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hellflamee
09-13-2007, 11:51 PM
Check my Minimod_v7.0 only for scrin lovers at

http://files.filefront.com/Minimod_v7.0.rar/;8550277;/fileinfo.html


pls reply after u play my mod & if u want any changes

Black Hand
09-17-2007, 07:08 PM
Why only scrin?

Quadhelix
09-17-2007, 11:43 PM
Why only scrin? More importantly, what does the mod do to begin with? Adjust the balance slightly? Give Buzzers 200,000,000,000,000 hit points and scale the other Scrin units from that? At least give us a general idea.

Black Hand
09-18-2007, 05:32 AM
Infac let's give us some clues. I don't like to download and test a mod I don't know what it consists of.

hellflamee
09-18-2007, 09:59 PM
Sorry I forgot to put the readme file and forgot the things thats in the big file cause i've delete the files...but that dosen't matter to me any more...heh think my minimod is sucks anyway...right now i'm trying to create a new faction but it seems i can't make one...u guyz have any idea???:chin:

Avapodnaught
09-18-2007, 10:00 PM
put in an avatar that can steal from a tripod and a juggernaught, call it when that is done the Avapodnaught, hand cannon of juggernaut and juggernaught console placed on his left side...
and in its chest the tripod console, and the two tentacles from its head..

Then make a venomhawk... rockets, orca and firehawk, and then bullets....

hellflamee
09-18-2007, 11:51 PM
hmm...its sounds good but tricky

but what i'm asking is how to make new FACTION

JBV3737
09-19-2007, 10:53 AM
Pick your noze, that might unblock what is infront of your brain? :gnarly:

Quadhelix
09-19-2007, 03:13 PM
but what i'm asking is how to make new FACTION Below is a somewhat rough sketch of a mutant faction, inspired by some of Cylon Crusader's ideas and built around the GLA from Generals. Although most of the Forgotten's units are weak than those of the other three factions, they are cheaper; also, their vehicles are immune to EMP and their infantry heal in Tiberium.

Feel free to make any changes you see fit.


Infantry

Gunner Squad: Six mutant soldiers armed with shotguns, which have shorter range and a slower rate of fire than the rifles used by Riflemen and Militants, but do more anti-infantry damage. Gunners can be upgraded quite cheaply to use garrison-clearing Molotov Cocktails in addition to their shotguns. Gunners heal in Tiberium.

RPG Squad: Six (two?) mutant soldiers armed with anti-tank rockets. These rockets cannot hit air targets. RPG Soldiers heal in Tiberium.

Stinger Squad: Six (two?) mutant soldiers armed with anti-aircraft rockets. These rockets suffer a 2/3 ROF penalty against ground targets. Stinger Soldiers heal in Tiberium.

Worker Team: Several mutant workers that can build buildings and capture tech structures. Workers heal in Tiberium.

Marauder Squad: Six Mutant Marauders, perhaps weakened slightly to balance them against Zone Troopers, Black Hand Troopers, and Shock Troopers. Mutant Marauders, as always, heal in Tiberium.


Vehicles

Harvester: An old, Second War Harvester with a small tank turret welded on top.

Quad Cannon: A lightly armored vehicle armed with a heavy quad machine gun that is deadly to both infantry and aircraft. Quad Cannon are immune to EMP effects and acts as a detector.

Technical: An unarmored vehicle capable of carrying a single infantry squad, which can fire out of the open top but can also be fired upon. Technicals are immune to EMP effects and come with an RPG Squad inside.

Frog Tank[1] (http://forums.cncden.com/#_ftn1): A weak tank capable of driving through water for a short period of time. Frog Tanks are immune to EMP effects.

Bomb Truck: A powerful suicide unit that can disguise itself as an enemy vehicle. Bomb Trucks are immune to EMP effects.

Mobile Command Center: A lightly armored vehicle that provides radar and several command abilities.

Mobile EMP Emitter: An old, Firestorm-era GDI Mobile EMP Emitter. Mobile EMP Emitters are immune to EMP effects.

Rocket Buggy: An old Nod Buggy carrying salvaged ‘Honest John’ missiles. Rocket Buggies are immune to EMP effects.


Aircraft
Patch Chopper: An old Nod Harpy with rocket pods from an Orca Fighter and engines from an old ORCA attached. Patch Choppers are immune to EMP effects.

Flash Bomber: A modified and salvaged MiG-25 equipped with an EMP bomb. When approaching their target, Flash Bombers travel too quickly to be hit by anti-aircraft weapons. Flash Bombers are immune to EMP effects.


Structures

Hovel: A barracks build from thrown-together scrap.

Tiberium Refinery: A hastily assembled Tiberium Refinery.

Scrap Yard: The mutant’s equivalent of a War Factory.


Armory

Tunnel Entrance: The entrance to an underground network of tunnels.

Defense Site: A camouflaged site from which several Stinger Squads and several RPG Squads can attack.

Missile Storm: The launch site for a group of nine missiles, three tipped with small nuclear warheads and six missiles tipped with acid canisters and EMP emitters.


Upgrades

Molotov Cocktails: Gunner Squads will use Molotov Cocktails in addition to their shotguns.

[1] (http://forums.cncden.com/#_ftnref1) http://www.sleipnirstuff.com/forum/viewtopic.php?f=14&p=250351#250351

cncgamefan
10-05-2007, 06:59 AM
I think that the stuff is heavily borrowed GLA material.

Consider adding stuff from TD/TS(like Ghoststalker/mutant hijacker/umagon/Cham. Spy)
maybe a building that spawns free visceroids every so often(borrowed idea from C&C All STars Mod, but no fiends)

or a defense that sprays the Corrupter's weapon(visceroids fall under your power), which opens up the V rush

Quadhelix
10-05-2007, 08:23 AM
I think that the stuff is heavily borrowed GLA material. built around the GLA from Generals. I think you're right! :rolleyes:


BTW, FYI, I'm pretty sure that Ghoststalker was a character.