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View Full Version : Tiberian Genesis mod for Crysis


Jack Hammersmith
04-14-2008, 10:23 PM
Hello,

today we want to introduce our mod Tiberian Genesis for CryEngine2.

Tiberian Genesis intends to bring the action of the Command and Conquer trilogy to Crysis. Players will be provided an opportunity to play a Command and Conquer game the way it was meant to be played. You will be able to control all combat mechs and defense buildings according to your own taste, as well as command several powerful mechs, like the GDI Mammoth Mk. II.

http://www.tg-mod.net/gallery/render/nod_laser_turret_s.jpg (http://www.tg-mod.net/gallery/render/nod_laser_turret.jpg)http://www.tg-mod.net/gallery/render/overlay_cybcom_s.jpg (http://www.tg-mod.net/gallery/render/overlay_cybcom.jpg)


Features:

Here are the features that are planned to appear in our mod. Keep in mind that this is a tentative list, and is subject to change.

* Balance of power between the two opposing forces - the Brotherhood of NOD and the Global Defense Initiative
* You will be able to play on either side.
* Battle on islands, inside caves full of Tiberium, which will become one of your primary resources, and much more
* Infiltrate enemy bases, or build your own base
* High priority is also placed upon the civilization and mutated vegetationsystem, for a impressive look and a good feeling of the dangerous tiberium infestation process
* Lots of new weapons
* Customized audio

http://www.tg-mod.net/gallery/render/Disruptor_s.jpg (http://www.tg-mod.net/gallery/render/Disruptor.jpg)http://www.tg-mod.net/gallery/render/gdi_barracks_s.jpg (http://www.tg-mod.net/gallery/render/gdi_barracks.jpg)
http://www.tg-mod.net/gallery/render/render_mcv_s.jpg (http://www.tg-mod.net/gallery/render/render_mcv.jpg)http://www.tg-mod.net/gallery/render/overlay_wolverine_s.jpg (http://www.tg-mod.net/gallery/render/overlay_wolverine.jpg)

Plans for process of release:

The addons will be released step by step: At the beginning we will release the first tech level of Command & Conquer™: Tiberian Sun™, then the second and so on up to tech level 10 including the Firestorm™ units. After we have finished the complete project, you can expect a release of the full modification, containing all tech levels, miscellaneous objects, mutants and islands.

We even got a Video (http://www.veoh.com/videos/v6496550JZS2rq9C) of our last progress but the most of the models and stuff showed off there is WIP and needs to be remodeled/repaired because of export problems.

Crysismod.de (http://www.crysisnews.de/news-artikel,Tiberian-Genesis-Q-and-A-Die-Antworten,29076,1.html) has also written an Interview (http://www.moddb.com/mods/7868/campc-tiberian-sun-genesis/news/27147/qampa-interview-with-the-campc-tiberian-genesis-mod-devs) about our mod and therefore showed it to the community.

We have got a large amount of content in our hands which we really want to share with the community but we need more modders such as modelers, animators, texturers etc. to finish our stuff.

If you are interested to work in an experienced modification with almost unlimited possibilities through the CryEngine2.
Then apply HERE (http://www.tg-mod.net/forum/sendmessage.php)

Every helping hand is welcome.:)

Your Tiberian Genesis Staff
Jack Hammersmith

Encrtia
08-06-2008, 08:47 PM
Hello again everyone, the update has been produced xD

Firstly, I must apologize for this late update, but, the Tiberian Genesis mod has been undergoing major Staff shortages. As you can imagine, it has been hard to progress, and troublesome, but with the remaining staff, we have conjured up more goodies to share, hoping to maintain interest amongst our fans and viewers.

In this video, you shall be shown a taster of some Work In Progress. This would be including the linear disruptor, agile nod-buggy, Hover MLRS, mighty harvester, and GDI’s Assault Rifle in action. It shows a small glimpse of what has been produced, with nothing being the final, but still rockin’. Without further ado, to my happiness to show you, this is the long awaited video update:

tT3vJcoFqe4

As for improvements, the following have now been updated:



First vehicle engine and weapons sounds composed by Hawk_Db.
Nod-buggy’s Dual Cannon has been replaced with a new Quad Cannon.
Temporary textures have been implemented for various vehicles and buildings.
Lights have been added to the various vehicles previously installed.
The driving physique has been greatly improved.
The disruptor has finally acquired a new Beam attack created by Nico.
The disruptor beam is now passable through walls, and other such objects.
The 4 tread tank physique has been stabilised, and improved thanks to MWLL.
First vehicle HUDs were implemented.
The build menu based up temporary flash scripts and is in work now by our New Flash Designer.
GDI’s soldier model has been merged with AI.
A new Gallery System (http://tg-mod.net/gallery)will continuously be updated, so stay tuned.We hope you enjoyed reading through this update, and eagerly await the next. We shall post yet another update, as soon as possible. If, however, anyone has the ability to aid us in this mod, please, do not hesitate, and come forth. For further information on how to apply for jobs, read more here (http://tg-mod.net/forum/showthread.php?t=168).

http://www.vimeo.com/1461551 (http://www.vimeo.com/1461551)
http://www.youtube.com/watch?v=tT3vJcoFqe4 (http://www.youtube.com/watch?v=tT3vJcoFqe4)
http://www.veoh.com/videos/v15479923H583deeB (http://www.veoh.com/videos/v15479923H583deeB)

Thank you for reading,
From us to you,
Tiberian Genesis Staff.

LaughingCheese
01-10-2009, 06:42 PM
Looks awesome!

So is this RTS meets FPS in a way?