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Soviet Commando
03-23-2008, 09:09 PM
There will be no nuclear tech such as nukes and Nuke reactors! What a bust, I mean for the entire Soviet saga, they relied on their deadly ICBM's as a superweapon. Now they are taking them away!:irked:

Daishi
03-24-2008, 07:56 AM
Remind me where the officials confirmed this. Nuclear tech is an example of something the Soviets would bring with them through time to ensure a technological edge.

SgtRicko
03-24-2008, 10:45 AM
Check RADEN's RA3 gameplay notes, Daishi: that's where I saw that piece of info as well. Guess that means there aren't gonna be no more Desos either.:|

nyarlathotep
03-24-2008, 12:00 PM
But-but-but... How are we going to recreate a 2nd Chernobyl?:irked:

rosar098
03-24-2008, 05:40 PM
Why the HELL did they have to get rid of nukes?:moonie::tantrum::rant::flame: The nukes are the best super weapon of the CNC Era. Screw EA for that.That just !&@)s a goat. Nobody buy Red Alert 3 until EA puts nukes back in. No Nukes, No Customers! No Nukes, No Customers!

yurihomer
03-24-2008, 05:46 PM
first they put jap in there. now they take away nuke, i am definately not getting that game.

eLDiablo
03-24-2008, 05:47 PM
Nobody buy Red Alert 3 until EA puts nukes back in. No Nukes, No Customers! No Nukes, No Customers!

Shut the **** up.


With or without them... who cares. They will make the game as they see fit to make it. If they want to skull-**** the franchise and **** on the remains its their right as the developers.

Whatever it is they decide to do, it will work. Its the one thing all the CnC games have held in common, whether it was a new idea, or the continuation of the old, the games have worked and they have all been good. Some better than others, some maybe some of us regret spending a full $60 on, but they've all been enjoyable games. So take your ignorant fanboyistic filth and get the **** out.

Daishi
03-24-2008, 05:48 PM
Now now you two, it's too early to decide that. Something redeeming might pop up, like maybe, concepts aside, ACTUAL GAMEPLAY. :)

Edit: what eL said

Soviet Commando
03-24-2008, 08:15 PM
I read that they took away nukes because of the Hiroshima bomb. Instead of having nukes the Soviets will have an earthquake machine. Pretty dumb i think.:dunce:

Daishi
03-24-2008, 08:35 PM
You've got a source?

nyarlathotep
03-25-2008, 10:04 AM
So... General LeeAng from Shockwave.95 mod for ZH becomes the boss of the Russians?

Soviet Commando
03-25-2008, 10:44 AM
I read that they took away nukes because of the Hiroshima bomb. Instead of having nukes the Soviets will have an earthquake machine. Pretty dumb i think.:dunce:

My source for this is this website i found with a forum talking about it. Here is the link: http://www.nma-fallout.com/forum/viewtopic.php?t=41126&start=40&sid=49a95bdda834938bf051707baa2cbe17

Thumper
03-25-2008, 11:29 AM
actually a "earthquake machine" isnt a bad idea. one of the original concepts for red alert was the "seismic tank" that used earthquakes to destroy enemy structures and such. plus the mad tank.

Zardac the Great
03-25-2008, 11:42 AM
The British actually worked on an "earthquake bomb" during WWII, from what I hear. In the end, all it did was kill dams fairly well. In Warfront:Turning Point, they actually got it working though...but that was a game.

I prefer nukes to earthquake machines, but oh well. As Thumper said, it is similar to things the Soviets had before, even if MAD tanks used Sonic Resonance instead of tectonic shifts. Besides, with this, perhaps you can get "Unintended Consequences" from causing too many tectonic shifts. It could be fun, you never know...

I'm still looking forward to this game.

Soviet Commando
03-25-2008, 06:15 PM
actually a "earthquake machine" isnt a bad idea. one of the original concepts for red alert was the "seismic tank" that used earthquakes to destroy enemy structures and such. plus the mad tank.
Nukes have been in the Soviet arsenal since the first Red Alert game. It is tradition that the Soviets keep nukes as their superweapon. Besides no nukes means no nuke power plants.

Chev
03-26-2008, 03:54 AM
Nukes have been in the Soviet arsenal since the first Red Alert game. It is tradition that the Soviets keep nukes as their superweapon. Besides no nukes means no nuke power plants.

