attack---I'm-Meeeeeeltiiiiiing,0,0,0,0,A
01000070=5,95,0,0,0,0,0,0,L,95,0,0,0,0,0,0,K,95,0,0,0,0,0,0,M,95,0,0,0,0,0,0,N,11,4,Da-Numba-Twelve---Ka-BEWM!,0,0,0,0,A
01000072=0 ;Delete me :)
01000074=14,80,1,01000014,0,0,0,0,M,80,1,01000014,0,0,0,0,K,80,1,01000014,0,0,0,0,L,80,1,01000014,0,0,0,0,N,80,1,01000038,0,0,0,0,K,80,1,01000038,0,0,0,0,M,80,1,01000038,0,0,0,0,L,80,1,01000014,0,0,0,0,N,80,1,01000063,0,0,0,0,O,80,1,01000063,0,0,0,0,R,80,1,01000077,0,0,0,0,O,80,1,01000077,0,0,0,0,R,11,4,Thirteenth-Attack---Annoying-as-hell,0,0,0,0,A,80,1,01000080,0,0,0,0,M
01000081=8,80,1,01000079,0,0,0,0,O,80,1,01000079,0,0,0,0,R,80,1,01000080,0,0,0,0,K,80,1,01000080,0,0,0,0,L,80,1,01000079,0,0,0,0,O,80,1,01000079,0,0,0,0,R,80,1,01000080,0,0,0,0,N,80,1,01000080,0,0,0,0,M

No action which could cause that error unless you see something I did not.
11=Text Trigger
14=Change House
17=Reveal around waypoint
54=Disable Trigger
80=Reinforcement (team) [at waypoint]
95=Nuke strike
121=Destroy all Land Units of

Perhaps you should reinstall

MiniMacker
08-29-2007, 03:46 AM
You know, I just deleted the Eight Attack trigger, and it worked!
Very very strange. And I actually got to finish my map... The Baby-Boom and I'm-Melting were so laggy... I'm going to change some waves :/
But thanks for the help! *Bows for the almighty FlyingZ*