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View Full Version : RA3 Info - Storyline, Campaign, etc.


Lion
02-18-2008, 08:58 PM
Thanks to frequent DEN contributor Hagren for this bit of info.


Storyline

After the Allies drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the Rising Sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this manage aĦ trois.


Campaign

-Can be played co-operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run. Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.

-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop).

-While Yuri doesn't play a role in the main game, the game's writer mentioned the possibility of his return in an already planned expansion pack


Maps

-Altough not visible on the screens, there's going to be massive damaging in RA3, with weapons carving colossal craters into the ground.

-Amphibious ships/tanks can only leave shore on sandy beaches, so it's crucial to capture and defend these areas.

-Since the maps have to provide enough room for at least three participants, they're naturally much bigger than they were in Tiberium Wars.


Gameplay

-Slower pace to prevent rushing and base crawling.
-Most buildings can be placed on water for extra cost (Confirmed: Power plant, construction yard, airfield, war factory).
-Most units have a secondary function.
-Economy remains unchanged (Two resources: Ore and power).
-Naval combat is crucial in the game, with most units being amphibious.
-All units have their place in the combat chain. For example, air units are preferable against well defended positions.


Demo Level

The mission involved a cloaking allied tank with which aid you had to get into the city centre unseen, where all of a sudden the city's stadium opened and launched a nuclear missile, while the Soviet dictator appeared in the edge of the screen and raved on about his plans of world domination with a broad smile on his face. Later on it was revealed that not one, but three such rockets were launched, and the objectives were to destroy the silos and stop the missiles. For the already launched one, the writer used Robocop's special ability to call an airstrike, which destroyed one of the stadiums as well. The other two posed an increased difficulty, given the well-defended bases of the Soviets. He chose to capture an enemy conyard to set up a base in the water and escape the massive defence, and after setting up a defensive perimeter at the shore, he produced aircraft, infantry and bullfrogs, and finished off one stadium with bombers launched from the airfield placed in water. He couldn't apply this strategy to the other stadium however, given the numerous air defences. Therefore, he cut off the second base's power, captured a war factory near some Tesla towers and purged the Soviets from the face of the earth with a tank force, completing the mission.


Units

Allied:

-Tanya
-Apollo: A lighting-fast jet best used against bombers
-Century: Carpet bombing aircraft, quite ineffective in air-to-air combat
-Cyrocopter: A propelled scouting/spying unit. Its ability to spot cloaked enemies is currently under discussion
-Mirage tank: Now with a wider array of holographs, making it more useful outside forests
-Unnamed light tank as seen in screenshots: Is able to concentrate its radar-beams to be used as a scouting unit
-Unnamed heavy cruiser: Amphibious
-Trained dogs, which stun enemies with their barking
-Shotgunner. Slow, but with a shielding ability

Soviet:

-Commando (Supposedly armed with a tesla-gun)
-The Akula, a submarine which isn't merely deadly against ships, but is able to train divers as well
-The Bullfrog transport ship doesn't have to set shore, its able to shoot out the units it's carrying
-Mobile V4, with the new ability to swim, but its main draw point is the precise and area-effective attack. Very slow unit.
-Stingray Nasad, a small and fast tesla-launching boat
-Kirov
-Tesla walker
-Armored bear (Made out to be a polar bear in the article, which is doubtful in my opinion)
-Apocalypse tank
-Machinegunner, fast and lightly armoured.

Empire of the rising sun:

-Commando
-The Seawing bomber is able to transform into a submarine simply by falling into the water
-Tsunami, a water-affin tank which is both heavily armoured and powerful, although slower on land than in water


FMVs

-Seen scenes: Marching allied soldiers, a Russian general shouting, a cold, calculating Japanese general giving orders
-Stylised and humorous
-Allegedly not as overacted as in Tiberium Wars


Graphics

-Nearly 60% of the Sage engine's code was rewritten for Red Alert 3, and the screenshots don't represent the visual quality well, as they are from an alpha-build of the game and still worked on. Most attention went to the water (Now with splash animation! :P), demolition, animations, respectively to keep RA3 true to RA2s light-hearted style. This goes for the Japanese faction too.


Misc

-Game menu is cartoonish and quite moody, with a great soundtrack to boot
-Neil Young, head of the studio, mentioned that an SC2 designer worked on RA3 before he left for Blizzard. Now who's right, Mr. Young or Apoc, who denied this bit?
-2 super weapons per faction are planned

ein1017
02-18-2008, 10:00 PM
I have to say, the Red Alert timeline is so full of time travel, how can a person keep things straight? Looks fun and wait for it on the shelf.

starscream007
02-19-2008, 08:42 AM
So Im assuming this is taking place after YR or after RA 2 since Worth died last year.