EA probably has allready got the story line finished by now, since release is end 2008 (at least that's the idea).
I'd love to hear there responds to why they have removed the nuke though..

Maybe someone could check the EA forums on this?
I got no access to those forums from my work location :x

LtMisha
04-05-2008, 05:48 AM
It's a crying shame EA is pulling the plug on the nukes. I doubt Westwood would have. Damn you, EA. First you ruin Timesplitters, now you ruin Red Alert 3....

But still, Earthquake machine shounds fun. WE could recreate the Kobe Earthquake instead of Chernobyl. And to be honest, nobody will really miss the desolators (will they?). I preffered the Cuban terrorists, although, I never figured out what he was saying....

Derek
04-06-2008, 10:41 AM
How the **** are they ruining RA3 by not having nukes? I mean, its not like every other game ever made has had nukes, its not exactly a "distinctive" feature of RA.

Soviet Commando
04-06-2008, 02:29 PM
But still, Earthquake machine shounds fun. WE could recreate the Kobe Earthquake instead of Chernobyl. And to be honest, nobody will really miss the desolators (will they?). I preffered the Cuban terrorists, although, I never figured out what he was saying....
I will miss nukes in RA3 because i prefer to play as Libya and no nukes means no demo trucks and no demo trucks means no Libya.

SgtRicko
04-07-2008, 01:02 AM
How the **** are they ruining RA3 by not having nukes? I mean, its not like every other game ever made has had nukes, its not exactly a "distinctive" feature of RA.

It's weird Derek, because the Soviet Union's image was more or less shapen by the very fear of their nuclear arsenal that most of the Western World had.

LtMisha
04-07-2008, 10:36 AM
Yes. It did rather make the Sovietski Soyuz a fearsome union. I rather liked the demo trucks. In my Lenin's Revenge mod, I made them cloaked. Boy, that was fun.

Gaucho8788
04-08-2008, 10:27 AM
We're complaining because they don't have nukes, this is ridiculous. Just because they don't have nukes doesn't mean it's the end of the world. Besides, something they could use instead of nuclear power would be geothermal power, just a thought of what could be done. But anyways this game will be just fine without them, the main thing I'm looking for is good gameplay and a good storyline behind it.

Statalyzer
04-08-2008, 01:12 PM
The unit composition for each side is part of the storyline and gameplay both, IMO. The storyline (among other things) updates you on how you got from the situation at the end of one game to the beginning one for this game, and the way the armies have changed is part of that situational difference.

It's weird Derek, because the Soviet Union's image was more or less shapen by the very fear of their nuclear arsenal that most of the Western World had.

In that case the USA should get nukes also.

SgtRicko
04-09-2008, 04:15 AM
Actually the USA did have nukes in RA2; they just got obliterated early on (along with NORAD) by Yuri in the very beginning of the war. Come to think of it, there was even a nuke silo for the Allies back in RA1 as well, so it's pretty obvious that nukes were an considered option for both sides during both wars.

Zardac the Great
04-10-2008, 10:32 PM
Eh...the Allies only got nukes in skirmish, didn't they?

We sure didn't get them during the campaign...

nyarlathotep
04-11-2008, 12:59 PM
just look at the intro-movie...

the president tries to retaliate (with missiles), but yuri phones up the silo guy, preventing them to open up the missile hatch, destroying every nuke america has.

That's why they the rusky's come invading america

Zardac the Great
04-11-2008, 01:28 PM
Sorry. I meant in the original Red Alert. The US had them in the intro movie in Red Alert 2 (I saw three), but they never tried to build more, and they never showed up in the game.

It was neat seeing the Allied insignia inside the missile tube :D , even though I was rather offended at the rest of the Allies for staying neutral until later in the game when a member nation was under attack, the cowards...

firest0rm
04-11-2008, 01:43 PM
We're complaining because they don't have nukes, this is ridiculous. Just because they don't have nukes doesn't mean it's the end of the world. Besides, something they could use instead of nuclear power would be geothermal power, just a thought of what could be done. But anyways this game will be just fine without them, the main thing I'm looking for is good gameplay and a good storyline behind it.

yes its the end of the world sov's are supposed to have nuke's its called tradition you dont brake traditions unless ya wanna be a complete fag
without nuke's sov's aint a world power even back in the cold war without nuke's sovs werent a world power

eLDiablo
04-12-2008, 08:10 AM
yes its the end of the world sov's are supposed to have nuke's its called tradition you dont brake traditions unless ya wanna be a complete fag
without nuke's sov's aint a world power even back in the cold war without nuke's sovs werent a world power

you know... legally, only homosexuals can use the term fag.













