View Full Version : What am i doing wrong?
Venom_UK
10-29-2007, 03:53 PM
Hi, i have been playing this game for a few months now, and i try my best to win games but it just isnt working, i always end up running out of moneyor other things.
I have tried various Build orders from this site such as:
Refinery
Powerplant
Weapons factory
builds 2 Harvesters /2 buggys/3tanks/1BMT/Harverster, repeat without harvesters.
This group hauls ass and kills a harvester. If u lose whole group still worth it
Barracks
Depends on map
Refinery
Weapons factory
Builds same mix as above, gradualy go tank heavy with both weapons facs
powerplant
This gets you lots of units fast to go put pressure on the enemy, and keep up the fire.
But although i get to the point of having 4000 plus money coming in, i'm constantly sending mix groups to kill harvesters and usually take out 1 or 2 per group, but still somehow it just doesnt work and the enemy ends up overpowering me, i run out of money, or the enemy gets **** loads of sonic cannons (how the hell are you supposed to get past those things?!) but basically i just hardly ever win, my percentage of winning is like 17 percent or something and the only few games i have ever one were with a succesful early engineer rush in apcs.
So pleaaase help me! why can i never win?
maybe if i figure out some way i'll post a link to a replay or something
Thanks!
Derek
10-29-2007, 03:58 PM
More refineries and more fields. Watch replays (download them from GR.org or watch your own) to see how other people do it.
Zardac the Great
10-30-2007, 02:49 PM
Also, artillery and air power are good at killing base defenses.
CO Valle
10-31-2007, 06:39 PM
Mix units, save your replay and study it.
Avapodnaught
10-31-2007, 09:56 PM
Id like to see one, here is a good one for rushing
(beware, on smaller maps with scrin seeker rushers don't use, I haven't faced it but I would be aware of those fast rushes)
Crane 1
1 = conyard build order
2 = crane build order
1 ref 1power 1ref 1power 1ref 1war 1ref so on...
2 ref 2ref 2war 2war 2ref so on....
You will sell one of your first refs and power down the other one
Build tanks from start at wars, it works on most 1v1s, but sometimes you may want to only have 2 wars instead of three (for scrin, meeting infantry calls for building gunwalkers, which are pretty powerful against units in numbers, but still weak none the less besides infantry)
Hope this works for you
Note: Works better if you don't tech up and arch your base to tib fields
Venom_UK
11-01-2007, 11:59 AM
Id like to see one, here is a good one for rushing
(beware, on smaller maps with scrin seeker rushers don't use, I haven't faced it but I would be aware of those fast rushes)
Crane 1
1 = conyard build order
2 = crane build order
1 ref 1power 1ref 1power 1ref 1war 1ref so on...
2 ref 2ref 2war 2war 2ref so on....
You will sell one of your first refs and power down the other one
Build tanks from start at wars, it works on most 1v1s, but sometimes you may want to only have 2 wars instead of three (for scrin, meeting infantry calls for building gunwalkers, which are pretty powerful against units in numbers, but still weak none the less besides infantry)
Hope this works for you
Note: Works better if you don't tech up and arch your base to tib fields
Thanks, what do you mean by not arching my base to tib fields?
Do you build surveyors and expand or not?
Thanks, what do you mean by not arching my base to tib fields?
Do you build surveyors and expand or not?
Also a good build order:
1. Build a surveyor
2. Build a crane
3. deploy the surveyor directly when build
4. Pack up your MCV and move him to a strategic tiberium field
5. (quickly) build another refinery
6. Deploy your MCV at the tiberium site, the refinery will be done by now and you'll still be able to build at your backward base by using the surveyor as a building hub.
I think what Ava means is packing up your MCV and move it.
Derek
11-02-2007, 12:12 PM
Also a good build order:
1. Build a surveyor
2. Build a crane
3. deploy the surveyor directly when build
4. Pack up your MCV and move him to a strategic tiberium field
5. (quickly) build another refinery
6. Deploy your MCV at the tiberium site, the refinery will be done by now and you'll still be able to build at your backward base by using the surveyor as a building hub.
I think what Ava means is packing up your MCV and move it.
No, that just wastes a $1500 surveyor. For a crane MCV-move BO build a crane first, place it near the tib field, then build and place a PP at your MCV and a ref at your crane. As soon as the PP is done pack up your MCV and move. The crane will provide ground control to place the ref, and the PP will keep your power up while your MCV moves.
Avapodnaught
11-02-2007, 06:15 PM
I said Don't tech up and Arch your way to tib fields, that means building your buildings in a line to the tiberium fields, because this strat can drain funds if you build explorers, but moving the mcv of course means that you will have to find the right time, and for the right map, and change it for some of the other maps, remember, all strats are customizable
Sorry for the confusion, but I would have said dont' arch your way etc.
I said Don't tech up and Arch your way to tib fields, that means building your buildings in a line to the tiberium fields, because this strat can drain funds if you build explorers, but moving the mcv of course means that you will have to find the right time, and for the right map, and change it for some of the other maps, remember, all strats are customizable
Sorry for the confusion, but I would have said dont' arch your way etc.
Eventually end game you have lots of advantiges arching (building) your way to a tib. field since you'll have lots of space to expand your base (power plants ect) and gives your enemy less chance on calling in (GDI) support units landing in the back of your base :cool: (btw sorry if spelling isn't entirely correct)
Avapodnaught
11-03-2007, 11:45 AM
Eventually end game you have lots of advantiges arching (building) your way to a tib. field since you'll have lots of space to expand your base (power plants ect) and gives your enemy less chance on calling in (GDI) support units landing in the back of your base :cool: (btw sorry if spelling isn't entirely correct)
But you want to expand as soon as possible, waiting could be hurtful , so use your refineries, wars, and other structures in expansion wisely
Derek
11-04-2007, 05:52 PM
Whether you stretch, move your MCV, or build a surveyor is entirely dependant on what map you're playing and what kind of strategy (boom, rush) you're going to do.
Avapodnaught
11-04-2007, 07:30 PM
Some maps you can't expand because of leveled terrain, or the length to get to a tib field is just not worth it
Either that or your enemy beat you to that spot and is guarding it much better than you can attack
Some maps you can't expand because of leveled terrain, or the length to get to a tib field is just not worth it
Either that or your enemy beat you to that spot and is guarding it much better than you can attack
There's always a way Ava :p, you could distract his forces by, say moving a small army towards his outward base and hoping he'll send out his forces to protect it. They will probably be massacred but they 1. can kill off some important/expensive stuff before they die. 2. have moved his main force out and gives you the option to bomb(ard) the hell out of his center base and taking it over or destroying it all together.
Not saying it's easy off course, and sometimes, with a good player downright impossible but giving up isn't fun :)
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