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Wildfire
03-14-2008, 11:45 AM
Do you want me to send this in to Lion, does this interest you?

Tiberian Burn Information
*****Updated*****
GDI

Infantry

GDI Trooper
Prerequisite=GAPILE
Cost=100
TechLevel=1
Description: The GDI main ground trooper. Armed with a stronger rifle than Nod's main infantry which makes them poweful in groups. When Elite gains C4 and a gun that can rip through any type of armor.

Mutant Infantry
Prerequisite=GAPILE
Cost=350
TechLevel=5
Description: Almost like the GDI Trooper but can heal in Tiberium, is better verses armed vehicles and is faster. When elite guns get better ROF and C4.

Umagon
Prerequisite=GAPILE, GAKODK
Cost=1800
TechLevel=1
Description: Main Ground Commander of the GDI forces in Tiberian Burn. Has a very powerful H.E.R. (High Explosive Rifle) that can cut through any type of armor and down infantry easily. When Elite gains C4, the only infantry with a gun that doesn't get an upgraded weapon.

Ghost Stalker
Prerequisite=GAPILE, GAKODK
Cost=1800
TechLevel=1
Description: Has a cloaking suit that hides him real quickly and makes him tough to combat. His rail gun is very powerful and when Elite it gets even stronger.

Tratos a.k.a. the Mutant Spy
Prerequisite=GAPILE, GATECH
Cost=1000
TechLevel=7
Description: Has the ability to enter any enemy building, and gather information. Has a cloak shield to sneak past enemy vehicles, but can still be detected by infantry.

GDI Commando
Prerequisite=GAPILE, GATECH
Cost=2500
TechLevel=10
Description: The old commando is back and has more attitude than ever! Has very heavy armor and a new rail gun so he can deal with vehicles too. Still has the same C4 but shows up in a different suit.

Advanced Engineer
Prerequisite=BARRACKS, GADEPT, TECH
Cost=750
TechLevel=8
Description: Same engineer with weaker armor, more speed and the ability to hi-jack vehicles.

Demo Specialist
Prerequisite=GAPILE,GATECH
Cost=1250
TechLevel=8
Description: A new special unit for GDI only fires a special gun that attaches a small bomb to the ground and emits a small EMP blast around it freezing it for a 11 seconds but by then the 10 second count down for the bomb has gone off and the unit is history!

Limpet Technician
Prerequisite=BARRACKS, RADAR
Cost=800
TechLevel=6
Description: Can enter a vehicle and stop it in its tracks. Good for harvester’s and on coming assaults that you can’t stop also can capture buildings.

Vehicles

Amphibious Harvester
Prerequisite=GAWEAP, PROC, GADEPT
Cost=1000
TechLevel=8
Description: After Nod developed their Subterranean Harvester; GDI saw itself at a disadvantage. So instead of copying, they tried to better Nod, ultimately creating the Amphibious Harvester. It's faster, and carries more than the Nod Harvester, and can travel across water, something that's a great asset for getting to those Tiberium Islands that you'd have to use a carryall to get across.

Tiger Tank
Prerequisite=GAWEAP
Cost=800
TechLevel=4
Description: Almost like the Titan but is faster, has a better gun verses infantry but is not as strong.

Wolverine
Prerequisite=GAWEAP
Cost=500
TechLevel=2
Description: Not much has changed except it delivers more power in a tri-burst attack before reloading.

Light Artillery
Prerequisite=GAWEAP, GARADR
Cost=750
TechLevel=3
Description: Found when the attack on the Temple Of Nod and Pyramid of Nod, GDI found it's opportunity to unleash a long ranged attack like that of Nod's advanced artillery. With it's weak armor, used mainly to back up an attack group, not as a front line attacker.

Titan Class II
Prerequisite=GAWEAP, GADROP
Cost=2200
TechLevel=9
Description: The biggest, baddest Titan ever created, it's gun shoots farther than the original Titan, it's stronger, has more armor, it's slower, but it's more valuable also because it's capable of destroying infantry easier.

