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trained_assassin_14
12-11-2007, 06:13 PM
What G is the best counter for tank. Tank seems to kill me almost every time. :wtf:

Daishi
12-11-2007, 06:28 PM
Toxin, USAF, Infantry, and Laser have nice huge advantages over tank. Demo too if you can hold out through the early game.

trained_assassin_14
12-11-2007, 06:59 PM
I can't play anyone USA because they make so many gatts, and knock out my chinooks.


Toxin, I can counter them with a little better then with USA...

Me Myself & Pi
12-11-2007, 07:08 PM
The Laser Tank is the best tank out there (except for the overlord) Very affective against Gatteling Cannons & Dragon tanks. Though, watch your flanks because the Gatteling Cannons can out run them. If they do make it to your Chinooks, move them away & destroy the Gatteling Cannon with a Laser Tank (You can usually get your own War Factory up by the time a Gatteling Cannon gets to you base.) & return you Chinooks to the supply dock.

Missile Defenders are really affective too. Although it does take two to destroy a Gatteling Cannon that's about to attack them on Laser Guidance.

The Laser Tank can also take on Assault Troop Crawlers easy! Just move one of them up to it & when the Crawler gets destroyed, run over the infantry! The most damage you'll get it about 50% if you do it right.

Daishi
12-11-2007, 07:13 PM
Toxin Tunnel spam on both flanks and in middle. it'll halt anything short of massed Battlemasters early on.

To make sure he doesn't get a propaganda center, your first target is all his dozers. (use TechRPG) If you can't stop him, just tech up to Anthrax Gamma, make some buses and rape his base while his overlords attempt hopelessly to catch you. Don't forget to bomb his supplies and factories whenever you can. It sets tank back a lot.

C4
12-12-2007, 05:08 AM
In true, tank is mostly helpless against toxin...:\
Inf rapes him with AO.
Any USA has MDvees, hands down...

selly jr
12-12-2007, 07:24 AM
stealth general... emperors plus hijacker= you win!

its how i normally win

Daishi
12-12-2007, 08:21 AM
Stealth is only good if the enemy is clueless enough to make their first WF unit a BM or dragon. Or if he sends overlord mixes out with zero gattlords. Or if he doesn't make an effort to defend his dozers from fastjackers. If you can't get him with on those counts, tank'll overwhelm you easily.

Miles
12-13-2007, 09:40 AM
I don't have too much trouble against a Tank gen with Toxin. Just make sure you don't let him amass a huge army of Emperors by harassing him and harassing him again with TechTerror or TechRPG and rush him early game to delay him or even cripple him.

I also found Gammabuses to be hillariously effective against Emperors because Gammabuses are just faster and manoeuver more easily than the slow and clumsy Emperors. If you use those (and you should late game in my opinion) just make sure they stay on the move.

I made the mistake to let a Tank gen amass a big army of Emperors once and even with toxin I didn't stand a chance and miserably failed.

One last thing: if any veteran player here tells you to do something which is totally the opposite of what I just said, listen to him :)

Derek
12-13-2007, 11:57 AM
A good tank gen will mass elite, auto-loader battlemaster instead of Emperors because they're faster (though still very slow) and less vulnerable to JK and Hijackers (if JK snipers a BM, do you really care?). They might have one or two Emperors for the prop tower, but thats it.

Miles
12-14-2007, 05:58 AM
A good tank gen will mass elite, auto-loader battlemaster instead of Emperors because they're faster (though still very slow) and less vulnerable to JK and Hijackers (if JK snipers a BM, do you really care?). They might have one or two Emperors for the prop tower, but thats it.

True. That's why I said he should listen to a veteran player (like you) here if he says anything different than me :)
I'm still a newb so I play against newbs... and what do most newbs do? Mass Emperors.

I'm curious, what army do you play with mostly Derek?

yurihomer
12-15-2007, 02:12 PM
mass autoloader upgraded elite battle master... i don't see that often, i know some time ppl dothat before tech up, (like get 5 battlemasters so they get hoard bonus and research autoloader after) but after tech up, its pretty much emperor + ecm maybe because emperor has more health.
but yea, autoloader upgrade elite battlemaster have crazy rate of fire.

derek play a lot of normal usa. pretty much 90% of the time.

