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View Full Version : The Forgotten War (Final Name)- Need Modeling help!


Wildfire
09-25-2007, 11:54 AM
ok i've changed some things, added others but I won't be posting my updates here anymore, check me out @ http://www.myspace.com/therealwildfire to see all future updates.
I still need some help with the mod if you like, send me a message on myspace or e-mail me @ tymathee@yahoo.com

Also, soon I will be sending in a story which will be a prequal to the story line of the mod and get you excited to play the mod and the storyline so check me out soon on the myspace page as well, hopefully I can get Lion to post it on CnCDen.com as news :D.

Here's the main update...All of the infantry are all mutants, ex-forgotten etc. The main commander is YOU of course, but is an ex-GDI commander and thinks that GDI made a mistake getting rid of the mechs as he was the #1 operater of the Mammth Mk. II back in the day with a recorded 232 kills and several victories under his belt.

there's a forgotten connection, but I'll reveal that in the storyline hehe.

And to the guy that said Umagon was dead, you're right in a way. She got mutated when tey tried to fix her and was cofined to a straight jacked, I think we can assume she was dead. Ghoststalker BTW is still alive...assumed at least, he was mutated and got away so I'll add him in somehow. I think he'll be the new leader of the forgotten.

For all pertaining future info, refer to my myspace page, thank u ladies and sirs.

cncgamefan
09-27-2007, 08:18 AM
? - no unit yet, replaces apc(wolf howls) (infantry carrying mech?)


Superweapon - don't know, can't have Ion Cannon as it's GDI Rebel faction can't use space based stuff.


Here's the website I'm researching for ideas.

Why r u using space uplink?
APC(wolf howls) replacement shouldn't be a walker(it would be pretty slow because of the passengers combined weight) in every game, the APC(wolf howls) has been a wheeled vehicle

Wildfire
09-27-2007, 08:32 PM
Actually...I wont have an APC on that side, I wanted it to be an all mech vehicle side and you can't really carry infantry in a mech so....check out the changes.

cncgamefan
09-28-2007, 09:50 PM
Wildfire - Duel tiberium shard swords, rocketpak (fast reload) and c4 =D sword are one hit one kill any infantry.

Sounds like something out of EAW: Forces of Corruption(except for the C4 and Jumpjets)
Tee-Hee Urai Fenn ;)

I guess make a transport chopper as opposed to a land vehicle(think Helix from ZH or the Carryalls/Orca Transports from TS/FS)

Wildfire
09-30-2007, 08:30 PM
Wildfire - Duel tiberium shard swords, rocketpak (fast reload) and c4 =D sword are one hit one kill any infantry.

Sounds like something out of EAW: Forces of Corruption(except for the C4 and Jumpjets)
Tee-Hee Urai Fenn ;)

I guess make a transport chopper as opposed to a land vehicle(think Helix from ZH or the Carryalls/Orca Transports from TS/FS)

Lol Hey, I thought I'd add something original for a C&C game, no guns, this guy's just tough, fast, quick and deadly. Haha

I don't know about having a transport chopper, they're an all mech vehicle faction, and the infantry are forgotten so I have to reflect that.

And Hey c'mon people's, 111 views and only 2 replies? No one's interested...geez

Username741
10-02-2007, 01:24 PM
Seems great, but if I may, I would like to make some suggestions:

I know it's not like Tiberian Sun, but I think you should cloak the ghost walker, and remove his c4. You should have at least one cloaked unit, and the mutants seem like the right choice for being the ones that avoid others, especially if they're called ghosts. But being cloaked, and C4 is a bit much, so the C4 would have to go, maybe replace it with the shadow teams explosive. They would still be a completely different unit because of their lack of firing speed. And if you want to emphasise his stealth, put a 3 second delay on the bombs, so he has a little time to get away, and has to be searched for more.

I assume the mutants heal in tiberium, so maybe they can enter tiberium silos, to heal at a faster rate (maybe it's too farfetched and impractical).