Repair Mech
Prerequisite=GAWEAP, GADEPT
Cost=1000
TechLevel=7
Description: The same as Nod's repair vehicle, just faster.

Cluster MLRS
Prerequisite=GAWEAP, GADROP
Cost=1750
TechLevel=9
Description: The old MLRS with an upgrade of cluster missile that can damage both infantry and armor, and is murder on structures, which can go down in 1-3 hits.

Hover Disruptor
Prerequisite=GAWEAP, GATECH
Cost=1500
TechLevel=9
Description: The old disruptor is back with high-speed hover jets just like the Hover MLRS, and a stronger Sonic Zap than the original.

Goliath Tank
Prerequisite=GAWEAP, GADEPT
Cost=1500
TechLevel=7
Description: The old Mammoth Tank, just renamed because GDI didn't want commanders to get it mixed up with the newer Mammoth. Has a very devastating cannon that can damage both vehicles and infantry with ease, and missile for air-units

Mammoth Mark II
Prerequisite=GAWEAP, GATECH
Cost=3000
TechLevel=8
Description: Same MMkII from Tiberian Sun but because of increasing technology you can build three now.

Mammoth Mark III
Prerequisite=GAWEAP, GATECH, GADROP
Cost=5000
TechLevel=10
Description: Somehow some GDI scientist found a metal that’s almost indestructible so in order to test it out they tried it on the Mammoth Mark II and made a Mammoth Mark III. Able to take damage endlessly and has a new rail gun that’s a force to be faced with, if you see this puppy on the battlefield I have one word RUN!

Humvee Transport
Prerequisite=GAWEAP, GAPILE
Cost=600
TechLevel=4
Description: Great for scouting and transporting troops quickly across the battlefield.

Aircraft

Orca Fighter
Prerequisite=GAHPAD
Cost=1000
TechLevel=5
Description: Attacks in runs like the Banshee Fighter and has a stronger missile for armored units. Also is faster and more agile than the old ORCA, but can be shot down much quicker.

Orca Bomber
Prerequisite=GAHPAD, GATECH
Cost=2500
TechLevel=8
Description: A very dangerous unit, especially against infantry, wood buildings and light armored units and structures, when Elite gains high armor piercing cluster bombs that can damage everything plus concrete.

Orca Transport
Prerequisite=GAHPAD, GAPILE
Cost=1000
TechLevel=7
Description: Fly's high and fast, making it a hard target to hit and then it parachute it's passengers onto the target.

Structures

Advanced Power Turbine
Prerequisite=GAPOWR, GATECH
Cost=200
TechLevel=8
Description: Adds twice as much power as the normal turbine.

Watch Tower
Prerequisite=POWER, RADAR
Cost=650
TechLevel=3
Description: Might seem like 650 is too much but considering the quick and surprise attack’s the computer conveys in 2.0, you’ll soon find you need it and 650 is cheap.

GDI War Factory
Prerequisite=GAPILE, GARADR
Cost=1800
TechLevel=3
Description: Nothing much new here…Just got rid of you being able to build the Mobile War Factory and let you build the factory itself, you can un-deploy it and move it at will.

Rail Gun Upgrade
Prerequisite=GACTWR, GATECH
Cost=750
TechLevel=10
Description: A quick firing rail gun, very useful when up against multiple units and is more accurate than the RPG, but not as powerful.

Advanced Tech Center
Prerequisite=GATECH
Cost=1500
TechLevel=10
Description: Give you the more high-tech units of the GDI arsenel.

Tiberian Burn Information
Nod

Infantry

Nod Guard
Prerequisite=NAHAND
Cost=50
TechLevel=1
Description: Nod’s special light infantry is the Nod guard, has a faster Rate of fire than the Trooper and a little bit more range, but it’s gun is weaker and so is it’s strength and is also faster.

