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boomwolf
10-08-2007, 03:44 PM
i ASSUME most of you know that the ZH bikes can climb walls and stuff. making a real pain in the ass for opponents (its raining bikes! did that one actually. and a sneak up with lots of stealth rebels to take over half a base.)

my question is, how do i give the NOD CNC3 attack bike the ability to climb cliffs at the same way (and make that cool jump-off.)
it is actually a major addition to power in several maps...(that+a high speed increase. could be a pain in the ass to handle)

i have many more questions actually. but i rather tackle them by my self until i am sure i truly got no idea. maybe I"ll ask at another time.
now, if you don't mind, i am going to (attempt to) build a new orca variant for GDI (chain-gun version) to rain hell on them pesky infantry. (still going to base to reload, and no standing in air. but pesky NOD infantry will take a blow!)

Wildfire
10-08-2007, 06:29 PM
Why not have it fire flechette rockets, which are basically rockets that explode on impact and scatter lots of shrapnel which would be very weak vs heavy armor, good vs light armor and deadly vs infantry.

Also, I think it's possible, I have yet to really look at the coding, hopefully someone else can answer that question.

boomwolf
10-11-2007, 02:41 AM
not too alive here is it?
well. an answer will be quite nice.

trottski
10-13-2007, 08:52 AM
ermm i would have a look at the scrin units coding as some of the scrins units like the gun walker can climb up cliffs. So its worth a look as im sure it would be possible to give the attack bike the same ability.

ubergeek922
10-14-2007, 10:31 AM
Open GlobalData/Locomotor.xml under "NODAttackBikeLocomotor" change Surfaces="GROUND" to Surfaces="GROUND CLIFF"
I'm not sure what you need to change to make it jump more and have a bouncier ride like the ZH bikes, but this will let drive over cliffs.

¥¤ Über-Geek ¤¥

boomwolf
10-15-2007, 11:09 AM
thats it? that easy?
nice!

tnx mate.