Umagon seems a bit underpowered just a sniper, and she starts out alone as well, I also don't see her as a producable unit, since there was only 1 Umagon, and she's very old now. So either she should have a faster rate of fire to at least compensate for her being alone as oposed to two snipers, or she should have an aditional power, like laying a single superpowerful mine, superstealth, EMP or something of the like.

As for a substitute for the space comm center, I was thinking about either a forgotten communication relay (calls in help from other mutants) or a forgotten weapon depot (makes sense if you want upgrades for your forgotten)

You haven't specified which support powers this faction will be getting.

As for a super weapon, I have an idea, but it's a rather unothodox superweapon. A gas missile, it does very little damage, but every unit (ground and air) that comes in the blast radius for a certain period will act as though they were hit by a confessors halucination grenade, you could even try to code the effect to last longer than a normal halucination grenade.

Wildfire
10-03-2007, 01:26 PM
Seems great, but if I may, I would like to make some suggestions:
I know it's not like Tiberian Sun, but I think you should cloak the ghost walker, and remove his c4. You should have at least one cloaked unit, and the mutants seem like the right choice for being the ones that avoid others, especially if they're called ghosts. But being cloaked, and C4 is a bit much, so the C4 would have to go, maybe replace it with the shadow teams explosive. They would still be a completely different unit because of their lack of firing speed. And if you want to emphasise his stealth, put a 3 second delay on the bombs, so he has a little time to get away, and has to be searched for more.
Sounds like a good idea, I was actually thinking just that, in TS he wasn't cloaked though, and he had c4 with the sniper rifle like railgun. He was a singular unit but I guess I can make it a class type unit and have it so you can contruct as many as u like, I like the timing c4, be different than the Shadow teams as well. Thanks.

I assume the mutants heal in tiberium, so maybe they can enter tiberium silos, to heal at a faster rate (maybe it's too farfetched and impractical).
Great idea...I'll see if I can get that to work.

Umagon seems a bit underpowered just a sniper, and she starts out alone as well, I also don't see her as a producable unit, since there was only 1 Umagon, and she's very old now. So either she should have a faster rate of fire to at least compensate for her being alone as oposed to two snipers, or she should have an aditional power, like laying a single superpowerful mine, superstealth, EMP or something of the like.
Well it's a semi-auto sniper rifle which means like it's as fast as you can press the button basically. I'm thinking of maybe making it so you can upgrade her with a .50 cal semi auto sniper that can pierce light armor and ahem explode reg infantry's heads hehe if that's possible to animate. I can't have them be too powerful though as the forgotton because they will be able to heal in Tiberium. Maybe I can make Umagon be able to explode Tiberium like the Catalyst missile. And, also as for age, how do we know they don't age at a slower rate than most, they could be 200 yrs old and look 50, we dont kno whet but that's what I'll assume.

As for a substitute for the space comm center, I was thinking about either a forgotten communication relay (calls in help from other mutants) or a forgotten weapon depot (makes sense if you want upgrades for your forgotten)
Nice Idea, been thiking just that, i'm not sure what I'll do yet, but I'll have the mutant hub as the replacement for the armory so I dunno, but I do like the communication relay part because I want to be able to have a call for arms special weapons thing.

You haven't specified which support powers this faction will be getting.
Nope not yet, been writing them down on paper, when I have enough I'll add 'em tot he post.

As for a super weapon, I have an idea, but it's a rather unothodox superweapon. A gas missile, it does very little damage, but every unit (ground and air) that comes in the blast radius for a certain period will act as though they were hit by a confessors halucination grenade, you could even try to code the effect to last longer than a normal halucination grenade.
I dont know, that doesn't sound like something they'd do, maybe we can have the Liquid Tiberium Bomb...that's something that'd be possible especially if they stole it from GDI or Nod.

Username741
10-03-2007, 02:02 PM
If you want a unique superweapon, I believe you're going to have some serious moddeling problems (big explosions just seem hard to make).

