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View Full Version : Creating NukePayLoad2


TheFury
12-07-2007, 09:19 PM
So im trying to make a Nukepayload2 without sacrificing the orignal and nuke specals exc

my first question is is this possible

Second am i rong to c/p makeing a NukePayload2 and Nuke2

Fenring
12-07-2007, 10:41 PM
What, exactly, are you trying to accomplish?

TheFury
12-07-2007, 10:59 PM
in the end a bigger boom but it gos like this
i want my APOC to deploy into YAROCK
no prob there
and YAROCk has a DeathWeapon of NukePayload2
so it doseint effect the NukePayload of the nuclear reactor
so i just did this

[NukePayload2]
Damage=1000
Range=90
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=5000
Warhead=NUKE2
Report=

and this

[NUKE2]
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7
Sparky=no
Tiberium=yes
AnimList=NUKEANIM

Fenring
12-09-2007, 10:49 AM
Okay, it looks good to me. Just make sure NUKE2 is on the [Warheads] list.

TheFury
12-09-2007, 02:26 PM
ok 106=NUKE2 but still the same NukePayload2 shold fall into
weapon statistics maybe thats where the problum is?

Fenring
12-10-2007, 10:25 AM
It can go anywhere, but you never said what your problem.

TheFury
12-10-2007, 06:44 PM
didnt think i needed to. IE. when the DeathWeapon triggers.
When the building dies no big boom want a storm to might just make the conyard stronger to live all nukes:freek:

Fenring
12-11-2007, 07:45 PM
Set the Projectile to InvisibleLow, and make sure you have Explodes=yes set on the Reactor.