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View Full Version : Aurors.... is there any way stopping them? (China)


nick2124
11-15-2007, 11:59 AM
I play China and am sick of being torn to peices by those overjpowered units.

even in 1.05e I don't feel much difference. it's a joke.

i had about 5 gattling cannons and about 10 upgraded gattling tanks spread aroud and my prop centre was still getting destroyed constantly. I literally could not tech!

Another game my enemy teched up very fast and virtually beat me with a handful of aurors... very frustrating.

the solution is what? "Rush thy enemy" agree on "no aurors" before the game? ANYTHING ELSE???

Daishi
11-15-2007, 12:42 PM
Once he gets auroras, nothing will keep them from getting to his target. It's your job to make sure it wasn't worth the cash. Make absolutely sure to shoot it down with your gatts on its way back.

You're doing great, by the way. Make sure to place your most important structures in back, so you can shoot the aurora down on the way back. Bomb out their airfields with generals powers, they're a frail target unless you're fighting USAF, in which case you'll need extra firepower. Remember he paid 25% more for each individual aurora then you did for the propaganda center. It should be easier for you to recover, because you SHOULD have more of the map under your control than him.

Now if you're facing an SWG and he's got Auroras, you're pretty much assraped unless you've got GPs to bomb out his airfield and strat center ASAP. In 1.05e, just select the targeted units and hit X, and you may save a few gatts.

Also, I'm sure you were expecting this, but if China doesn't flaunt that early advantage, then they'll fall behind and most likely stay behind. So maybe you should stop trying to tech and start trying to keep his ass on the defensive. Deny him the supplies it takes to keep making auroras with continued gatt/TC harrassment, or whatever floats your boat.

If you can't deny him those supplies in time nor could you take his defenses out in time with a TC, you're probably not playing a China map. Pick Infantry or pick a non-China.

nick2124
11-15-2007, 09:57 PM
Thanks a lot for the swift and detailed reply . That's very helpful.

Your right about China having the early advantage, and not doing so well in longer games. I've experienced that plenty.

Tell me this.
1.05e was supposed to fix the silly imbalanced EA never bothered to fix. so WHY even in 1.05e am I being destroyed with Aurors still? Not only buildings but also my tanks. Argh.

Daishi
11-15-2007, 10:35 PM
There's no imbalance here. Dude, saying auroras are imbalanced is like saying particle cannons are imbalanced. (although PCs last a lot longer and are cheaper to continuously field, but of course can't be used as often. The regular aurora has never been imbalanced, because it's always been hard to field if your opponent is any good, and also has always been a huge strain on USA's economy to lose and replace, like most of USA's expensive units.

And if he's using Auroras and you can't hit his airfield or even his planes with anything, (which invariably means he's losing more than you), chances are he was winning already, and you should thank him for making the end quick and painless. ;)

Vs. GLA it's another story tbh...

SgtRicko
11-15-2007, 10:42 PM
I hate to be harsh, but apparently you're not that good, cause even I could handle Auroras (including Granger's and Alexander's) with much less gatt tanks even before patch 1.04, especially with China. It's simple: harass the hell out of his strat center, and if not that, then just build about 3 or 4 gatt turrets around your base's soft targets. Also, realize that in order for an Aurora to become invunerable to AA fire, it actually needs to acquire a target. Otherwise it will still fly very fast, but you will be able to shoot it down, even when it's going at top speed.

And one more thing: You honestly don't need the prop center that much if the guy is going air-crazy, because gatt tanks are pretty solid vs. anything airborne (except Helixes and Combat Chinooks, those things can be a b**** to kill if he's good with his micro).

Oh and one other thing: do what Daishi said, and harass him as early as possible!!!