ShadowClaw
02-19-2008, 08:52 AM
I'm curious to see how they are going to link the C&C and RA timelines. I remember reading somewhere about how RA3 is suppose to be a link between the end of the RA and the begin of C&C: Tiberium Dawn timelines. This is very unlikely because I can't remember where I saw it so I can't confirm it.

Statalyzer
02-19-2008, 11:30 AM
BAD - Couldn't think of any way to make the timeline work and have the Soviets rise to power for a 3rd game than "let's just go back in time and erase the whole timeline"

BAD - Another Yuri expansion pack? Please no.

BAD - Dogs that stun enemies with bark power. Dumb. Bark should not be worse than bite.

GOOD - secondary functions for most units should add skill

GOOD - air-to-air-combat system

GOOD - standard cooperative campaigns for the main storylines

RANDOM THOUGHT - Japan ought to get some sort of Kamikaze unit.

Derek
02-19-2008, 12:47 PM
BAD - Dogs that stun enemies with bark power. Dumb. Bark should not be worse than bite.
GOOD - it adds functionality and micro potential to a unit. One ability is a support power and the other is a direct attack, so neither can be said to be more powerful.

CO Valle
02-19-2008, 01:47 PM
^^
And I think that a rifle has more range than a bark!

Statalyzer
02-19-2008, 03:52 PM
Ok, let me rephase: "Dogs should defeat enemies by mauling them, not by making noise." Why not have the human infantry units yell their enemies to death? Secondary abilities are good, but not dumb secondary abilities. Notify me the next time the mailman goes unconscious because your dog barked at him.

Derek
02-19-2008, 05:13 PM
Notify me next time the mailman is barked at by a dog that is making it quite clear he'ld like to tear him limb from limb :rockbrow:

Alpha and Omega
02-19-2008, 06:58 PM
A dog can only maul one person at a time. So logically you'd use the bark ability to stun one man while you tore into the next.

Avapodnaught
02-19-2008, 09:49 PM
I trip over myself thinking Einstein's death stops World War II, when the hell did they kill him before making time travel possible?
Well I am supposing he already has killed Hitler, maybe we will be seeing a remake of that specific scene...
And when he is dead just one change got someone to put some charge somewhere in America... maybe somewhere when Einstein got to America I just don't know, according to RA2 he is still in Europe because of that one mission in Germany...

Say, anyone want to forget about the timeline until we got something solid to sink our teeth into?:redface:

Statalyzer
02-20-2008, 09:21 AM
Notify me next time the mailman is barked at by a dog that is making it quite clear he'ld like to tear him limb from limb :rockbrow:

But the point is, the dog could. Plenty of people get bitten by dogs that got loose from their yard.

Derek
02-20-2008, 09:26 AM
And many more people get terrified by barking dogs. You just don't hear about it on the news. If you had a big German Shepard staring you down, barking, with a hungry look on his face. You would be afraid.

Statalyzer
02-20-2008, 10:53 AM
I'd also be afraid of people running at me with guns, but in neither case would I get incapacited just by the threat and be frozen in place.

Gulde
02-20-2008, 12:13 PM
Nice info, but one thing missing, FMVs will be also at exteriors ;-) .

Alpha and Omega
02-20-2008, 01:50 PM
I'd also be afraid of people running at me with guns, but in neither case would I get incapacited just by the threat and be frozen in place.

If you were a spy you might be afraid of a dog sniffing you out. Because you can't make any move to give yourself away. I think the dogs should have to use an ability to see spies, maybe a "sniff" ability instead of "bark", but still the same idea, incapacitate spies.

For anyone who's ever played Act of War: Direct Action, I'd like to see an infantry capture system in this game.

SgtRicko
02-25-2008, 07:11 AM
For anyone who's ever played Act of War: Direct Action, I'd like to see an infantry capture system in this game.

I second that notion!

Zardac the Great
03-08-2008, 12:53 AM
Well, it's a bit more realistic, but it just doesn't bring the same little bit of joy that sneaking an engineer into your enemy's CY (or whatever) does. Engineers can be used in battle more easily, and can instantly make the game more interesting for all involved, rather than clearing everybody out and then capturing an already gutted base.

And before you inform me that a base is usually already gutted by the time an Engineer can safely capture (I already know this), let me inform you that I saw a C&C3 game where a Scrin player came back from behind to win (after being anihilated) by capturing an enemy building and popping a Mothership down there. Not likely to happen in RA3, true, but the principle is still there.

Plus it's incredibly cool. :D

Quadhelix
03-15-2008, 12:52 PM
Well, it's a bit more realistic, but it just doesn't bring the same little bit of joy that sneaking an engineer into your enemy's CY (or whatever) does. Engineers can be used in battle more easily, and can instantly make the game more interesting for all involved, rather than clearing everybody out and then capturing an already gutted base. I could be wrong on this, but I believe that they are referring to the fact that in Act of War, you can capture defeated enemy infantry as Prisoners of War, which gets you money.

