View Full Version : New mod - the GDI SuperAPC
KayakerUK
08-29-2007, 09:44 AM
I'm uploading this here, in case anyone is interested:
Hi there,
I've been waiting ages to make this, and in the end it took a few hours, plus a bit longer to debug.
Basically you can now create a SuperAPC unit as well as the regular one. Why? Just because I love the APC so much.
It holds 6 infantry of any type, costs 1,500, and takes 15s to build. All other specs are the same as exising APC.
I've uploaded to MODDB, but it's waiting approval (http://mods.moddb. com/9777/superapcmod/ (http://mods.moddb.com/9777/superapcmod/))
RapidShare has it at: http://rapidshare.com/files/52040457/SuperAPCMod.exe. html (http://rapidshare.com/files/52040457/SuperAPCMod.exe.html)
Thanks go to Scopez for helping me compile this one!
Let me know if you like it, and PLEASE read the ReadMe for instructions/install/caveats. It's loaded with info.
Cheers,
KayakerUK
http://farm2.static.flickr.com/1103/1266415645_a03f8ce768_o.jpg
mrchris
08-30-2007, 10:17 PM
Question, how did you get your mod running with the AI normal without Double Build problems by the AI? (http://s32.photobucket.com/albums/d19/chrisdragon)
KayakerUK
08-31-2007, 01:37 PM
Question, how did you get your mod running with the AI normal without Double Build problems by the AI? (http://s32.photobucket.com/albums/d19/chrisdragon)
Not seen the double build problems yet - when do they occur?
dagas
09-01-2007, 12:44 PM
Thx! Could you upload the sourcecode as well so we can tweak the SuperAPC ourselves?
mrchris
09-02-2007, 04:24 PM
Not seen the double build problems yet - when do they occur?
I have no idea, it just decides to happen VS AI even with the most insignificant modifications.
It just irritates me I cannot mod the game without that stupid crap happenning to me.
I just want no shroud, more valuable and quicker growing tiberium, large capacity GDI/NOD refineries/silos and 30 minute superweapons. Yet I do those and the BS still happens since I NEVER touched the AI.
sigh
Badploy
09-02-2007, 07:55 PM
You have done a great job. But to help the community along it would be helpeful to post the source code so others can get a handle on this modding error issue.
OK so you put yer Mod out there. It is great!! but eventually it will be incorporated into a more comprehensive build that will be done by many others.
Why not follow through and be the first to get the ball rolling for thenew modders, mini modders and easy modders.
Many of us just want to make minor tweaks to improve our single player experience.
Why dont you Please be our champion.
Share yer source code.
Be the first.
We will not forget it.
We will remember however what the outcome of this situation is though. Hee hee!!
Regards
Badploy
KayakerUK
09-04-2007, 06:53 PM
You have done a great job. But to help the community along it would be helpeful to post the source code so others can get a handle on this modding error issue.
You know what - I've just done that ;)
I've written a step-by-step guide to making a mini-mod from scratch, plus all the code you need to make a SuperAPC unit with 6 slots.
Hope that helps!
http://modsdk.mine.nu/modules/wiwimod/index.php?page=EditingAPC&back=WiwiHome
Badploy
09-06-2007, 02:57 PM
Top Man! Thanks for the heads up Dude. You are a Star!!!
I am sure that I speak for many that will gladly get cracking mini modding our games.
Regards
Badploy
Badploy
07-28-2008, 06:47 AM
I would be happy to know if anyone has come up with an ideal solution to the APC increased slot issue. Was it ever corrected or addressed in the KW version?
I kinda stopped Modding this game when I couldn't find any further info on solving it.
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