Derek
11-15-2007, 10:59 PM
(except Helixes and Combat Chinooks, those things can be a b**** to kill if he's good with his micro).
Nah, gatts still rape the hell out of them. They will always outrange a Bunkerlix of CC, if you're having trouble targetting them then use attack move and the gatts will pick up the target themselves and stop moving so they can fire at full speed.

nick2124
11-16-2007, 04:47 AM
Yeh, maybe I'm not so good. I was good, but now I'm rusty. :redface:

But notice all the people saying 'no aurors' in games. or 'no afg' - its because a) their noobs like me who can't counter - b) USA air units are overpowered and almost invincible when micro'd correctly.

Daishi
11-16-2007, 05:32 AM
It's because Auroras are the best non-SW turtlebreaker in the game and some people like to turtle.

And it's because AFG is genuinely overpowered. Not because of his aurora, but his KR and Chinook.

Miles
11-16-2007, 02:39 PM
Well, I'm a real noob at online playing as I only started recently, but two things I learned from playing as a GLA against a USA:
-Don't let him build Aurora's. Harrass him, rush him, hit his economy, kill his airfields whenever you can, destroy his strat center when you can
-If he has them, make sure they don't make it back to the base after they bombed you.

That's all I can say that I think is useful and correct. I think both basic principles are valid for China too

PS I've seen servers named "norush15/noaur/nodemo/nosw/nobunkerlix"... it's very common and it's hard to find a server who has no rules let alone to find players who want to join. Playing with these rules is like stripping the game of everything that makes it a good game. Not to mention the GLA becomes useless against China and USA if they can't rush.

C4
11-19-2007, 07:39 AM
Remember he paid 25% more for each individual aurora then you did for the propaganda center.
The prop center has the same cost of an aurora alpha ($2000). Everything else is perfectly correct. :|
Rush like there's no tomorrow and hope for the best. If properly played this is a somewhat balanced game.

Nick, also remember that the worst enemy to auroras is the "x" key/gatts combo so make sure u try the hardest to not let'em get back. Each aurora down brings u a ton of xp to reach higher rank and gen powers, not to mention an intantaneous elite gatt;).

GLA has a tougher task doing the same with the quads. U'll need bigger numbers.

Daishi
11-19-2007, 08:03 AM
IIRC, the SWG and USAF auroras are 2000, but the vUSA and Laser auroras are 2500.

Zancloufer27
11-19-2007, 02:07 PM
Indeed. Only SW's and USAF's are 2K. Those though are much more deadly to =0

C4
11-21-2007, 05:14 AM
IIRC, the SWG and USAF auroras are 2000, but the vUSA and Laser auroras are 2500.
Precisely! I assume this whole topic was about aurora alpha. :) Other auroras aren't that tough to counter.

Zardac the Great
11-21-2007, 02:49 PM
I am a USA player, totally non-online.

I always keep four Auroras on call for an emergency, and tend to use them to bomb AA.

The most annoying thing you can do is to scatter AA units around the map to nab returning Auroras. You can't stop attacking Auroras, so hit them on the way back home.

I always have snipers around my airfields, but if you're GLA, try building up a stealth rebel army next to them, then blasting away.

Aircraft (except Auroras) can't pass through the AA shields I set up, but you might try rushing in some fast units right before a bomber appears to draw fire away from your planes.

Chinese artillery (General power or nuke cannon) is very annoying. If a US player doesn't have good surveilence, you might be able to sneak a nuke cannon close enough to gut his base. I have had this happen to me. I now surround and permeate my base with drones. General Power artillery is more likely to hit (can't be stopped) and does a good job of destroying clustered airfields.

Actually, that artillery is so annoying, I always bomb the snot out of the building that calls it in. An A-10 strike may (or may not) bring in more firepower, but they can (and usually are in my offline experience) be shot down.

But, hey, you're China. Build a million Red Guard or so, and have them be supported by a Battlemaster army and charge down their defenses. What's a few thousand casualties to China, eh?

Daishi
11-21-2007, 03:20 PM
The most annoying thing you can do is to scatter AA units around the map to nab returning Auroras. You can't stop attacking Auroras, so hit them on the way back home.
True. But if he has eyes in the field, which he will, he'll be fine with just a bunch of auroras knocking out your thin-spread AA without a hitch.

I always have snipers around my airfields, but if you're GLA, try building up a stealth rebel army next to them, then blasting away.
Rebel ambush is god vs. airfields, but I wouldn't count on a stealth rebel mass getting to the enemy base, given the fact that he'll know you're stealth and he's effin late-game USA. (Detectors'R'Us)

Aircraft (except Auroras) can't pass through the AA shields I set up, but you might try rushing in some fast units right before a bomber appears to draw fire away from your planes.
Planes are not a good way to counter auroras.

Chinese artillery (General power or nuke cannon) is very annoying. If a US player doesn't have good surveilence, you might be able to sneak a nuke cannon close enough to gut his base. I have had this happen to me. I now surround and permeate my base with drones. General Power artillery is more likely to hit (can't be stopped) and does a good job of destroying clustered airfields.

Actually, that artillery is so annoying, I always bomb the snot out of the building that calls it in. An A-10 strike may (or may not) bring in more firepower, but they can (and usually are in my offline experience) be shot down.
You're right about China GP artillery being powerful, but NCs and infernos are absolutely useless against USA if they have an airfield and a strategy center.

But, hey, you're China. Build a million Red Guard or so, and have them be supported by a Battlemaster army and charge down their defenses. What's a few thousand casualties to China, eh?

Don't build RG against late game USA because he'll have Pathfinders or at least comanches, and don't EVER build Battlemasters, not even as Tank, against any of the USAs. Unless they're base USA and they swear not to make rocket soldiers, or if you're nuke and you're aware your opponent has inadequate vee control.

C4
11-23-2007, 04:41 AM
I always keep four Auroras on call for an emergency, and tend to use them to bomb AA.
They're to be used not just for emergencies. Once such investment has been made, make good use of it.
I always have snipers around my airfields, but if you're GLA, try building up a stealth rebel army next to them, then blasting away.
Against docked auroras, rebel ambush is very useful. Given little time try to capture the airfield. Most likely the auroras will try to "defend" the airfield and hit it in the process.

If a US player doesn't have good surveilence, you might be able to sneak a nuke cannon close enough to gut his base. I have had this happen to me.
:wtf:. U need to very sleepy...
General Power artillery is more likely to hit (can't be stopped) and does a good job of destroying clustered airfields. Clustered airfields? Why need they to be clustered?

Tommy
11-26-2007, 07:11 AM
I play China and am sick of being torn to peices by those overjpowered units.

even in 1.05e I don't feel much difference. it's a joke.

i had about 5 gattling cannons and about 10 upgraded gattling tanks spread aroud and my prop centre was still getting destroyed constantly. I literally could not tech!

Another game my enemy teched up very fast and virtually beat me with a handful of aurors... very frustrating.

the solution is what? "Rush thy enemy" agree on "no aurors" before the game? ANYTHING ELSE???

Oh ya, i remember how annoying it is everytime an aurora keep blowing your propaganda center.

But spamming gattlings as defence will shoot down any aurora. Place some of these gattling tanks behind structures. His aurora wont get away for sure. Basically if he spam auroras, u spam gattlings, since he is focusing more into controlling the skies rather than ground troops. But I dont think a good afg player would just spam auroras alone right? Correct me if I m wrong.

10 gattlings isnt enough. Get more. Don't get gattling cannons. they are costly to maintain. Once your power (in the game) is out, u may plug out the computer to make it a true GG. :P

If you are infantry general, it shouldn't worry so much. Just mini gunners will handle the job. 350 dollars x 5 VERSUS one aurora.

If you are nuke general, spam bms and gattling tanks (include a few ecms if possible). Get a couple of tank hunters for support.

