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View Full Version : Making specific crates appear


Condemer
08-28-2007, 10:33 AM
How do i make like let's say .... just the money crate appear on a map ????

FlyingZ
08-28-2007, 07:30 PM
Add this to your map:

[Powerups]
Money=110,MONEY,yes,2000
Armor=0
Firepower=0
HealBase=0
Reveal=0
Speed=0
Veteran=0
Unit=0

Look up [Powerups] in the rulesmd.ini file for an explanation

Condemer
08-28-2007, 07:42 PM
Money=110,MONEY,yes,2000
^^
So if i put 110 then wat is that ???
and the part with 200 is the amount of $ right ?

FlyingZ
08-28-2007, 07:57 PM
You need to get xcc mixer and extract a copy of the rules.

; ******* Random Crate Powerups *******
; This specifies the chance for the specified crate powerup to appear
; in a 'random' crate. The chance is expressed in the form of 'shares'
; out of the total shares specified.
;
; The second parameter is the animation to use when this crate is picked up.
;
; The third parameter specifies whether this crate is available over water.
;
; The fourth parameter, if present, specifies
; the data value needed for that crate powerup. They mean different things
; for the different powerups.
[Powerups]
Armor=10,ARMOR,yes,1.5 ; armor of nearby objects increased (armor multiplier);gs Think of max strength being multiplied by this (in reality, damage is divided by this since you can't change the max in Type)
Firepower=10,FIREPOWR,yes,2.0 ; firepower of nearby objects increased (firepower multiplier)
HealBase=10,HEALALL,yes ; all buildings to full strength
Money=20,MONEY,yes,2000 ; a chunk o' cash (maximum cash)
Reveal=10,REVEAL,yes ; reveal entire radar map
Speed=10,SPEED,yes,1.2 ; speed of nearby objects increased (speed multiplier)
Veteran=20,VETERAN,yes,1 ; veteran upgrade (levels to upgrade)
Unit=20,<none>,no ; vehicle


The total chance is 110% and you decide the split

Fenring
08-28-2007, 08:12 PM
You can go above 110% afaik. I've heard numerous reports of people going beyond 110 without an issue. Also, interestingly enough, you can't actually disable certain crate bonuses in maps or game modes.

Condemer
08-30-2007, 12:04 PM
That's wat i'm trying to do ... either disable the other's or make a certain one appear with a hight chance !

I DO have rules.ini extracted :lmao::color1::rofl: