hallmat
09-30-2007, 09:55 PM
hi im a new member,
but please dont take this into account,
i have been trying to make a mod, well i have made one but it does not work in game its strange i have all the files i need but it just wont work
i have compiled it properly with out any errors
any help
also i know how to run the game with the mod through Game Browser
*Note*
also just think i should add this, im not new to the Modding scene as i have modded my Motorola E398 (old but fun) and have a Running Legend Of Mir 3 server
any help would be great
thanksok tryed compiling it properly here is the Error i am getting
C:\Games\C&C3\MOD SDK>CMD
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Games\C&C3\MOD SDK>buildmod.bat
Mod Name:
Building Mod Data...
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true
BinaryAssetBuilder started
Critical: System.IO.FileLoadException: Could not load file or assembly 'BinaryAs
setBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=neutral, PublicKeyTo
ken=null' or one of its dependencies. This application has failed to start becau
se the application configuration is incorrect. Reinstalling the application may
fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'BinaryAssetBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=
neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (
0x800736B1): This application has failed to start because the application config
uration is incorrect. Reinstalling the application may fix this problem. (Except
ion from HRESULT: 0x800736B1)
at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean
loadTypeFromPartialName)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, B
oolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at BinaryAssetBuilder.PluginDescriptor.Initialize(TargetPlatform platform)
at BinaryAssetBuilder.Core.PluginRegistry..ctor(PluginDescriptor[] plugins, T
argetPlatform platform)
at BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
at BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
at BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
This is an internal error or potentially a bug.
Building Low LOD...
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true /bcn:LowLOD /bps:C:\Games\C&C3\MOD SDK\BuiltMods\mods\\data\mo
d.manifest
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true /bcn:LowLOD /bps:C:\Games\C&C3\MOD SDK\BuiltMods\mods\\data\mo
d.manifest
BinaryAssetBuilder started
Critical: System.IO.FileLoadException: Could not load file or assembly 'BinaryAs
setBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=neutral, PublicKeyTo
ken=null' or one of its dependencies. This application has failed to start becau
se the application configuration is incorrect. Reinstalling the application may
fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'BinaryAssetBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=
neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (
0x800736B1): This application has failed to start because the application config
uration is incorrect. Reinstalling the application may fix this problem. (Except
ion from HRESULT: 0x800736B1)
at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean
loadTypeFromPartialName)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, B
oolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at BinaryAssetBuilder.PluginDescriptor.Initialize(TargetPlatform platform)
at BinaryAssetBuilder.Core.PluginRegistry..ctor(PluginDescriptor[] plugins, T
argetPlatform platform)
at BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
at BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
at BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
This is an internal error or potentially a bug.
Copying str file if it exists...
Copying Shaders...
C:\Games\C&C3\MOD SDK\Shaders\ShaderWritingExample.fx
1 file(s) copied.
The system cannot find the file specified.
Creating Mod Big File...
hope this is some use
but please dont take this into account,
i have been trying to make a mod, well i have made one but it does not work in game its strange i have all the files i need but it just wont work
i have compiled it properly with out any errors
any help
also i know how to run the game with the mod through Game Browser
*Note*
also just think i should add this, im not new to the Modding scene as i have modded my Motorola E398 (old but fun) and have a Running Legend Of Mir 3 server
any help would be great
thanksok tryed compiling it properly here is the Error i am getting
C:\Games\C&C3\MOD SDK>CMD
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Games\C&C3\MOD SDK>buildmod.bat
Mod Name:
Building Mod Data...
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true
BinaryAssetBuilder started
Critical: System.IO.FileLoadException: Could not load file or assembly 'BinaryAs
setBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=neutral, PublicKeyTo
ken=null' or one of its dependencies. This application has failed to start becau
se the application configuration is incorrect. Reinstalling the application may
fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'BinaryAssetBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=
neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (
0x800736B1): This application has failed to start because the application config
uration is incorrect. Reinstalling the application may fix this problem. (Except
ion from HRESULT: 0x800736B1)
at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean
loadTypeFromPartialName)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, B
oolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at BinaryAssetBuilder.PluginDescriptor.Initialize(TargetPlatform platform)
at BinaryAssetBuilder.Core.PluginRegistry..ctor(PluginDescriptor[] plugins, T
argetPlatform platform)
at BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
at BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
at BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
This is an internal error or potentially a bug.
Building Low LOD...
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true /bcn:LowLOD /bps:C:\Games\C&C3\MOD SDK\BuiltMods\mods\\data\mo
d.manifest
Command Line: C:\Games\C&C3\MOD SDK\Mods\\data\mod.xml /od:C:\Games\C&C3\MOD SDK
\BuiltMods /iod:C:\Games\C&C3\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompi
led:true /vf:true /bcn:LowLOD /bps:C:\Games\C&C3\MOD SDK\BuiltMods\mods\\data\mo
d.manifest
BinaryAssetBuilder started
Critical: System.IO.FileLoadException: Could not load file or assembly 'BinaryAs
setBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=neutral, PublicKeyTo
ken=null' or one of its dependencies. This application has failed to start becau
se the application configuration is incorrect. Reinstalling the application may
fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'BinaryAssetBuilder.TextureCompiler, Version=1.0.2757.25178, Culture=
neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (
0x800736B1): This application has failed to start because the application config
uration is incorrect. Reinstalling the application may fix this problem. (Except
ion from HRESULT: 0x800736B1)
at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean
loadTypeFromPartialName)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError,
Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, B
oolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName)
at BinaryAssetBuilder.PluginDescriptor.Initialize(TargetPlatform platform)
at BinaryAssetBuilder.Core.PluginRegistry..ctor(PluginDescriptor[] plugins, T
argetPlatform platform)
at BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
at BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
at BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
This is an internal error or potentially a bug.
Copying str file if it exists...
Copying Shaders...
C:\Games\C&C3\MOD SDK\Shaders\ShaderWritingExample.fx
1 file(s) copied.
The system cannot find the file specified.
Creating Mod Big File...
hope this is some use