PDA

View Full Version : EA Should remove GDI from C&C3?


rafaeldb
11-02-2007, 10:38 PM
It just me or EA keeps giving more power to the other races while GDI upgrades get expensive, slow, powerless and less life?????

For someone that doesn't play the game daily its very easy to lose, so now after each patch I need to play countless hours to win one?

They should take the race out, since GDI is the only race losing power ........ and I bet theres tons of newbies, mid level player that think the same and don't play the game anymore because of the countless patches and bad balance changes, before 1.08 player who knew how to play with NOD could win matcher pretty easy.

Daishi
11-03-2007, 12:11 AM
I think it's just you and the rest of the noobs who are starved for a crutch faction. Just practice GDI without spamming preds, pitbulls, and emitters throughout the game, and you'll be up to par with weak Nod/Scrin players (who have just as much as you to complain about, which isn't much)

Also, try playing the other factions (try random) if you have so much trouble with the new GDI. It'll help expand your horizons on decent ways to maximize GDI's arsenal since it's getting broader.

And the more recent balance changes are all good. They even gave artillery a global buff to give the game more depth.

iwearahalo2
11-03-2007, 02:16 AM
I think it's just you and the rest of the noobs who are starved for a crutch faction. Just practice GDI without spamming preds, pitbulls, and emitters throughout the game, and you'll be up to par with weak Nod/Scrin players (who have just as much as you to complain about, which isn't much)

Also, try playing the other factions (try random) if you have so much trouble with the new GDI. It'll help expand your horizons on decent ways to maximize GDI's arsenal since it's getting broader.

And the more recent balance changes are all good. They even gave artillery a global buff to give the game more depth.
GDI is the faction of power , yet the ironic thing is that now it has none at all , early on you get rushed and there is nothing you can do , i mean nothing without playing catchup for the rest of the game hanging on by your fingertips , spam is far far more evident now from other factions for a quick game end and GDI have nothing to combat this , if so please list a building structure that can combat a rush within 45-60 seconds on a small map and 1min 30 sec on a large and i will be happy to test this out . They have overbalanced the game and tipped the sclaes the other way , two wrongs do not make a right , i am a very very average player winning maybe at best 2/5 or 2.5 - 5 , now i am giving up as such after the first rush as i know exactly what happens , i have tried defensive , etc etc but still get hammered and this never used to happen the way it does now , it has become boring turgid and completley unoriginal , how many -3mins games are there now ? Pound to a penny they have shot up since this patch .

Avapodnaught
11-03-2007, 11:55 AM
Hey, every faction can rush, and gdi has the most powerful units at the beginning, and some pretty powerful *combos* at the end, have ye forgotten that firehawks take out enemy tier advantages? (an always for scrin and those tier defenses spiderers)

They can only have one scorpion on the field before you have one predator, and two scorpions before you can get your second, a small price difference and time shoudln't slow you down if you can really bring in the heat

For instance if a nod player beats you that means they are better than you, watch their strat and use it for gdi

Also, Gdi has better ground control on getting tiberium fields because of their early game strength, and besides, late game power may not even be needed for victory (build a couple of airfields and sell the radar structure and use orcas for constant bombardment, they are more useful now)

I bet this would be the most powerful combination for gdi :
Apcs with rocket soldiers + rocket squads + orcas
Later on: Apcs with zoners + rocket squads + air support + preds

(though against scrin you may want to use preds, apcs with rockets, unless you are very good with orcas)

MercZ
11-03-2007, 01:00 PM
There's a difference between demanding for a side that is balanced, and another that is too easy to play (IE run over the enemy with little effort on your own end).

GDI has some good tactics and very powerful units... it's just that they require more micro to make use of their credits more effectively.

Face it, if you keep thinking of rushes, you're going to be in for a rude awakening. Rushing happens in any RTS game. If you attempt a turtle tactic in C&C 3, you are more than likely going to be run over. Find a friend to play with, have an agreement not to attack eachother maybe for 10 minutes or so, or go and play against AI. On Dark Crusade, the Imperial Guard has more or less the same issue as GDI players may have early game, but it just requires some tactical re-adjustments. They wouldn't just make GDI suck for no reason, it's one of the most popular factions tbh. They just got to give some loving to other sides as well, no more GDI favoritism.

rafaeldb
11-03-2007, 05:52 PM
Rush is fine because everyone does it, my problem is that now many GDI units are very expensive, upgrades too, while other factions have everything very cheap. therefore making it even easier to rush and destroy GDI. So now every time I play and someone rushes It takes me lot longer to get back in the game and upgrade, by the times I have all done the other guys is ready to destroy me.......

General Kane Nash
11-03-2007, 11:40 PM
rafaeldb:

Join date: November 02, 2007

Posts: 2

Curriculum Vitae: Spamming predators until patch 1.04, spamming s**tbulls until patch 1.06, spamming mammoths until patch 1.09.

Boy, time to learn to play with nerfed economy, and stop trying to make a drama bcs we are not emos.

