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View Full Version : Tottal take over of map


Rpgdude2
03-22-2008, 08:38 PM
ok so im wonting to mod the Ra2/YR - Psychic Amplifier like it was in RA2 were yuri took over the whole map but i dont know were to or how to even do it :P i have the rulesmd.ini

can any one help me so it has like a super weapons or somthing so when it counts down from about 10 mins it will auto control the whole map and force all *except allys* to lose? plz help me :) :color3:

;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=0
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie


i posted in wrong topic a while back and i was told it wasnt a superweapon it was a script ment for that SP map but can any one help me turn it into the rulemd.ini version so i can like dominate the AI pps in skirmish :P they kinda pwnz me on 4 vs 1 witch i like to play rofl :lol:

apple23
03-29-2008, 10:02 AM
it was all scripted into the map in the new york mission where the psy beacon took over the city. All it did was made it so when you built it all civilians and allied countries on the map turned to your side. Pretty simple, actually.

Have a look yourself. extract the allied missions from the allied RA2 CD and find the right mission. look through the triggers and you'll see how they did it.

However, i don't really know how you would make it a controlled superweapon without messing with the psychic dominator. I suppose make the map event turn all enemys to your side after 10 mins of building it?

beegee7730
05-10-2008, 04:09 AM
would this not eliminate the point of the game?
you should make like a dominator war, where each team needs to power it up to 2000 power, and protect it for 10 minutes.