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View Full Version : Medics; Cheap & Worthless... Or Deadly!


Me Myself & Pi
11-30-2007, 09:10 AM
You'd be surprised on what you can use with these! In addition to them being stronger then a humvee, cleaning toxins, & repairs infantry & vehicles, their are also resistant to toxins!!! I just discover this recently. (you guys may have known it though) I guess this makes sense since they can clean up toxins.

You can really only use them effectively against the Toxin General. What you can do is take a few of them in the in-game (before really anyone had built anything) & go up to a tunnel network with hell fire drones! Then tunnel won't be able to shoot them with the toxins & the drones will start destroying the tunnel! If any infantry come out (you won't need to worry about toxin rebels or tractors) you can just run them over. If vehicles come out, their strong & fast enough to get away!!!! One more thing, the drones don't come with them! They stay flying over & shooting the tunnel! Once you get other vehicles builds, their good for repairing them.

Derek
11-30-2007, 10:45 AM
Very old news. Ambulances have toxin tractor armor, which makes them immune to toxins but also grants them resistance to rockets, so they're very good for running over RPGs. And of course, they are absolutely essential for repairing MDvees.

Zardac the Great
11-30-2007, 12:48 PM
How is an ambulance going to repair another vehicle?

Anyway...Yeah, I knew that they were immune to toxin, but I never thought about that tactic...I just might have to try it sometime...

Gaucho8788
11-30-2007, 01:43 PM
I really wouldn't have thought that a team of ambulances could be so deadly.

Me Myself & Pi
11-30-2007, 02:13 PM
How is an ambulance going to repair another vehicle?

In Zero Hour (not Generals) they repair vehicles as well as heal infantry. If you check the description of it, it says the it repairs vehicle & infatnry.

Gaucho8788
11-30-2007, 02:25 PM
Have you seen this in action though?

Daishi
11-30-2007, 03:44 PM
I'll try it out and see if its really that good. I doubt you'll be better off than you would with a vee/ambo mix, because vees can do a lot more damage against everything, quicker, when you're going to get crushed by standard quad+RPG here. Might be good when he's not expecting it.

If your enemy boxes with a tunnel, consider dropping an ambo in their supply? :D

Oh, and wtf, MM&P. Everyone knows the ambulance is the far from cheap and worthless, it's the second best USA WF unit.

C4
11-30-2007, 04:15 PM
How is an ambulance going to repair another vehicle?
Unfortunately it is the true on 1.04. Is just one of the bad imbas there.

Anyway...Yeah, I knew that they were immune to toxin, but I never thought about that tactic...I just might have to try it sometime...
In true, this is one of the first USA unit to pop when fighting toxin. It efectively stops a flanking tunnel or can catch the RPGs and worker if the tunnel finishes.
Also any GLA can use a similar tactic with a toxin tractor. Those are good to sabotage early tunnel spam and (though less likely) halt a middle supply if u can sneak one there.

Derek just put it right 'n simple about the immunity/resistance.

Derek
11-30-2007, 04:27 PM
I really wouldn't have thought that a team of ambulances could be so deadly.
A team? A team of ambulances isn't worth ****. They have no attack power (Hellfire drones are way too expensive to be your only offense). You group them with MDvees to repair those, while those do the fighting.

In Zero Hour (not Generals) they repair vehicles as well as heal infantry.
I could be wrong, but I thought they did it in Generals too.

Have you seen this in action though?
Have you ever played ZH? If you have, you would already know this.

If your enemy boxes with a tunnel, consider dropping an ambo in their supply?
I've seen this done before, it works well against Tox player who box with a tunnel. If its an imperfect box (which is quite common actually), you don't even have to drop it.

Unfortunately it is the true on 1.04. Is just one of the bad imbas there.
Its not imbalanced. If you removed that ability, USAs would be horribly weak to China and GLA. It does lead to MDvees being the standard and essential unit of USAs, but USAs have no other effective alternative. If you remove the Ambos repairing ability, other USA units need to be buffed (which is what 1.05 did).


One fun thing to do against an opponent who is popping a lot of RPGs without quads against your vees is to run an ambo up to his tunnel right before attacking, then when he pops out you quickly run them over.

Daishi
11-30-2007, 05:04 PM
Turns out the tactic gets raped by techRPG. (when I tried it) Now imagine standard quad+RPG. or better yet, imagine fighting a scorpion spam with this tactic. You're not going to last.
I could be wrong, but I thought they did it in Generals too.Nope.
Have you ever played ZH? If you have, you would already know this.Not really. For example, I've never seen this tactic, so like him, I would be uncertain if the tactic is worth anything.

Once I accidentally made 10 ambos instead of 10 vees, and I found out they make an excellent anti-rocket wall when for passing palaces with unteched vees. This tactic might work for tox too, especially if they nail your dozers and you can't tech up.

C4
11-30-2007, 05:07 PM
Its not imbalanced. If you removed that ability, USAs would be horribly weak to China and GLA. It does lead to MDvees being the standard and essential unit of USAs, but USAs have no other effective alternative. If you remove the Ambos repairing ability, other USA units need to be buffed (which is what 1.05 did).
It is imbalanced, oh yes. In fact, it wouldn't be "that weak" as u say. Well, maybe the GLA could have it as a boost with his quad/RPG being more effective but China would remain helpless.
But let's not get back to our old argues...:D

1.05 just did it right. Remove the dreadful healing ability and boost some other USA units (I've still think that having the microwave available pre-tech would make it a good tunnel fighter. It is only for the SWgen and should be for every USA).

Daishi
11-30-2007, 05:18 PM
Ambulance healing was a bit imbalanced. It was too hard to deal with no-econ builds as any non-inf china.

Derek
11-30-2007, 05:44 PM
Not really. For example, I've never seen this tactic, so like him, I would be uncertain if the tactic is worth anything.
I'm talking about ambulances healing vehicles! I really don't think anyone, not even the original poster, was suggesting ambulance spam to begin with.

It is imbalanced, oh yes. In fact, it wouldn't be "that weak" as u say. Well, maybe the GLA could have it as a boost with his quad/RPG being more effective but China would remain helpless.
Basically, without the ambos (and no other changes) MDvees would just get slowed picked away until they died.

Me Myself & Pi
11-30-2007, 06:19 PM
Whoa! What an interesting discussion I've started.

Basically this tactic is only good at the beginning before the Toxin General has many vehicles. When they get those they can just pop out of the tunnel & destroy or scare away the medic.

After the Toxin player starts realising this tactic, they'll start keeping vehicles in the tunnels. Then it's best not use them anymore.

Here's an idea I just thought of, though I haven't tried it. If you're having trouble with a bunker player, then you could put some infantry in a few medics (better if you had Colonel Burton) & you just zoom them right through his defenses. It would be better to have multiple medics so that they can repair each other from stinger missles. Then you could drop off your payload! You'd also be able to disrupt his supplies!

C4
11-30-2007, 07:35 PM
Here's an idea I just thought of, though I haven't tried it. If you're having trouble with a bunker player, then you could put some infantry in a few medics (better if you had Colonel Burton) & you just zoom them right through his defenses. It would be better to have multiple medics so that they can repair each other from stinger missles. Then you could drop off your payload! You'd also be able to disrupt his supplies!
If u do find a turtle player u do have 3 choices: ordinary MDvee/ambu spam (good against almost everything the GLA has, except for buggies, and even these can be catched. This can be supported with avenger or microwave to better effects), auroras (if SWgen or USAf mostly) or Particles.

Sorry to disapoint u but that loaded ambus massive invasion is just about to fail to the very first tunnel pop of quads/scorpions/whatever.
Oh, and stinger missiles do real damage to them. They're resistant to infantry rockets (infantry-missile-damage-type) but not to the stinger/patriot/buggy/commanche/whatever-else-with-rockets (explosion-damage-type), so...:rolleyes:

yurihomer
11-30-2007, 09:17 PM
haven't posted for a while,

but i don't think ambulance heal vehicles in generals, they only do in zero hour

Daishi
11-30-2007, 10:45 PM
Basically this tactic is only good at the beginning before the Toxin General has many vehicles. When they get those they can just pop out of the tunnel & destroy or scare away the medic.