PD: Well, not really sure about the last declaration, men, you're not emos, right? RIGHT?

rafaeldb
11-04-2007, 12:00 AM
????

rafaeldb:

Join date: November 02, 2007

Posts: 2

Curriculum Vitae: Spamming predators until patch 1.04, spamming s**tbulls until patch 1.06, spamming mammoths until patch 1.09.

Boy, time to learn to play with nerfed economy, and stop trying to make a drama bcs we are not emos.

PD: Well, not really sure about the last declaration, men, you're not emos, right? RIGHT?

Chev
11-05-2007, 01:35 AM
Gonne give you a few tips to gain the advantage early game with GDI, imo (off course) GDI's power is in there support powers especially early game).

1st. example powerful build order:
(imho most powerful)

1. Crane + Surveyor
2. Power plant + Refinery
3. Barracks
4. Armory

This BO allows you to have call in GDI Airborne, 2x Rifleman Squad and 2x Missile Squad both at rank 2 (20% extra life and 20% extra damage).
Plus it abeles you to build snipers! Very nice to counter rushes begin game, put them in a bunker and you have a solid anti-infantry counter.

Off course you will move your Surveyor to an forward tiberium field, if you Surveyor has revealed the shroud you can drop in your GDI Airborne, use the Dig in ability ($ 100) with your rifleman Squad and you have 2 filled bunkers to protect your forward outpost with.

2nd example build order:
*Not 100% on this tbh..(definitely less powerful then 1st BO)
1. Crane + Surveyor
2. Power plant + Refinery
3. Command Center
4. Airfield

This would give you the ability to call in Bloodhounds (2 pitbulls and 2 APC's both ranked) and build Orca's, powerful to stop any incoming vehicle attack force.

Tip:
My favorite combination is GDI Airborne + Bloodhound support, you can put the rocket infantry into the APC's and kill something quickly. Better let the rifleman Squads dig in for a nice visibility radium on the radar since there to slow to keep up with the APC's.

3rd example build order:
1. Crane + Surveyor
2. Power plant + Refinery
3. Barracks
4. War Factory

Allows you to build infantry + APC and predators.
APC's can lay down a minefield ($500) on the ramp of your base to prevent incoming units to speed into your base, rifleman squads can build bunkers and missile squads can garrison these. With a few predators build and defense it's a pretty solid defense against rushing enemy's.

That's about it, good luck.

Mitsuruki
11-26-2007, 02:43 PM
I bet this would be the most powerful combination for gdi :
Apcs with rocket soldiers + rocket squads + orcas
Later on: Apcs with zoners + rocket squads + air support + preds

(though against scrin you may want to use preds, apcs with rockets, unless you are very good with orcas)

i bet you'l find me weird but i love to play like an infantery general with GDI,
its acually pretty good too, since most players suck like me n forget vehicals
can just drive over the units : p

all in all, you'l find it fun to search for a good infantery fighting style ^^
you should try it its realy fun, and like you said, GDI is pretty good ^^


cant w8 for kanes wrath tho, nod became just what i wanted it to be :D

(welcome back cyborgs ^^!!!!!)

and GDI got exactly the things i was wishin for :D

im curious about the scrin though :)
they got very little yet powerfull options in cnc3 :)
maby theyl get stuff like a new infantery unit that can enter buildings,
and acualy has the form the REAL scrin got :), as in the ones in the tanks)

Avapodnaught
11-26-2007, 07:32 PM
i bet you'l find me weird but i love to play like an infantery general with GDI,
its acually pretty good too, since most players suck like me n forget vehicals
can just drive over the units : p

all in all, you'l find it fun to search for a good infantery fighting style ^^
you should try it its realy fun, and like you said, GDI is pretty good ^^


cant w8 for kanes wrath tho, nod became just what i wanted it to be :D

(welcome back cyborgs ^^!!!!!)

and GDI got exactly the things i was wishin for :D

im curious about the scrin though :)
they got very little yet powerfull options in cnc3 :)
maby theyl get stuff like a new infantery unit that can enter buildings,
and acualy has the form the REAL scrin got :), as in the ones in the tanks)

You should have posted this in the Kane's Wrath forum....
Well, there is an advantage for having infantry, for with the right strat you should cash in with spending less than a war factory and you can afford more refs... but I don't use infantry as they are slow and very slow to move

Zardac the Great
11-26-2007, 11:02 PM
And die quickly.

Tommy
11-26-2007, 11:15 PM
No GDI, no history. No game. No good guys.
Someone needs to stop Nod scums from world domination.

Statalyzer
11-27-2007, 11:17 AM
Don't worry, all your problems will be fixed in one of the next 37 patches.

Daishi
11-27-2007, 11:40 AM
Hopefully not. There's yet to be a valid complaint in this thread.

Avapodnaught
11-27-2007, 05:44 PM
What do you expect Daishi?
Oh,and one thing about that infantry die quickly comment, have you ever seen a good infantry micro where they use scatter
And (because they have more infantry for their money than you would have tanks) would scrap the tanks from all sides

That seriously hurts man, if you have ever seen how good this guy was with infantry (although he lost in the end as I destroyed his resources because of lack of protection)