Calamity13
12-01-2007, 01:12 PM
First the problems.
1. I have done some modifications to the INI.files to make it where all sides can produce infantry by the squads. I redone the production queue for all the barracks like the Chinese barracks with the red guard. I later adjusted the exit delay on them so the squads don't come out all bunched up. However whenever i do this exit delay for the General factions like the Airforce and Superweapon general it keeps giving me errors. It's done the same way as the regular American barracks with no problems by why these two factions specifically? I like to find out what is ailing this thing.
2. How do you code the object creation list for the American paradrop special power to where you prevent the cargo planes from spawning all jumbled up together? Tier 3 paradrop has 3 planes that come in and they spawn at their edge of the map all jumbled up and the run into each other when dropping their payloads. How do I fix this?
And now some Questions.
1. How do I unlock the Militia tank for the GLA to use.
2. Does anyone know where the old CNC Generals POW truck codes are? I'm trying to make this the only American unit that can capture other units. The chinese have neutron weapons and emp mines to disable vehicles and the GLA has the hijacker and Jarmen Kell. I need all the codes. Cameo, locomotor, the works.
3. I've been working with the Particle cannon for a while trying to get it to do a burst ability rather than an energy beam. My first thoughts was to show the beam for a second then the burst is the EMP bomb and the nuclear bomb animations with all the blue and purplish colors. Basically what I'm trying to do is mimic the ion cannon off of CNC 3. Anyone want to take a shot at this?
4. Lastly is some sources. Does anyone know a good site where people have added and modified sounds for and from CNC games? And where can I get the program to modify the art files?
1. I have done some modifications to the INI.files to make it where all sides can produce infantry by the squads. I redone the production queue for all the barracks like the Chinese barracks with the red guard. I later adjusted the exit delay on them so the squads don't come out all bunched up. However whenever i do this exit delay for the General factions like the Airforce and Superweapon general it keeps giving me errors. It's done the same way as the regular American barracks with no problems by why these two factions specifically? I like to find out what is ailing this thing.
2. How do you code the object creation list for the American paradrop special power to where you prevent the cargo planes from spawning all jumbled up together? Tier 3 paradrop has 3 planes that come in and they spawn at their edge of the map all jumbled up and the run into each other when dropping their payloads. How do I fix this?
And now some Questions.
1. How do I unlock the Militia tank for the GLA to use.
2. Does anyone know where the old CNC Generals POW truck codes are? I'm trying to make this the only American unit that can capture other units. The chinese have neutron weapons and emp mines to disable vehicles and the GLA has the hijacker and Jarmen Kell. I need all the codes. Cameo, locomotor, the works.
3. I've been working with the Particle cannon for a while trying to get it to do a burst ability rather than an energy beam. My first thoughts was to show the beam for a second then the burst is the EMP bomb and the nuclear bomb animations with all the blue and purplish colors. Basically what I'm trying to do is mimic the ion cannon off of CNC 3. Anyone want to take a shot at this?
4. Lastly is some sources. Does anyone know a good site where people have added and modified sounds for and from CNC games? And where can I get the program to modify the art files?