The LT bomb is a problem, because it's a very rare weapon, so you can't steal and store a bundle of them, like Nod did with regular nukes. It also has to be more powerful than the Nod nuke, and it has to detonate all the tiberium on the field.

Since this faction is already big on recycling old weapons, how a bout a building that is made up entirely out of juggernaut cannons. The diference with regular juggernauts is that it can continuously bombard an area, it has a far greater rate of fire (but can only be sustained for enough seconds to equal the damage done by other superweapons), and it doesn't need a spotter unit to select the target. The effect would be similar to the ability you gain by building a space comm center (the one that has both small explosions and EMP charges), except these projectiles will be standard (or more powerfull) juggernaut shells

Delta-4
10-03-2007, 05:22 PM
Umagon seems a bit underpowered just a sniper, and she starts out alone as well, I also don't see her as a producable unit, since there was only 1 Umagon, and she's very old now. So either she should have a faster rate of fire to at least compensate for her being alone as oposed to two snipers, or she should have an aditional power, like laying a single superpowerful mine, superstealth, EMP or something of the like.Well it's a semi-auto sniper rifle which means like it's as fast as you can press the button basically. I'm thinking of maybe making it so you can upgrade her with a .50 cal semi auto sniper that can pierce light armor and ahem explode reg infantry's heads hehe if that's possible to animate. I can't have them be too powerful though as the forgotton because they will be able to heal in Tiberium. Maybe I can make Umagon be able to explode Tiberium like the Catalyst missile. And, also as for age, how do we know they don't age at a slower rate than most, they could be 200 yrs old and look 50, we dont kno whet but that's what I'll assume.Erm...Umagon's not just old, she's most likely dead. The "antidote" for tiberium mutations really just accelerated the process and, from how it turned out, I think it'd be safe to assume she's either a giant tiberium floater now or a carcass.

Wildfire
10-04-2007, 06:51 PM
If you want a unique superweapon, I believe you're going to have some serious moddeling problems (big explosions just seem hard to make).
The LT bomb is a problem, because it's a very rare weapon, so you can't steal and store a bundle of them, like Nod did with regular nukes. It also has to be more powerful than the Nod nuke, and it has to detonate all the tiberium on the field.
Since this faction is already big on recycling old weapons, how a bout a building that is made up entirely out of juggernaut cannons. The diference with regular juggernauts is that it can continuously bombard an area, it has a far greater rate of fire (but can only be sustained for enough seconds to equal the damage done by other superweapons), and it doesn't need a spotter unit to select the target. The effect would be similar to the ability you gain by building a space comm center (the one that has both small explosions and EMP charges), except these projectiles will be standard (or more powerfull) juggernaut shells
An artillery barrage super weapon #1 thought since it's the simplest and also because it's the one that makes the most since, also I was thinking about an EMP pulse weapon that kills infantry in the area and shuts down vehicles and buildings, if that's possible.
Erm...Umagon's not just old, she's most likely dead. The "antidote" for tiberium mutations really just accelerated the process and, from how it turned out, I think it'd be safe to assume she's either a giant tiberium floater now or a carcass.
Who's to say she took the "antidote" they were "the forgotten" for a reason and they were sorta their own faction in a way, most likely they'd have embraced the way they mutated and not taken an antidote.
Also, I'm thinking of their being a mutant class called "Umagon's" after her that are elite women snipers, kinda like a tribute u know? I don't think just being able to build one would be cool. Wha'cha think?

Kane lives
08-12-2008, 07:24 AM
hi wildfire i knda took ur idea to the thread 'Mod Ideas,tell me what u think"(just to see if everyhting is ok by you and mr.username741 and delta 4)
anyway i'd like to thank you for this wonder ful idea and if u dont mind how bout i post some ideas u know stuff like new weps and units and u'know stuff.:color1::color2::color3::color4::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool: