View Full Version : special abilities script folder for BS
trained_assassin_14
12-06-2007, 06:10 PM
The title basically says it all. I've managed to put a battleship on my map, and it's able to be captured, but how can you edit the scripts to let the ship be capable for bombardment. I've tried messing around with the special abilities folder, but I don't want to mess anything up on my map.
Thanks for any given help....
Me Myself & Pi
12-06-2007, 08:19 PM
There are 4 different battleships in Zero Hour. One of the fires bombardment just as they do in the 2nd USA mission. So select the battle ship & click on Edit->Replace Selected... to replace the one you have with a different one. I'm not sure on which one is the right, you'll just have to use trial & error until you find the right one.
trained_assassin_14
12-06-2007, 09:45 PM
Okay, I see...
Thanks again man, you've really been a help with the worldbuilder scripts
One more thing. I've been watching some vids(at cncgenerals) for the ZH world builder. There's one that is puzzling to me. I've got my battleship on the map, and everythings just right, except for one thing. I get the 'MISSING' GUI pop up when the map loads up. The guy shows you how to "hide" the countdown timer, but I don't think the applies to my situation.
Any suggestions on how to hide the words at the top?
Sorry for the n00b lingo, it's late :D
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