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Apolo
08-29-2007, 12:02 PM
:wave:Hi there I was wondering if you gus/gals could give me some advice on this BO which I use online.

1.Power Plant + Explorer

2.Barracks- Engineer+men to closest spike+ Rocket or Disintagrator units

3.Refinery - closest tib field

4.War Factory - bikes/ pitbulls / or seekers (bikes/ pitbulls early game
harasment on Harvesters or expansion point.
5.Crane

6.x2 Refinerys (At expansion)

7.Tec structure+ War factory- Spam loads of good e.g. Mammoths Tripods

8.Tec structure+ Refinery(When tec structure complete I usaly buy apropriote upgrades e.g. Rail Gun /Sheild Generator e.c.t

9.Air produtction structure if Nod or Scrin

Well that is what i use at the moment and I was wondering where I could change it so its better to get a better economy and to help defend better from early rushes. :)

hmily444
08-29-2007, 10:55 PM
Here is my building order, very good to computers and wish to help you.
1.Build crane and the suveyor(sorry for the spelling)
2.set the construction yard's rally point to a nearby tib fields
3.Build powerplant and Refinery at the same time
4.Build radar and Refinery, deploy the suveryor
5.Build techcenter and Powerplant, build two light mechgun(sorry for the name, I mean the very basic defense structure of GDI) and set these two to the suveryor.
6.Build sonic emitter and Powerplant, and increase the built powerplant's power
7.More Refineries could be built, keep 2-3 Ref/Tib field.

notice: the tib spikes are really rubbish, do not waste time to capture them.
If your enemy rush you, try to build several powerplant before your defense structures, when the sonic emitter is built, your enemy's rush force is doomed!!

Derek
08-29-2007, 10:58 PM
notice: the tib spikes are really rubbish, do not waste time to capture them.
They got a 66% buff in v1.05, they're quite useful now.

hmily444
08-29-2007, 11:12 PM
Oh, i see, the version I have is 1.0:)
but what do you mean by buff???

Apolo
08-30-2007, 06:55 AM
He means it's a lot better than before,It makes something like £25 every second which is good sum of cash.:) Any how cheers for the reply hmily444

hmily444
08-30-2007, 08:39 AM
The building order is quite useful VS computers, just remember three things:
1. click fastly
2. Build some powerplant before your gun tower, your enemy cannot shoot through!
3. Make the economy and the power supply be balance after the first three sonic emitters are built.

Good luck :)

Avapodnaught
08-30-2007, 10:49 PM
:wave:Hi there I was wondering if you gus/gals could give me some advice on this BO which I use online.

1.Power Plant + Explorer

2.Barracks- Engineer+men to closest spike+ Rocket or Disintagrator units

3.Refinery - closest tib field

4.War Factory - bikes/ pitbulls / or seekers (bikes/ pitbulls early game
harasment on Harvesters or expansion point.
5.Crane

6.x2 Refinerys (At expansion)

7.Tec structure+ War factory- Spam loads of good e.g. Mammoths Tripods

8.Tec structure+ Refinery(When tec structure complete I usaly buy apropriote upgrades e.g. Rail Gun /Sheild Generator e.c.t

9.Air produtction structure if Nod or Scrin

Well that is what i use at the moment and I was wondering where I could change it so its better to get a better economy and to help defend better from early rushes. :)
Give me a map, most any map, not the big 3v3 4v4, but... most any map;)

Apolo
08-31-2007, 07:37 AM
Yhe sorry about that when I have time I will post a replay of me using the BO.

SgtRicko
08-31-2007, 08:01 AM
They got a 66% buff in v1.05, they're quite useful now.

And even then, they give you an initial $1000 cash boost as soon as they're captured, so it's still worthwhile even before patch 1.05 came out!;)