Slavick
Prerequisite=NAHAND, NAMNTK
Cost=1500
TechLevel=1
Description: Has a very powerful grenade launcher that can damage any type of armor. When elite gets a powerful rifle that can rip through legions of infanry in no time.

Oxanna
Prerequisite=NAHAND, NAMNTK
Cost=1350
TechLevel=1
Description: Has a sniper rifle, and C4, not very powerful but very useful in base attacks.

Chameleon Spy
Prerequisite=NAHAND, NATECH
Cost=1300
TechLevel=7
Description: Just like GDI's spy.

Guided Rocket Infantry
Prerequisite=NAHAND
Cost=200
TechLevel=3
Description: Fires rockets that can home in on vehicles and aircraft really well, not so hot verses infantry though.

Scrin Commando
Prerequisite=NAHAND, NAWAST
Cost=2500
TechLevel=10
Description: This unit is unbelievable, has a new type of gun that I like to call the Shocker (CommandoPlasma in the firestrm.ini) has lighter armor than GDI’s commando, but is way cooler =o).

Advanced Engineer
Prerequisite=BARRACKS, GADEPT, TECH
Cost=750
TechLevel=8
Description: Same engineer with weaker armor, more speed and the ability to hi-jack vehicles.

Terrorist
Prerequisite=NAHAND, NATECH
Cost=1000
TechLevel=7
Description: Kinda like GDI’s equivalent to the Demo Specialist, but the only thing about this guy is when he takes you out, he takes himself out too, watch out though, rumors have it that he can develop a much bigger blast than Normal destroying up to 5-10 units or 5-20 infantry around him!

Limpet Technician
Prerequisite=BARRACKS, RADAR
Cost=800
TechLevel=6
Description: Can enter a vehicle and stop it in its tracks. Good for harvester’s and on coming assaults that you can’t stop also can capture buildings.

Vehicles

Subterranean Harvester
Prerequisite=NAWEAP, NAREFN
Cost=1000
TechLevel=8
Description: Finding that the traditional harvester is too slow, and couldn't go long distanced Nod equipped a harvester with a drill enabling it to go underground, surviving the harsh war above ground, keeping it safe.

Fox Tank
Prerequisite=NAWEAP, NARADR
Cost=750
TechLevel=4
Description: So named because of its ability to quickly burrow in and out of fights, making this a good hit and run vehicle. It also can accompany 3 infantry units, making this a truly dangerous vehicle if used correctly. GDI get those sensor arrays out!

Stealth Tank
Prerequisite=NAWEAP, NATECH
Cost=1100
TechLevel=8
Description: Nothing more added to this old beauty except for amphibious drives, and better missile that can damage all types of armor, not much to concrete.

Flame Buggy
Prerequisite=NAWEAP
Cost=800
TechLevel=6
Description: Has a flamethrower that makes it better versus infantry than the old attack buggy, faster also.

Assault Buggy
Prerequisite=NAWEAP
Cost=650
TechLevel=6
Description: The attack buggy with an AP cannon for armored threats. A couple of assault, attack and flame buggy’ in a pack is very lethal.

Chemical Tank
Prerequisite=NAWEAP
Cost=950
TechLevel=6
Description: Like a flame tank, except it shoots a special type of chemical impounded flame that can do more damage than the original.

Advanced Flame Tank
Prerequisite=NAWEAP,NATECH
Cost=1200
TechLevel=8
Description: Same as chemical tank, except it's subterranean.

Scrin Chrono Tank
Prerequisite=NAWEAP,NAWAST
Cost=2000
TechLevel=10
Description: A very powerful tank, able to warp around the map in no time and destroy a unit with it’s powerful vortex weapon. *This replaced the Scrin Weed Tank*

Grizzly Tank
Prerequisite=NAWEAP, GADEPT
Cost=1400
TechLevel=8
Description: A normal tank backwards. Instead of an Armor Piercing cannon and High Explosive missiles, it has High Explosive Cannon’s and Armor Piercing Missiles. The cannon is good all around, but especially good against infantry and lightly armored vehicles. The Missiles are only versus aircraft.