If you are tank general, just spam gattling tanks and ecms. I tried winning using just gattlings and ecms before. It worked against some noob who depended on auroras and king rapts only. Seriously, if you are tank general, you probably need to rush early. That's why EA Games wanted to name Kwai as Tank Rusher General in the beta version. Because of that long weird name given to such general, they decided to just name it tank general. Mind you, 50% of kwai players cant survive late games that well. Pro tank generals will rush and win the game early. Oh ya, Kwai means fast in mandarin too. Keep that in mind.

Daishi
11-26-2007, 04:28 PM
Oh ya, i remember how annoying it is everytime an aurora keep blowing your propaganda center.

But spamming gattlings as defence will shoot down any aurora. Place some of these gattling tanks behind structures. His aurora wont get away for sure. Basically if he spam auroras, u spam gattlings, since he is focusing more into controlling the skies rather than ground troops. But I dont think a good afg player would just spam auroras alone right? Correct me if I m wrong.
Right! A good AFG wouldn't make Auroras unless he had a massive advantage and wanted to finish the game with style. He wouldn't even make an airfield unless he wanted to go helix hunting.

10 gattlings isnt enough. Get more. Don't get gattling cannons. they are costly to maintain. Once your power (in the game) is out, u may plug out the computer to make it a true GG. :P
Devil take you, DC noob.

Also, 10 gatts is plenty enough. Just keep up the good micro and it'll be fine.

If you are infantry general, it shouldn't worry so much. Just mini gunners will handle the job. 350 dollars x 5 VERSUS one aurora.
This is about right. But you should work to nail him before then, what with infantry's unstoppable early game vs. USAs.

If you are nuke general, spam bms and gattling tanks (include a few ecms if possible). Get a couple of tank hunters for support.
Don't EVER make nuke BMs against a USA, unless you just want to dozer hunt early on. If he has Auroras, you should have overlords. Until then, it's up to your TH + GTs in the field. Troop crawlers work too until he gets flashbangs.

If you are tank general, just spam gattling tanks and ecms. I tried winning using just gattlings and ecms before. It worked against some noob who depended on auroras and king rapts only. Seriously, if you are tank general, you probably need to rush early. That's why EA Games wanted to name Kwai as Tank Rusher General in the beta version. Because of that long weird name given to such general, they decided to just name it tank general. Mind you, 50% of kwai players cant survive late games that well. Pro tank generals will rush and win the game early. Oh ya, Kwai means fast in mandarin too. Keep that in mind.
I doubt there are three people in ZHOL today dumb enough to go all-air AFG vs. tank.

Anyway, if he's at the stage where he's making auroras, you're not going to stand a chance against those S&D vees without overlords. But you're right about spamming gatts. There's not much else to do against USAF but gattspam, though I'd recommend troop crawlers as support. Don't make overlords against USAF without ECM support, and even then, hope to god he doesn't carpet bomb your army, because you'll never recover if he does.

Derek
11-26-2007, 06:29 PM
Right! A good AFG wouldn't make Auroras unless he had a massive advantage and wanted to finish the game with style. He wouldn't even make an airfield unless he wanted to go helix hunting.
A good AF will build an AF eventually (even later against China).

Tommy
11-26-2007, 11:10 PM
Right! A good AFG wouldn't make Auroras unless he had a massive advantage and wanted to finish the game with style. He wouldn't even make an airfield unless he wanted to go helix hunting.


Devil take you, DC noob.

Also, 10 gatts is plenty enough. Just keep up the good micro and it'll be fine.


Don't take it too seriously. :)

selly jr
12-04-2007, 05:56 AM
auroras cannot hit planes...but other planes can hit auroras.

aurora planes are used by incompetent n00bs that cant win, yet alone play, without cheating.

The only ever time i had an airfield of them was an accident on an online game which i was supposed to be building king raptors, and another for the generals challenge as superweapon general( because she has hardly any from of attack so...)

Daishi
12-04-2007, 06:59 AM
No. Auroras remain an excellent late-game option for any USA.

Derek
12-04-2007, 09:19 AM
Under the right conditions, namely a close late game where you still have a good income, definately. In the kind of late game where both players are starving though, you'll want to focus on MDvees.