PDA

View Full Version : Your thoughts about V1.09! *live!*


Chev
10-25-2007, 05:15 AM
I'm gonna play it this evening, verry curious about it!
/discuss

CO Valle
10-25-2007, 02:11 PM
I haven't downloaded it yet... perhaps we yould wait a few days until everybody has it, and have had some time to play.

JBV3737
10-25-2007, 04:17 PM
Nod is extremely over powered, avatars completely own upgraded tripods and mamoth tanks 1v1, stealth tanks own also. get some avatars attacking your enemies mamoth tanks or tripods and sneek some stealth tanks in the back of his base of a instant pwnage. unless hes Nod too:shifty:

The Econ nurf basicly just means you dont have any money to quickly counter anything that he does.
DAMN AA gun build!! where is my $???????? lol.

Derek
10-25-2007, 04:37 PM
The Econ nurf basicly just means you dont have any money to quickly counter anything that he does.
Good, now you have to counter preemptively instead of just waiting until you're attacked.

Avapodnaught
10-25-2007, 09:55 PM
Well, the patch as I have played in 3 games but went off because of a major disliking to a new change in the left click prospect....

They made it so when you click on the mini map you don't move there, but you move units, this was stupid... can't manuever as well as I used to, and right clicking for units is also bad, I know I'll have to live with it if they dont' change it, but who the hell made this change, can't it just have units moved by right click on the mini map?


I haven't noticed nod avatar versing mammoths or tripods, but I remember derek saying that they moved the st tanks price up and attack without moving up health, now it is balanced, and you can't have a wall of them die in a single emitter strike...

Derek
10-25-2007, 10:26 PM
As I posted on CNCDen, the new system is more consistant:

In v1.09,
Mainscreen:
Left click - give orders
Right click - scroll

Minimap:
Left click - give orders
Right click - scroll

In v1.08,
Mainscreen:
Left click - give orders
Right click - scroll

Minimap:
Left click - scroll
Right click - give orders


Its more consistant now.

Chev
10-26-2007, 01:00 AM
Yesterday I've played a rather large 2vs2 map lately, 3 tiberium fields (2 top 2 bottom 1 center) and I've been playing NOD vs. GDI on a LAN network.

I used to have a bit of trouble sometimes countering mammoths, but it's easy as pie now...

starting cash: 40 000
Tactics: stealth all you can + hit&run tactics.

After a quick struggle at start I quickly had a few Vertigo Bomber which give me the upper hand conquering the upper side of the center tiberium field, destroying his barracks and base defense there.
After this the GDI player mostly builded Rocket Soldier and AA guns since I attacked him with those quite allot (IMO Rocket soldiers and AA base defense still S**KS! vs. Vertigo's!) and only a handful of mammoths.

Once the cash starts flowing in (+- 4-6 refinery's give plenty of cash) their's part of GDI and NOD are reversed now it seems, endgame NoD seems allot stronger then before.
Avatars are indeed allot stronger and even kills a small group it kills rocket infantry easy when countered.

· Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.

I think they overdid it a bit with giving the avatar 3 buffs instead of 2.
The damage or health increase should have been enough imo, I do agree on the pre-attack delay being reduced though.

Stealth tanks have still extremely weak health and are not to be used lightly without good micro, a whole squad 2-3 can be killed by 1 juggernaught barrage.

Gonna test this out further tonight on large maps see how NoD stands out vs. large groups of mammoths.

Avapodnaught
10-26-2007, 01:49 AM
As I posted on CNCDen, the new system is more consistant:

In v1.09,
Mainscreen:
Left click - give orders
Right click - scroll

Minimap:
Left click - give orders
Right click - scroll

In v1.08,
Mainscreen:
Left click - give orders
Right click - scroll

Minimap:
Left click - scroll
Right click - give orders


Its more consistant now.
I dont' give a damn about consistancy, Im complaining it sucks

Chev
10-26-2007, 03:45 AM
I really don't feel a difference tbh..
Isn't there an option to change this in the game?

CO Valle
10-28-2007, 05:04 PM
I've had near no time to play 1.09, it it feel right, I have just played GDI, so I need to play some more, but for the minimap, I agree with Derek, true, it cost me to adapt but it feels just right!

Chev
10-30-2007, 07:15 AM
I've had near no time to play 1.09, it it feel right, I have just played GDI, so I need to play some more, but for the minimap, I agree with Derek, true, it cost me to adapt but it feels just right!

I've played GDI and NoD in the past 1 1/2 week now (not much of a scrin fan), and the only thing I disagree on is the HUGE damage of the vapor Bomb does vs. structures..

If your playing on a LAN game and quickly gather allot of cash you can practically chain bomb GDI to death without to much difficulty, unless your enemy knows exactly from which direction the bomber plane is coming from and intercepts it with firehawks..

Rest feels good. GDI is forced to attack allot quicker because of the bigger threat NOD is making, NoD has more endurance now, Scrin I haven't played against yet.

Derek
10-30-2007, 09:15 AM
The Vapor Bomb was almost useless before. They gave it a huge buff along with a more modest price increase, but many players are saying that it was too much (especially coupled with the Catalyst Missile). I haven't seen enough of it to come to a conclusion myself, but I do know that it is very easy to shoot down the bomber before it drops its bomb, so for now just try that.

Chev
10-30-2007, 09:58 AM
The Vapor Bomb was almost useless before. They gave it a huge buff along with a more modest price increase, but many players are saying that it was too much (especially coupled with the Catalyst Missile). I haven't seen enough of it to come to a conclusion myself, but I do know that it is very easy to shoot down the bomber before it drops its bomb, so for now just try that.

It's dropped by a verry fast plane, wich usually reaches the target before it's shot down by any missles or AA turrets. Only way i see it is that you patrol a few firehawks up and down your base by waypointing them but it requires alot of micro.

Anyone know if these planes always come from a certain direction or random each game?

JBV3737
10-30-2007, 12:40 PM
It's dropped by a verry fast plane, wich usually reaches the target before it's shot down by any missles or AA turrets. Only way i see it is that you patrol a few firehawks up and down your base by waypointing them but it requires alot of micro.

Anyone know if these planes always come from a certain direction or random each game?

I disagree, one or two AA guns and the plane is shut down right away and he loses 3500$, then again if he manages to get it off, it can kill your tech lab, warfactorys, barrackes, powerplants basicly anything. so if ur gdi, make tons of AA guns and apcs and put em in ur base; better yet send 4 firehawks to bomb the nod chem plant so he cant use those powers?

The plane that drops the vapor bomb has like a 500% less health or armor, basicly 2-4 missles or AA fire kills it right away.

I only use vapor bomb now to bomb masses of enemies attacking me, kill rocket guys right away, all peds go down to 0-50% health, mamoth tanks go down to what 30-50% health. Good for killing armies now that are near/in your base.

Derek
10-30-2007, 01:31 PM
It's dropped by a verry fast plane, wich usually reaches the target before it's shot down by any missles or AA turrets. Only way i see it is that you patrol a few firehawks up and down your base by waypointing them but it requires alot of micro.
The plane is fast, but its armor is very thing. Just a little AA in front of the target will take care of it.

Anyone know if these planes always come from a certain direction or random each game?
They fly in a line that passes over the chemical plant and the target.

OneWiseJedi
10-30-2007, 03:46 PM
Now that I have played a few games I think this patch is a step in the right direction. However I would have like to seen them change RedZone Rampage too, which is ridiculous map for a Ranked match.

Avapodnaught
10-30-2007, 08:36 PM
Redzone is a map that isn't all that anymore, there are still one on one maps with blue tiberium in easy reach, and they did change it, in fact, the most obvious change is all of the Tiberium they added

But of course, it isn't worth as much but will last you a bit longer, its not really as bad, but still they have another good map which you could play in place of it, as tib spikes are more valuable

Yes derek, speed and weak armor is good, but what if that thing nuked your army? took out a tripod, a war, a dozen seekers (if they were deployed in an opposing position they'd stop it) otherwise, you could waste money on investing in expensive air defenses (but scrin would be the faction where you could use some if you are harrased anyways, but now I guess you'll have to improvise with some more armanents against nod)

Derek
10-30-2007, 10:20 PM
It does low damage to units. If they target your army and hit it (which takes a bit of luck itself, I've missed quite a few Vapor Bombs myself) it will take out light vehicles at the most. Its against structures that its so painful.

Avapodnaught
10-30-2007, 10:41 PM
Yeah, but it could still take out an army of scorps, seekers, infantry, just by postponing them with almost any retaliation

Chev
10-31-2007, 07:24 AM
Verry true mate, couldn't agree more.

I was actually suprised to see that it did so little damige against my mamoths and juggernaughts when it first hit my army.

I recon it won't do much damige against avatars either :D.
So the Vapor bomb is basicly only usefull vs GDI probably imo, since SCRIN has so much AA units.

CO Valle
10-31-2007, 06:24 PM
They fly in a line that passes over the chemical plant and the target.


Ummh, didn't knew it. I'll check on it.

Delta-4
11-01-2007, 02:10 PM
Ummh, didn't knew it. I'll check on it.
The same goes for pretty much any support power that comes in that way, like the Airborne and Bloodhounds. They spawn closest to their "parent" structure and fly towards the target location.

Anyways, on topic, the patcher's failed me. :(
Oh, well, going to have to download it manually.