Derek
12-15-2007, 03:40 PM
mass autoloader upgraded elite battle master... i don't see that often, i know some time ppl dothat before tech up, (like get 5 battlemasters so they get hoard bonus and research autoloader after) but after tech up, its pretty much emperor + ecm maybe because emperor has more health.
Not against GLA, Jarmen + Rebel Ambush + Tunnels will put a complete stop to your attacks. This is another thing that people used to do a lot, but not much anymore. Late game Tank is considered pretty weak overall these days anyways, lacking any fast units, expensive aircraft, and expensive hackers really cripple it.

derek play a lot of normal usa. pretty much 90% of the time.
Yeah. I used to play everything, but now its mostly vUSA.

yurihomer
12-15-2007, 09:39 PM
Not against GLA, Jarmen + Rebel Ambush + Tunnels will put a complete stop to your attacks. This is another thing that people used to do a lot, but not much anymore. Late game Tank is considered pretty weak overall these days anyways, lacking any fast units, expensive aircraft, and expensive hackers really cripple it.

u meant no emperor against gla? but i thought emperor and ecm is pretty much the only thing tank can put up a fight against late game gla. if u use battle master, they can prob counter it with scud launchers.

and i don't think tank is weak late game. like maybe late late game where there is no more supply? but i think ecm and emperor is just unstopable. unless u got ur own ecms

Derek
12-15-2007, 10:18 PM
u meant no emperor against gla? but i thought emperor and ecm is pretty much the only thing tank can put up a fight against late game gla. if u use battle master, they can prob counter it with scud launchers.
You might have one for the prop tower, but you'll keep it in the back of your army. BM/ECM is just like Emperor/ECM, but without letting Jarmen take out half your army in one shot. In actuality though its more like BM/ECM/Gatt/LO to keep all the bases covered.

and i don't think tank is weak late game. like maybe late late game where there is no more supply? but i think ecm and emperor is just unstopable. unless u got ur own ecms
Emperors are just too slow to keep up with EA. I think it was Daishi who said it, if they attack you just flank a bus. They won't be able topull back to stop it. Tank can't safely attack until they have two large forces, one to defend and one to attack, but that just means you'll have one force twice the size that can do both at the same time. Snipe the Emperors, he won't have many, and try to get a worker in them, or if you have rebel ambush drop it right on top of the unmanned vehicle. Then just use lots of Quads and Busses to take them down. Its really not too hard at all. Inf and Nuke are much stronger late game because they have units fast enough to move around the map and get something done. Of course, vChina gets the worst of both worlds.

C4
12-17-2007, 05:17 AM
u meant no emperor against gla? but i thought emperor and ecm is pretty much the only thing tank can put up a fight against late game gla. if u use battle master, they can prob counter it with scud launchers.
Derek is just plain right here yuri. Particularly if the GLA is Toxin (he can delay u easily enough to tech just with tunnels), by the time u've got the first emperor, the GLA already has JKell around and each force you send can easily be halved (and eventually turned against u) easily. 5 horded-auto-elite-BM do a much better job there backed with an ECM + prop-lord. Also BM + ECM put a decent effort against BBuses. The same goes against Stealth (if Tank can have the chance).
Scuds are a problem, yes, but if u see it, have at least a couple of migs to deal with it. anyways, it wouldn't be the Emperor to handle it, right?!...
and i don't think tank is weak late game. like maybe late late game where there is no more supply? but i think ecm and emperor is just unstopable. unless u got ur own ecms
Precisely, horded BM can punch even Overlords. Back'em up and they're hard to fend off.
And Tank is weak late game. Late game here is: your enemy already teched or the supplies are dry. Any of these are a R.I.P. sign to Tank. Well, in dread 1.04...

yurihomer
12-18-2007, 06:36 AM
i know that battle master can pack a punch, but its just their health. i think elite ones are quite hard to kill anyway. prob will survive a scud missile. but if it can't then it might be a problem, thats prob why u need emperor to be there.

yea, tank is screwed if u can flank a bus into his base and pretty much take down all the tech building and so...

just a question on the side, elite battlemaster vs emperor, which one is faster?

SgtRicko
12-18-2007, 07:41 AM
Hands down the BM in all situations, Yuri, unless it's the Nuke Gen's own variant (in which case you can actually crush the BM if you plot it's course carefully).

yurihomer
12-18-2007, 08:14 AM
i guess i will try that battle master tactic next time.

nyarlathotep
12-18-2007, 07:31 PM
I would say Infantry, a combination of Inf-helix & filled up listenpost is quite a tough combination for any tank-batallion.