Zardac the Great
03-15-2008, 05:29 PM
Er... oops.

LtMisha
03-18-2008, 04:43 AM
I agree with whoever said it, there should definately be a Japanese Kamikaze unit. It's what the japanese are famous for in WWII. Why don't you guys like Yuri? I thought he was rather cool, myself.

Daishi
03-18-2008, 06:26 AM
If they're going to call them the ERS, then yeah, Kamikaze should come into play somewhere.

Chev
03-18-2008, 09:17 AM
If they're going to call them the ERS, then yeah, Kamikaze should come into play somewhere.


I love Kamikaze units :evil:

Statalyzer
03-18-2008, 10:10 AM
It's what the japanese are famous for in WWII. Why don't you guys like Yuri? I thought he was rather cool, myself.

Yuri was cool in the RA2 Intro Scene and betraying Romanov in the Soviet campaign so that you had to fight against him. People don't like Yuri because the storyline got so ridiculous and comical and because his army was not balanced well in YR.

Zardac the Great
03-18-2008, 07:21 PM
I have to agree with Stratalyzer on Yuri.

May he never return.

starscream007
03-18-2008, 09:12 PM
I have to agree with Stratalyzer on Yuri.

May he never return.

I believe I read in an article that he will be in a already planned expansion.

Statalyzer
03-19-2008, 10:19 AM
I'm fine if Yuri returns with a balanced army and without a ludicrous plot.

LtMisha
03-19-2008, 11:34 AM
Yes. I would like Yuri to return. I rather liked his mind control towers. I should buy YR. I only have Red Alert 2. But I digress.

Yeah, it would be cool to see Yuri return. Maybe he sees the error of his ways, and returns to the Soviet Union to seek the Premier's forgiveness. Then he works alongside SU to crush Allied and Empire troops, and restore soviets to the top, yes? (as Premier Romanov would say.)

AAAgen
07-10-2008, 08:41 AM
Yes. I would like Yuri to return. I rather liked his mind control towers. I should buy YR. I only have Red Alert 2. But I digress.

Yeah, it would be cool to see Yuri return. Maybe he sees the error of his ways, and returns to the Soviet Union to seek the Premier's forgiveness. Then he works alongside SU to crush Allied and Empire troops, and restore soviets to the top, yes? (as Premier Romanov would say.)

Nah he'll probably try another plot to get his vengence on the Allies/Soviets.

soadfan1
07-11-2008, 12:38 PM
Lets not beat around the bush the dogs bark is a stupid idea.

I could think of several ideas as ridiculous as that to have as a secondary ability. Such as the option to call in an airstrike of sausages on selected enemy troops that send the dogs into a frenzy, or maybe dog pheramone sprays that afects a target area and makes the dogs hump enemies to death.

These are trained soldiers, are you telling me a trained soldier is going to be stunned by a barking dog. Think harder EA, think harder.

-Rob

Derek
07-11-2008, 01:33 PM
And these are trained dogs, trained dogs that kill people. I think you'ld be pretty scared if you heard one bark too.

Statalyzer
07-11-2008, 05:58 PM
or maybe dog pheramone sprays that afects a target area and makes the dogs hump enemies to death.

Heh, that would be freaking hilarious.

Ivan_Moscavich
07-11-2008, 08:01 PM
>captured a war factory near some Tesla towers and purged the Soviets from the face of the earth with a tank force, completing the mission.

Did anyone notice that they had to use Soviet tanks to overwhelm soviet forces :awsome face:

That all sounded pretty cool, but what is with the Commando with a tesla gun, I've not heard about that, and my job has prevented me from being on in a while, any word on the new design of the apocalypse tank?

Zardac the Great
07-12-2008, 01:30 PM
I saw what appeared to be a newly designed Apocalypse tank in screenshots.

Congrats! Ya'll finally got the redesign ya'll wanted. It's even uglier than before. :p

Ivan_Moscavich
07-13-2008, 12:07 PM
I saw what appeared to be a newly designed Apocalypse tank in screenshots.

Congrats! Ya'll finally got the redesign ya'll wanted. It's even uglier than before. :p

Ugly is better than stupid looking. And as long as it can still in still fear, that's all I care about.
But a bloated turtle CAN NOT instill fear.

Also, by any chance you have a link to some new screen shots?

Commander Dave
07-13-2008, 03:19 PM
The story line is kind of far fetched but is kind of cool though , it figures the soviets think they are smarter than the average bear hehehehee but then reality hits and not only do they think they are in the clear but the rising sun casts a big shadow on their plans it will be interesting to see this game in action . Evil men prosper when Good Men do NOTHING