Back on topic, shut up. It will likely be explained the way they explained the Allies didn't have them in RA2, if not, so what? besides I'd hardly call 2 games tradition.

Zardac the Great
04-12-2008, 07:54 PM
Not that I've ever heard...

VaultDweller
04-16-2008, 04:51 PM
My source for this is this website i found with a forum talking about it. Here is the link: http://www.nma-fallout.com/forum/viewtopic.php?t=41126&start=40&sid=49a95bdda834938bf051707baa2cbe17
I never do this, but the Fallout fan in me has to nerd out. Wooo No Mutants Allowed! Best Fallout Fansite.

Anyways, just because they arent in the game doesnt mean they cant be put in the game. It'll be one of the first mods.

Gaucho8788
04-16-2008, 06:25 PM
Besides, I've never seen one thing make the entire game what it is. Nukes don't make RA, RA; nor do they make the soviets the soviets. Just wait till the game come out or to play the demo before you start bashing it like that.

Cylon Crusader
04-17-2008, 07:58 AM
There will be no nuclear tech such as nukes and Nuke reactors! What a bust, I mean for the entire Soviet saga, they relied on their deadly ICBM's as a superweapon. Now they are taking them away!:irked:

Mini ICBMs wit sparrow warheads and titanium induced tiberium resistant armour?

Statalyzer
04-17-2008, 10:18 AM
Nukes don't make RA, RA; nor do they make the soviets the soviets

The nukes in RA were pretty underwhelming anyway.

Cylon Crusader
04-18-2008, 08:00 PM
That's true, the nukes were always too underpowered.

Zardac the Great
04-21-2008, 05:12 PM
Tactical nuke as WMD?

Gaucho8788
04-21-2008, 05:41 PM
I remember in RA1 I changed the INI file to where the Nuk would have a more devastating explosion and have a greater explosion radius. I think the power I set it to was 10000, not sure on the explosion radius.

dereseem
04-30-2008, 03:28 AM
ahhhhhhhhhhhhhhhh dont you tell shi tao about this!!
no nukes? who could dream of such a thing??

Dracaveli
04-30-2008, 05:40 PM
That's true, the nukes were always too underpowered.

I had assume they were just 1 kiloton, which in "the real world" can't destroy a heavy structure of concrete or even heavy armored vehicles..infantry/civil's themselves can withstand such a bomb just being behind a building or in a foxhole...

It's not the bomb that kills ya "per se" it's the sudden flash of heat.

thetechieotaku
05-26-2008, 06:56 AM
Well if there's no nukes, then I'll try to build A LOT of Power Plants to power my base. :) That's so simple. If the earthquake machine is true, it would be cool to try it on the Empire. :rofl: I still wish that EA would change their minds and give the Nukes to ALL of the factions. :cool:

Gaucho8788
05-26-2008, 12:23 PM
It'll just be one of those things you'll have to get over.

Zardac the Great
05-26-2008, 08:44 PM
It'll just be one of those things you'll have to get over.


Indeed.

wkw427
05-27-2008, 07:13 AM
I still wish that EA would change their minds and give the Nukes to ALL of the factions. :cool:
And make the game like the real world?

They did that in Generals. And becides the wonkey building system, it rocked

Zardac the Great
05-31-2008, 11:28 AM
And became the most hated C&C game of all time.

I like it, and apparently, you like it, but most C&C fans hated it.

Kibax
05-31-2008, 11:59 AM
I must admit, I am going to miss nuclear warfare. :(

Zardac the Great
05-31-2008, 01:36 PM
I remember the first time I played C&C95 with my brother.

I tried to institute the MAD principle into the game, assuming that the Ion Cannon and Nuclear Missile were devestating.

He didn't go for it, but his nuke took out my war factory and my Ion Cannon merely damaged his air field.

Nukes and other superweapons can be fun, but I focus on the units.

