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Tetra Xiphos
02-09-2008, 02:50 AM
I want to enable walls (I've heard they're bugged but I don't care.) and add new units and stuff. This requires me to know where the object parameters and references to them are located. For example the American Fire Base. I was trying to find where the object tag from the 'generals.csf' file is referenced in the /object/factionbuildings.ini file. Since it isn't there I assume it isnt supposed to be in there because the fire base works fine in my game, naturally.
I guess I'm not really asking a question am I? Where does the string 'Object:firebase' from the .csf get referenced? The art is easy to find... It references the W3D's in the /ART/W3DZH folder. I see no sign of OBJECT:firebase in there. I can't think of where else it could be. Far from RA2 modding where every damn thing was referenced in one folder. I miss the list at the top as well. Helped me keep track of my new units.

I have a feeling adding new units to this game will be a pain.:gnasher:

Me Myself & Pi
02-09-2008, 08:15 AM
It looks like you're looking for INI files. Those hold all the verable information about everything in the game. You'll find them in the INIZH.big file. The generals.csf is only for captions & descriptions you see in the game. Since you've been able to search the generals.csf, I'll assume you know how to open BIG files & extract files from them.

When you open the INIZH.big file you'll see a lot. I recommend you extract the entire content to your desktop or some other place. This way, you can access them easily. They will all be in the Data\INI folders, so when you open them you'll want to then open the Object folder. You'll find every object there. (Using the Find program [ctrl+F] in Notepad makes it very easy to find stuff.) Once fine a unit (The beginning of a section for a sesific unit starts with, Object NAMEOFOBJECT.) Scroll down through all the art stuff & you'll see build time, prerequisites, & all kinds of other stuff.

If you need any more help, just ask.