Sonic Tank
Prerequisite=NAWEAP, NATECH
Cost=1200
TechLevel=7
Description: Stolen technology from GDI has given Nod a sonic tank, although weaker than GDI's, Disruptor it's sonic zap is still very deadly.

Scrin Battle Mech
Prerequisite=NAWEAP, NAWAST
Cost=3000
TechLevel=10
Description: The Scrin continues to help Nod out with new technology. The Scrin Battle Mech is it’s newest, it has dual laser that fry infantry and tear units to pieces.

Multi-Missile Artillery
Prerequisite=NAWEAP, NARADR, NATECH
Cost=1500
TechLevel=9
Description: Like Nod's advanced artillery, except with longer range, and when it's shell explode they release 3 homing missiles that cause significant damage to enemy, and friendly units.

Aircraft

Harpy Transport
Prerequisite=NAHPAD
TechLevel=5
Cost=1000
Description: Fastest aircraft in Tiberian Burn. Also the weakest, able to swoop in and parachute troops off with great accuracy and then clear the path for them to land with the C.V.G., Claw Vulcan Gun. Supports up to 10 troops.

Nod Fighter
Prerequisite=NAHPAD
TechLevel=8
Cost=1200
Description: Brung out of hiding because of the better AA defenses. Can destroy enemy units very quickly, hard to hit but easy to take down. 2-4 sams' can take 'em out

Banshee Fighter
Prerequisite=NAHPAD
TechLevel=9
Cost=1000
Description: Very fast, quick and powerful. Can turn on a dime and fire before you know it, and can descend on you in no time. Something you don't want to mess with.

Banshee Bomber
Prerequisite=NAHPAD
TechLevel=10
Cost=1000
Description: Drops cluster proton bombs that can make short work of any base. Not good to use in your own base as the collateral damage rate is very high. Good for stopping on coming infantry and unit assaults.

Banshee Carryall
Prerequisite=NAHPAD
TechLevel=9
Cost=1000
Description: Nod's copy of GDI's ORCA Carryall. Not as fast, but still effective.

Buildings

Watch Tower
Prerequisite=POWER, RADAR
Cost=650
TechLevel=3
Description: Might seem like 650 is too much but considering the quick and surprise attack’s the computer conveys in 2.0, you’ll soon find you need it and 650 is cheap.

Nod War Factory
Prerequisite=NAHAND, NARADR
Cost=1800
TechLevel=3
Description: Nothing much new here…Just got rid of you being able to build the Mobile War Factory and let you build the factory itself, you can un-deploy it and move it at will.
Mobile Stealth Generator

Long Range SAM Site
Prerequisite=NATECH
Cost=750
TechLevel=7
Description: Made for hitting units before they get within striking distance and for taking them out on their way back to their home base. Missiles are very fast which cuts down on their ROT and their strength but has a much longer range than your original SAM Site.

Obelisk of Darkness
Prerequisite=NATMPL
Cost=1500
TechLevel=9
Description: When Cabal tried to initiate a take over, he left behind some designs for the Obelisk of Darkness which is an Advanced Form of the Obelisk of Light but is only capable of hitting air units which is does with relative ease.

Stealth Generator
Prerequisite=NATMPL
Cost=2700
TechLevel=9
Description: Nothing has changed about this structure but that it can cloak a wider area for the larger bases being constructed and takes more power. Also the Technology is so high that you can build only one.

Scrin Tech Center
Prerequisite=NATMPL
Cost=1700
TechLevel=10
Description: The Scrin have come to down to help out Nod and when you construct this structure you get some of the Scrin most valued units and the Weed Eater for harvesting the weed for your Meteor Storm Super Weapon.

Fenring
03-14-2008, 08:07 PM
Pics or it didn't happen.