Rpgdude2
03-22-2008, 08:38 PM
ok so im wonting to mod the Ra2/YR - Psychic Amplifier like it was in RA2 were yuri took over the whole map but i dont know were to or how to even do it :P i have the rulesmd.ini
can any one help me so it has like a super weapons or somthing so when it counts down from about 10 mins it will auto control the whole map and force all *except allys* to lose? plz help me :) :color3:
;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=0
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie
i posted in wrong topic a while back and i was told it wasnt a superweapon it was a script ment for that SP map but can any one help me turn it into the rulemd.ini version so i can like dominate the AI pps in skirmish :P they kinda pwnz me on 4 vs 1 witch i like to play rofl :lol:
can any one help me so it has like a super weapons or somthing so when it counts down from about 10 mins it will auto control the whole map and force all *except allys* to lose? plz help me :) :color3:
;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=0
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie
i posted in wrong topic a while back and i was told it wasnt a superweapon it was a script ment for that SP map but can any one help me turn it into the rulemd.ini version so i can like dominate the AI pps in skirmish :P they kinda pwnz me on 4 vs 1 witch i like to play rofl :lol: