View Full Version : hello... I'm BACK!!!! (with some questions...)
sabakunotemari
04-29-2008, 08:14 PM
Hello! I'm back, and um, that's because my ISP went boom, and I had to look for another ISP... anyways, I have some questions...
1. I made a patriot missile-like anti-air emplacement that has a shockwave warhead. I really enjoyed it's powerful effect, but there is one thing. When for example, a Kirov Airship is hit by this AA, the shockwave will appear, then every vehicle/infantry below it is SMASHED. DESTROYED. DISINTEGRATED. It seems that the shockwave also kills everything below it. Note that the Kirov is STILL ALIVE when hit by the missile shockwave. Is there a way to fix this thing?
2. I made an AA vehicle! Well, here is the problem. The AA vehicle, when it fails to destroy any aircraft that passed by and the aircraft went away my base, my AA vehicle would CHASE the plane! That would result to - the vehicle going to the enemy base, and turning it into scrap metal! Is there a way to fix this?
3. A mini-question: How to you make an inaccurate missile? Well, that may sound ODD, but I want to have an effect similar to that...
anyways, thank you to all the people that answered my questions before, and i wish they will also help me in this... blunders?:\
Fenring
05-01-2008, 08:11 AM
1) Post your code. It's likely just a Projectile issue with your CellSpread.
2) Check the doggie code. Apply the GuardRange tags to your AA vehicle.
3) There are two ways - add FlakScatter=yes or add Inaccurate=yes to the Projectile. You can combine them for even more fun.
Statalyzer
05-01-2008, 09:30 AM
Back?
sabakunotemari
05-01-2008, 08:42 PM
1:
1) Post your code. It's likely just a Projectile issue with your CellSpread.
..ok..
;advanced sam missile
[ADVSAMMISL]
Damage=200
ROF=55
Range=12
Projectile=ADVMISL
Speed=100
Warhead=ADVSAMMISLWH
Report=PatriotAttack
TurboBoost=yes
Burst=2
;elite advanced sam missile
[ADVSAMMISLE]
Damage=150
ROF=55
Range=12
Projectile=ADVMISL
Speed=100
Warhead=ADVSAMMISLWH
Report=PatriotAttack
TurboBoost=yes
Burst=4
;projectile
[ADVMISL]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=ADVMISSILE
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
[ADVMISSILE]
Voxel=yes
Trailer=SMOKEY2
UseLineTrail=yes
LineTrailColor=287,198,54
LineTrailColorDecrement=65
Rotates=yes
[ADVSAMMISLWH]
CellSpread=5
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=MADFX
ProneDamage=100%
2: well, my AA starts chasing the planes... which is more deadly...
3: oh! thank you....
Fenring
05-02-2008, 08:25 AM
1) Don't set a big CellSpread on anything that is AA related. The game doesn't differentiate between ground and air when apply spread damage. And it is also of interest to set PercentAtMax to something lower than 1 like .20.
2) Hence the reason you apply the doggie's guarding logic to your vehicle.
Statalyzer
05-02-2008, 09:35 AM
The game doesn't differentiate between ground and air when apply spread damage
But the flak cannon does area effect to air units only. Is that what the "FlakScatter" setting is for?
Fenring
05-02-2008, 11:49 AM
FlakScatter is merely for scattering shots around a target instead of just missing entirely. And you'll notice that all flak-based warheads have low spread damage and fast dissipation. His does not. That's a big difference.
Statalyzer
05-02-2008, 03:34 PM
But I mean, they do spread damage only to other air units and don't damage ground units at all (unless fired at the ground). It sounds like you said that's impossible.
YuriRuler90
05-02-2008, 08:00 PM
I believe that they use two different weapons, no?
Fenring
05-02-2008, 09:35 PM
But I mean, they do spread damage only to other air units and don't damage ground units at all (unless fired at the ground). It sounds like you said that's impossible.
Depends on how the weapons are designed. I haven't seen whatever this weapon is attached to so I can't say if the LandTargeting is set to allow ground targeting as well but I presume it does not since that was not part of the problem.
However, as I was trying to state, CellSpread does not differentiate between ground and air when it can reach that many cells. Five is a fairly large spread radius; it's half the size of a nuclear blast. It will very easily reach ground level given its size.
sabakunotemari
05-05-2008, 08:20 PM
Oh well, it seems 5 is too large... maybe I will use 2 as the CellSpread... And for the AA vehicle, I was able to fix it. OK, thanks for the help!!
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