After the Toxin player starts realising this tactic, they'll start keeping vehicles in the tunnels. Then it's best not use them anymore.Meaning this tactic is worthless against any dual supply GLA: they'll have vehicles either in their tunnels or in your base 90% of the match. And all they have to do is prepare for the standard humvee spam and and they cream you harder than they expected.

Here's an idea I just thought of, though I haven't tried it. If you're having trouble with a bunker player, then you could put some infantry in a few medics (better if you had Colonel Burton) & you just zoom them right through his defenses. It would be better to have multiple medics so that they can repair each other from stinger missles. Then you could drop off your payload! You'd also be able to disrupt his supplies!I've tried rushing Burton behind enemy lines like this multiple times. You're actually pretty likely to make it through, but it's not likely your Burton will last a minut behind enemy lines unless he's REALLY unprepared, without a radar van or tunnels with quads throughout his base.

I'm talking about ambulances healing vehicles! I really don't think anyone, not even the original poster, was suggesting ambulance spam to begin with.
Yeah, I missed what MM&P said before Gaucho, lol. Sorry. But MM&P did suggest ambo squads, repeatedly.

Zancloufer27
12-02-2007, 10:38 AM
Ambos Don't heal in vGen. China just goes TH + Gatt and WTF pwns Humvees. Only A Vee/Paladin combo is really useful vs China.

On a Side note, in vGen, Quads Fail horribly

Me Myself & Pi
12-02-2007, 11:16 AM
Could you guys take it easy on the abbreviations? I can barely make out half of them.

Anyway, here's a replay where I just used some medics

Daishi
12-02-2007, 12:32 PM
Other player was so bad...

Nevertheless, it proves ambulances can certainly counter tunnels pre-tech, albeit slowly. You should have mixed in a rockvee or two behind that first strikeforce, though, would have sped up the process and made sure no terrorists, quads, or tanks came to rape your ambos.

Derek
12-02-2007, 01:06 PM
Could you guys take it easy on the abbreviations? I can barely make out half of them.
Here are the abreviations Zancoulfer used:
Ambo: Amublance
vGen: Vanilla Generals (or just Generals)
TH: Tank Hunter
Gatt: Gattling Tank
Vee: Humvee

You'll want to learn the abreviations in ZH, because you will see them used a lot.

Me Myself & Pi
12-02-2007, 08:44 PM
I can usually figure out the 3 or greater then letter ones. But the two letter? I think it would just save a lot of confusion just to type the whole word. Were using keyboards here, it's not like were hand writting these posts, it's not that hard.

Derek
12-02-2007, 09:14 PM
I can usually figure out the 3 or greater then letter ones. But the two letter? I think it would just save a lot of confusion just to type the whole word. Were using keyboards here, it's not like were hand writting these posts, it's not that hard.
No, because you use them so much. Thats why all abreviations exist. I would make a list of two letter abreviations in ZH to help you, but it would be way too long. Just remember that for most things there is only one possible thing it could refer to, so it shouldn't be hard to figure it out. Of coures it would help if you knew the proper names to being with, like "ambulance" instead of "medic".

Gaucho8788
12-03-2007, 09:58 AM
Have you ever played ZH? If you have, you would already know this.

Yes I have, I just have never used the ambulances.

Daishi
12-03-2007, 11:41 AM
Yes I have, I just have never used the ambulances.
Or seen them in action? I mean, every USA player makes them...

Zancloufer27
12-03-2007, 02:11 PM
Or seen them in action? I mean, every Decent ZH USA player makes them...

Fixed :p

Though I prefer vees with Hellfires if you want to hunt the enemy workers/dozers, I suppose a pair of Ambos could work vs Toxin