Derek
12-18-2007, 08:28 PM
I would say Infantry, a combination of Inf-helix & filled up listenpost is quite a tough combination for any tank-batallion.
Don't go lix vs. Tank unless you just really like to see your investment get eaten alive by veteran gatts. Stay on the ground with LOs augmented with minigunners.

yurihomer
12-18-2007, 09:36 PM
hum, u can prob try that at very early. its kinda like a bet, either u really screw ur opponent good or they screw u good. and that usually determine who wins the game. so yea, if u are a risk taker, then go ahead.:D

Derek
12-18-2007, 09:58 PM
hum, u can prob try that at very early. its kinda like a bet, either u really screw ur opponent good or they screw u good. and that usually determine who wins the game. so yea, if u are a risk taker, then go ahead.:D
Yeah, but I hate risky strats :p

SgtRicko
12-21-2007, 07:30 AM
Yeah, but I hate risky strats :p

Isn't that the whole point behind rushing?:wtf:

Derek
12-21-2007, 09:17 AM
Isn't that the whole point behind rushing?:wtf:
Nope, rushing is a very safe strat actually.

SgtRicko
12-21-2007, 09:29 AM
Nope, rushing is a very safe strat actually.

Hold on a minute, I... but... no it... aahh DAMMIT! Stop throwing logic bombs at me, dammit! There's no way in hell your typical ZH rush is remotely 'safe!':irked:

Daishi
12-21-2007, 09:48 AM
Only if you have horrible macro like me is it risky. I scroll back and forth from my rushing units and by the time i withdraw or my rush gets killed, I'm floating from 6k to 10k and my dozers have already been hunted.

Derek
12-21-2007, 11:28 AM
Hold on a minute, I... but... no it... aahh DAMMIT! Stop throwing logic bombs at me, dammit! There's no way in hell your typical ZH rush is remotely 'safe!':irked:
You think sitting on your ass and letting your opponent ravage your base is safe?

SgtRicko
12-22-2007, 05:36 AM
You think sitting on your ass and letting your opponent ravage your base is safe?

No, I just think that launching an early raid at the expense of your economy is too much of a risk. Instead, I prefer --here comes that evil word that makes you cringe, buddy:evil:-- turtling!!! Unless I have a base that I know will be safe from stealth units and fast hitters, there is no way that I will commit myself to a full on, dedicated attack that will most likely consume my attention and leave me open to a nasty counter attack. Simple as that.;)

apple23
12-22-2007, 07:40 PM
No, I just think that launching an early raid at the expense of your economy is too much of a risk. Instead, I prefer --here comes that evil word that makes you cringe, buddy:evil:-- turtling!!! Unless I have a base that I know will be safe from stealth units and fast hitters, there is no way that I will commit myself to a full on, dedicated attack that will most likely consume my attention and leave me open to a nasty counter attack. Simple as that.;)


you got a point there, but what if you could knock out your opponent before he has the resources to make a counter attack? That is what makes rushing safe. Even if you dont kill him there, if you do it right, you will weaken him enough that you can get your defenses up brfore he can mount a counter attack.

Derek
12-22-2007, 08:02 PM
No, I just think that launching an early raid at the expense of your economy is too much of a risk. Instead, I prefer --here comes that evil word that makes you cringe, buddy:evil:-- turtling!!! Unless I have a base that I know will be safe from stealth units and fast hitters, there is no way that I will commit myself to a full on, dedicated attack that will most likely consume my attention and leave me open to a nasty counter attack. Simple as that.;)
Turtling, like I said, sitting on your ass, leaving yourself nice and open to attack. The only way to be safe from attack is to keep your opponent occupied in his own base. And rushing doesn't sacrifice your economy, rushing is significantly cheaper than turtling, but it does threaten your opponent's.

Ricko, learn how to play the game before giving advice. I understand that you might have difficulty playing online, but you should recognize that this means you also shouldn't be giving advice for multiplayer.

Miles
12-23-2007, 07:14 AM
If you let a turtler crawl in his "shell" before rushing him, the your rush is no longer a rush. Rushing is something I do when the opponent is mostly not even done building his first tank.
And the advantage of the TechTerror of the GLA, is that you enter the base with a very fast unit like the technical you unload the terrorists and one second later, the building is a smoking pile of rubble.

nyarlathotep
12-29-2007, 09:47 PM
or partly yours if you've invested in capture building and did put some normal soldiers in your techie...it does take a few seconds longer tho'

JJFZ3000
02-24-2008, 05:36 PM
It really depends on the map. Assuming the map is Tournament Desert, then you should be the SWG and build an EMP patriot at each of the 3 choke points. Then you should get a few Humvees with flashbangs to counter Red Guards.

Due to their lack of long-range weapons and Auroras, it's really impossible to beat an EMP.

Derek
02-24-2008, 05:57 PM
Tank owns SW. A vet Troop Crawler will bust through your EMP defenses, and then gatts will take care of any Flashbang rangers you won't be able to get FBs and enough rangers at all flanks in time. If you do want to take on Tank with SW though (and it can be a fun challenge), go MD/FBvee and don't lose a single vee, get EMP Pats up only after you have a moderate vee force, then tech up to Aurora Alphas.