View Full Version : how to counter MD drops early game
I find it so annoying when my opponenets drop hordes of MDs in my base. infantry are too slow agaianst them,ambulances or humvees get destroyed, if i move my chinooks he follows them.
How do I counter MD drops playing as vUSA or laser general please
Daishi
09-04-2007, 06:58 PM
I just use ambulances and hope for the best, usually works, and the drop fails.
yurihomer
09-04-2007, 07:04 PM
if u see him getting about 4 missile defenders or more, just get some rangers, move them towards ur supply points. because usually ppl go screw ur chinooks with missile defenders.
Derek
09-04-2007, 07:10 PM
I'll tell you, you'ld think that after playing vUSA almost exclusively for a year now and heavily useing MD drops, both successfully and unsuccessfully, I'ld learn how to counter them. But no. :|
I know this though: If he drops close to your dozer, don't be afraid to run them over. But he probably won't be this stupid. Try getting a couple rangers at each expansion, and an ambo is good, but not by itself (LL still rapes it). In the meantime, try to protect your chinooks at all cost, and MD drop him back. Thats all the help I can really give you :\
Avapodnaught
09-04-2007, 09:17 PM
how about a simple flash bang grenade rifle man? if u meet the guy doing this to u, nice ideafor a rematch...
I don't play much of this, but I still know a bit.. going to freshen memory a bit b4 going to zh and actually playing...
Avapodnaught
09-04-2007, 09:53 PM
You can't get flashbangs fast enough.
erhem, how long does it take for mds to build... because u'll need to ship them with the copter....
TIME TRAVEL STRIKES AGAIN: after dereks reply ...
Derek
09-04-2007, 10:00 PM
You can't get flashbangs fast enough.
Derek
09-04-2007, 10:08 PM
erhem, sending a chopper and building it, uh, duh?
WTF? MD Drop means getting your first chinook (from your supplies) and using it to send usually two MDs to harass enemy nooks and dozers. The MDs would land about the time you finished upgrading to FBs, and you would never be able to train rangers and march them over there in time.
(This is not a double post, Avapod time travelled)
Avapodnaught
09-04-2007, 10:10 PM
WTF? MD Drop means getting your first chinook (from your supplies) and using it to send usually two MDs to harass enemy nooks and dozers. The MDs would land about the time you finished upgrading to FBs, and you would never be able to train rangers and march them over there in time.
(This is not a double post, Avapod time travelled)
build a barracks by a supply depot?
alright, then I have a better idea... of course daishi, he couldalways attack a different supply depot (u won't have control over which one he attacks, if he attacks one farther away, its always trouble...), but, how bout just build the rangers regular and then later on when u have them at each base just upgrade with the simple flash bangs to discourage an attack later?
Daishi
09-04-2007, 10:13 PM
still won't work. you'd be better off with regular rangers, and he can just put his dudes on the other side of your supplies. all the while, he could just go after your other supplies.
yurihomer
09-05-2007, 09:05 AM
i don't think anyone actually drop 2 missile defenders.(some ppl do it vs china going to middle just to kill their dozer before it could finish the factory) but its risky.
i see most ppl do it with at least 3 missile defenders vs other usa. so pretty much u go with a starting building order
1st dozer power plant
2nd dozer barrack
1st dozer supply
2nd dozer supply
then if u see him getting 3 or more missile defenders. then u could get 2 rangers. send 1 to each supply dock.
the only time missile defender drop can screw u is if u use my building order. which involves 1 dozer and no barracks at start.
Derek
09-05-2007, 12:18 PM
I always drop with only two, the timeing works out better with the chinook and its cheaper. Once you've got something caught in the LL, its pretty much dead anyways, the difference between 2 and 3 MDs isn't really significant.
yurihomer
09-05-2007, 12:40 PM
I always drop with only two, the timeing works out better with the chinook and its cheaper. Once you've got something caught in the LL, its pretty much dead anyways, the difference between 2 and 3 MDs isn't really significant.
well, 99% of time i use more than 2. and i usually go with 4. 3 at least.
Better than an ambu and rangers is binding them together. As u know the ambu can carry 3 inf so if u have the spare time, fill the ambu with 3 rangers. This way, u can follow the chinook and even if the MD LL the ambu, the rangers will be near them to quickly take'em out. ;)
drgNz~
09-07-2007, 11:40 AM
Micro a vee/ambo combo around buildings to disrupt their LL and then run them over with whichever one hasn't been LL'd. If you're lucky, you're opponent is a noob and drops the MD behind the supply depot [Meaning you can run them down without taking damage, because they can't LL through the supply depot]
Hi, btw.
Derek
09-07-2007, 12:16 PM
Better than an ambu and rangers is binding them together. As u know the ambu can carry 3 inf so if u have the spare time, fill the ambu with 3 rangers. This way, u can follow the chinook and even if the MD LL the ambu, the rangers will be near them to quickly take'em out. ;)
You can't get an ambo fast enough, I've tried :(
You can't get an ambo fast enough, I've tried :(
Someone was talking about having an ambu, so that's why. By the time u get an ambu a fast drop will be already in your base, right, but if he delays a bit (like to get some extra MDs), or fails the first evacuate, u can make use of this ambu/ranger combo.
Daishi
09-12-2007, 07:05 PM
By the time you get an ambulance, he's in your base with a chinook, and you're trying to micro your nooks and dozers out of harm's way. You have to try to minimize your losses and drive the MDs off in the same chinook when that ambo arrives. There is no cheaper way to fend this tactic off from both of your supplies. Soon you can get humvees and the tactic will no longer be viable.
Since you'll see his drop coming, you might want to flee with your dozers in chinooks. It's just another headache, and delaying MD death about 10 seconds isn't too hard.
What's really scary is if he drops a dozer instead... fast ambo will not stop that without an MD as support, and so you should still make one out your first rax ASAP against Laser or SWG; carry it to the dozer and LL.
Jester Kirby
09-12-2007, 08:29 PM
What's really scary is if he drops a dozer instead... fast ambo will not stop that without an MD as support, and so you should still make one out your first rax ASAP against Laser or SWG; carry it to the dozer and LL.
hmm :chin:
You know, I prefer the SW general and always have trouble starting since she's so underpowered early game. But ya know....dozer dropping and builind a rax then emps would be a nice one since theyd expect MDs. hmm...be good against those AF generals who go strait for the 2 airfields/KRs
Derek
09-12-2007, 09:11 PM
They'll expect whatever you send: They have a spy drone over your base. What you do is send a Dozer and 2 MDs at the same time, as soon as the dozer lands start buildings an EMP Pat, and use the 2 MDs to hunt chinooks (and protect the dozer if necessary). Its a good opening against other USAs, you be slow to get MDvees, but if you can't get the EMP Pat online you will make up for it.
Jester Kirby
09-12-2007, 11:21 PM
Emp pats own MDvees, and SW general is slow to get those anyway lol. But really the pat first? the barracks wouldn;t take anytime and would let you get extra infantry to spam with in the meantime. :D
either way, I finally have a stratagy to use against the next AF general i fight. Can finally go back to SW gen in QM
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