Gaucho8788
05-31-2008, 08:28 PM
I really don't focus much on superweapons on TD, TS, or RA1 and 2. Mostly I just build up my units. Now for a superweapon packed game, play generals or Zero Hour.

thetechieotaku
06-03-2008, 11:49 PM
I really don't focus much on superweapons on TD, TS, or RA1 and 2. Mostly I just build up my units. Now for a superweapon packed game, play generals or Zero Hour.

My playing style is ALMOST like that :D. With superweapons on, I only play for 26 minutes. :( I'm not comfortable with games played under 30 min.... w/o superweapons my pals and I play for 1 and a half hours... Hehehe

Listen: Pipinowns is Back
06-05-2008, 02:45 AM
Super Weapon games make me VERY nervous. I like Super Weapons but on games like Generals and CNC3 it can be too much focused on Super Weapons destroying bases then units.

On Dawn of War I really like how there isn't super weapon but every team has a very strong unit. But its not over powered. Its just alot better then the other units. I hope a bunch of units raiding a base is stronger then a Nuclear Missle in RA3. Unlike in Generals were Super Weapons were a HUGE deal.

SgtRicko
06-05-2008, 06:42 AM
Most likely they'll put an option in to disable SWs this time around (again), so it shouldn't be a big deal, really.

Gaucho8788
06-05-2008, 06:50 PM
Well theres always been an option to turn off SW's. You just limited the tech tree (turned it down to 9 instead of having it on 10). But yeah they'll probably have the option like in RA2 to turn superweapons off.

On Dawn of War I really like how there isn't super weapon but every team has a very strong unit. But its not over powered. Its just alot better then the other units. I hope a bunch of units raiding a base is stronger then a Nuclear Missle in RA3.

Ok, one thing about the big units on DoW is the fact that it takes a lot, and I mean a ****ing lot, to take those damn ****ers down. Yeah they have there weaknesses but I mean it still takes a lot to take them out.

Derek
06-05-2008, 09:01 PM
Dawn of War is a low-lethality game. It takes forever to take anything down, you just notice it most with the big units.

apple23
06-05-2008, 09:58 PM
Well maybe now because the soviets are switching from a stable weapon (the nuke... after all, it is just a missile) to a very unstable experimental weapon (the earthquake machine), we might see some "consequences of messing with elements beyond thier control" Like the Chrono vortex from RA1. I would really like to see that kind of stuff come back into the Red Alert universe

thetechieotaku
06-05-2008, 11:55 PM
Well it still depends on your taste. :D I like Dawn of War as much as RA2. ;)

Statalyzer
06-06-2008, 10:28 AM
I never liked the turn-off-SWs options. If you don't like them, learn to beat them. They aren't overpowered.

Delta-4
06-06-2008, 11:04 AM
Dawn of War is a low-lethality game. It takes forever to take anything down, you just notice it most with the big units.
Tell that to us Guardsmen. :(

Gaucho8788
06-06-2008, 04:20 PM
I haven't played it enough to really know for sure.

apple23
06-10-2008, 11:40 PM
I never liked the turn-off-SWs options. If you don't like them, learn to beat them. They aren't overpowered.

That's what pisses me off most about most generals/zh games I play in. The noobs say NO! NO SUPERWEAPONS! THEY RUIN THE GAME!!!!!1!1!1!11!!!1!1 and then they piss and moan about rushing too, so they take time turtling, massing units, and there's virtually no way for either side to win without superweapons because each side has such a huge blob of units that they can't control them, let alone attack with them. That ruins that game, in my opinion.

Really, superweapons are used only to force the enemy to attack you. If neither side wants to go offensive, build a superweapon. That forces them to go offensive or they get raped by the superweapon or even superweapons.

SgtRicko
06-11-2008, 04:09 AM
Still though, they should include the option to turn them off, just for the sake of those who dislike the idea behind them, or find them to be an irritating distraction whenever they're built.

apple23
06-11-2008, 08:59 AM
if you can't beat then, join them. Build your own superweapon.

Gaucho8788
06-11-2008, 03:27 PM
Pretty much.

Commander Dave
06-22-2008, 02:16 PM
:flame: Well i guess you just can't have everything now can ya! Long live the Allies crush mother russia :devil: Commander Dave out !

thetechieotaku
07-04-2008, 08:14 AM
SWs? Hmmm... I would like to see a tank rush or kirov rush.