View Full Version : Brutal AI
tennesseetitans
05-03-2008, 09:44 PM
Okay, im gonna be really honest here. I can not even get close to beating a brutal AI. I want to reach a point in playing in which i can beat any brutal on any map, but for now, i cant even beat a brutal on unfair advantage when im paired with another brutal AI. Are there any really good strategies or tips you guys can spare? I need everything i can get. replays or links to replays would be especially great. thanks in advance.
SgtRicko
05-04-2008, 06:40 AM
Sadly, none. Brutal comps have an absolutely nasty advantage over humans in that they can micro perfectly and have double the amount of cash you have at the start. Because of this, on a few maps it's actually impossible to beat the comp unless it's a turtler AI with a massive handicap and no blue tiberium nearby.
However, I will say this: if possible, rush the Brutal AI ASAP with the highest priority targets being the Conyard and harvesters. If you take out those fast enough, you just might be albe to beat it.
hmily444
05-05-2008, 10:31 AM
You can beat it only in some large maps.
My way is to build a base-expanding(sry i forgot the name) vehicle to occupy the tib fields at the VERY BEGINNING and make enough defense to make sure you can gain more fields than the computers and wait until its troops are stupidly suiside to your defense area, and then you can crash it by any ways you like~
Zardac the Great
05-05-2008, 01:48 PM
Wow... I can't even hang with a hard. Much less a Brutal.
GDI EVA SCTCU
05-06-2008, 04:03 PM
there is a key flaw in the Ai that can be used to your advantage the AI never rebuilds harvesters. so if you kill them all quickly, you could cripple the AI quick. note this is in the 360 version which isn't patched. me and some friends play 2 or 3 on 1 brutal. we generally win when all its harvesters come at us looking for tiberium and die and the ai never rebuilds them
Side2
10-01-2008, 06:51 PM
I could beat a brutal with 35% handicap, one on one, and it cost me over a hour. I would agree with everyone's ideas; the computer is programmed to build refineries automatically, especially when they don't have any left. Keep on destroyign their refineries with guerilla tactics, and eventually, they'll run out of money to build refineries, and os their economy is bankrupt. If htey sell their structures for more cash, keep on destroying stuff. I let loose five reaper tripods in aggressive stance and they actually killed off everything.
Bouncing Ball
10-02-2008, 03:16 AM
Actually, there is a solid way of killing brutals. Because brutals (except for turtles) are very bad anti-air builders. You won't have time in the beginning, but if you wrap your base with defence structures and hold the brutals off untill you can build choppers, you'll notice that you can kill enough brutals with just 1 or 2 choppers, as long as you keep flying away from anti-air.
You will have to do it with a little amount of cash though.
Side2
10-03-2008, 07:21 PM
I could beat a brutal with 35% handicap, one on one, and it cost me over a hour. I would agree with everyone's ideas; the computer is programmed to build refineries automatically, especially when they don't have any left. Keep on destroyign their refineries with guerilla tactics, and eventually, they'll run out of money to build refineries, and os their economy is bankrupt. If htey sell their structures for more cash, keep on destroying stuff. I let loose five reaper tripods in aggressive stance and they actually killed off everything.
I retried another match as Steel Talons today 1 vs 1 on unfair advantage, with my foe, Nod normal, in the lower corner. I was with the blue tib. field, and (perhaps I'm not good as GDI) I had to give up after defending my base from endless onslaughts. My computer is lagging, and I couldn't build stuff fast enough to cope with the forces. Even with 60% handicap for Nod, it started with rocket/militia teams, then buggies and bikes, then flame and stealth, then vertigo, venom stealth saboteur and six avatars. Even with railgun upgrade, my five titans and three mammoths were, to my surprise, overwhelmed :dismay:. I don't think my skills are good enough against Nod, at least, if I was GDI and if my computer didn't lag so much. :(
Ivan_Moscavich
10-04-2008, 01:53 AM
Huh, I can beat hard one on one now fairly easily, I always playa s GDI and am pretty damn good.
I've beaten Brutal NoD twice, both times through wars of attrition, and the help of a corner.
Both times it took over six hours, i had to save a few times and reload it another day.
Anyways, what i did was after my base was overwhelmed (and i mean avatards, stealthtanks, and vetigos up the ass) I fell back to a corner with a tiny green tib field, i had actualy created a secondary base there, my air base (thanks god i had that, those 8 fire hawks were what saved me from nukes, with alot of close calls, one time, the timer was at zero, and the missile actualy fired as i was destroying it, the missile was half way up to the screen top, but it never came bac down, if it had hit, it would have been over)
I fell back, and hunkered down, my strength lies in two things, excellent tank micromanagement skills, and base defence, the more of a pinch i'm in,t he better i get.
Here was my inventory, 5 upgraded powerplants, one refinery, three airfields, two rigs, an expansion base, a war factory, a barracks, 8 fire hawks, one harvester, four ORCAs, four mammoth tanks (heroic thank ****ing god), a few sonic emmiters, a few watchtowers, and about seven AA guns.
I just kept surviving waves and waves of avatards , stealing a few when i could, using my orcas to damage them, and my mammoths to finish them off, i'd send my firehawks in to take care of the nuke missiles when they popped up (stupid AI put no AA on the left side of it's base, and kept building the damn temple there) and making strikes against things there when i was able.
Eventualy, after maybe 70 to 80 dead avatars were around my base, things stopped happening, then miners came into my base, which i destoryed easily. Well, the AI had stripped the entirity of blacks bigger battle of tiberium, except for my one little patch.
Then it was rallying time, i sent a bunch of captured avatards through the city and killed what i could, and then moved my mammoth tanks up,a nd using combined air, mammoth, and avatard attacks, wiped the base out within 20 minutes.
I had held my own against a burtal and won,, no handicaps.
It's not impossible, but you have to be good, and lucky.
Cylon Crusader
10-07-2008, 06:18 AM
Truth in what GDI EVA SCTU said, I rushed the brutal's miners and pretty soon its economy was at a standstill, and I was able to finish him off.
Try playing some comp stomps with other people you dont have to go it alone every time, maybe the people that you play with can teach you some tactics to use.
Good luck!
YuriPrime
01-12-2009, 01:39 PM
I've been able to beat Brutal AI on many occasions. Just be either GDI or Steel Talons, have your opponent be Reaper 17. At the start make sure you send out a surveyor right away so you are bringing in money from multiple tiberium fields. Also make sure you have a war factory (or reclamation hub) at both your main base and your expansion base. Once your economy is established, start madly churning out either behemoths or juggernauts from both factories. There is nothing your opponent can do to counter the awesome power and range of these units (other than perhaps spam stormriders, which can be easily countered with slingshots).
Beating Brutal AI can also be achieved by being Scrin. It's just a matter of spamming carriers and devastators once you have a strong economy established and forcefield generators researched. By activating the carriers' ion storm ability, you can create a virtually impenetrable defense since the ion storms will continuously heal your ships, and the forcefields will keep regenerating on a regular basis.
truefeel
01-13-2009, 11:10 AM
Unfortunaly this section is ment for online matches against humans:D.
Statalyzer
01-13-2009, 07:35 PM
Not when the topic is how to beat a Brutal AI.
truefeel
01-14-2009, 03:13 AM
*facepalm*
Don't bother my previous post.
SgtRicko
01-14-2009, 04:30 AM
Yuri, your strategy will only work if they're a Turtle AI, and a slightly crippled one at that. Any of the other AI types would have most likely crushed you by the time you have things like behemoths and carriers available.
YuriPrime
01-14-2009, 01:42 PM
Yuri, your strategy will only work if they're a Turtle AI, and a slightly crippled one at that. Any of the other AI types would have most likely crushed you by the time you have things like behemoths and carriers available.
Seems to work for me against Balanced Brutal AI. The trick is to build a surveyor and a crane right at the start, that way you'll be bringing in cash from multiple sources as well as having 2 building queues going at once. This helps the commander get to juggernauts/behemoths more quickly.
Ioan.B
01-21-2009, 07:49 AM
What about the Scrin brutal steamroller?
We where once 5 humans against one, we got our asses owned man!
That mofo will never stop spamming every single high end unit at you until you die or he runs out of money (assuming you even survive until then!).
Anyone beaten a brutal scrin steamroller here?
kensaundm31
02-18-2009, 08:50 AM
What about the Scrin brutal steamroller?
We where once 5 humans against one, we got our asses owned man!
That mofo will never stop spamming every single high end unit at you until you die or he runs out of money (assuming you even survive until then!).
Anyone beaten a brutal scrin steamroller here?
Scrin is not as bad as T59. They are full tech in about 5mins. On a big 6v6 map when T59 got to my base I was faced with more than 20 PAC's.
The only way I can beat T59 PAC spam is with AA mechapedes, they are extremely effective.
It is actually quite easy to beat brutal ai if you have other brutal ai's on the map, for obvious reasons.
So far I can beat brutal ai balanced 0%handicap on 1v1 on Tundra triangle(top left) which is a 3 player map. and obviously unfair advantage.
i mainly play a nod. And garrisonned reckoners make excellent base defences. Have 1 black hand and 2 rocket dudes.
have about 2 obelisks with 4 beam cannons each.
And a redeemer is obviously a great help. And the good thing is that by the time the ai has used all the resoureces on the map your redeemer will be heroic.
truefeel
02-18-2009, 08:58 AM
I once took out a brutal AI one on one, after several attempts. It was on an urban map; dunno which one anymore. Anyway, it had a blue tiberium field in the middle; I moved my mcv from the beginning to their and after 15 minutes of battling hard to stay alive, the AI began to run dry, even with double amount of credits (his normal tiberium field began to run dry and there were no alternatives), in which I stroke him. It's possible, but you need to take risks and stay on top of the AI.
Frost Phantom
03-23-2009, 06:12 AM
for a standard 10,000 cash start
try using scrin, build power plant -> portal -> refinery -> nerve centre
as soon as portal is finished build 6 or 7 disintegrators and send them to enemy base as soon as they are all ready. by the time the disintegrators reach the enemy, ur nerve centre should have finished so deploy a group of buzzers (will cost 1000) to take out any infantry. leave the buzzers infront of barracks and target the weapons factory, if the weapons factory isnt up yet, hit the harvesters, once there are no weapons factories or harvesters left (dont worry about refineries) take out the MCV and crane. that pretty much destroys the brutal's base.
if ur doing a 1vs2 brutal, then as ur attacking the first brutal base, u have to build a power plant, then warp sphere, get 1 or 2 harvesters up, get a forge, then a second warp sphere + refinery, pump out plenty of seekers, gun walkers and disintegrators
once the first brutal ai's conyard, crane, and wepons factory is down, sen everything u got at the second brutal base, and with some good microing, u should be able to wipe it out.
always take out weapons factory first, then harvesters (dont worry about refineries cuz no weapons factory means no more harvesters) leave a group of buzzers infront of barracks to stop them from getting any infantry (buzzers kill them before they can attack)
that strategy works on most small to medium sized maps, the only real problem is if the enemy is scrin as well or if the second base is nod and the ai has started to spam defense hubs already.
for 1v1 brutal ai, this should take about 4-5 min to kill the brutal, and for a 1v2, about 4-6 min depending on distance between bases.
try playing rush games with people online once u get good at rushing brutal becomes way easy...
playing endurance games against brutal is very hard though, they start off with twice the money and they gain double money from everything (harvester dumps and crates) not to mention the crazy microing.
scrin steam roller is easy, just dont try to go head to head with it, cuz with double the income, it will overrun u eventually. steamroller ai tends to keep all its forces together so have one group of units for defending (usually high health/defensive units eg marv with 4 engineers/cloaked redeemer/eradicator with 2 or 3 corrupters healing it + a fair bit of other mixed units) and have a second high mobility squad for hit and run attacks on the ai (PAC+warships, or predator + apc, or stealth tanks with tib core upgrade) dont worry about the steam roller base, just harrass its harvesters and its attempts to expand.
as for building a crane + outpost, doubt it'll be much use in a 10,000 cash game since just those 2 cost 3000, power plant + refinery sets u back another 3500, u wont be able to afford to set up a good defense against the first wave so chances are u'll get wiped out long before u get ur tech up.
Jester Kirby
04-16-2009, 03:09 PM
I can't beat a brutal unless I set the starting cash to $40,000. Even then it was a turtle. The computer just cheets too muchwith all of it's extra money. :p
I'm not sure either but I think they build faster too. I don't know if they have less research time or if they can simply place the buildings and start building again faster than a human can place and click.
Also...what exactly does the handicap do...if you put it on your opponent does their stuff cost more or something?
Frost Phantom
04-16-2009, 09:47 PM
handicap means that their stuff have x% less health and x% less damage. eg if u set it at -50%, then they got 50% less damage and health. makes its easy but boring.
and no they dont build faster, they just use hax! :P
Jester Kirby
04-17-2009, 03:03 PM
h4x! That's cool, might see if I can beat a normal one with a little handicap. I still lost to a ballanced one on tournament arena even with 40 grand...can take out a hard AI easily but brutals are just too rawr. :P
DarkKnightSM
10-21-2009, 02:18 AM
Do have most of you guys have the 360 version. I gotta say i used to be a huge generals fan. I got so good i could go upagainst 7 brutals at once no cheats nothing. However I have a VERY hard time beating a brutal on tib wars. No matter what i do the AI just seems to be one step ahead of me. Their tactics change depending on what you do. So memorization of how the AI moves is almost impossible. You have to be fast and know the map VERY well. Not only while building your own base. But attacking your enemy in a small rush. Causing as much hell for them. Its hard to manage all this on the 360 version. I used to have it but i quit and got the pc one. I managed to beat a brutal on the first 4 maps. By destoying the bridges to elimate as many possible ways of getting to your base.
Frost Phantom
11-01-2009, 03:47 AM
nope, got it on pc
strategy games are not for console!
heres a tip for beating brutals 1v1 real easily....
rush them in the first 2 minutes, they will only have a barracks, ref, pp, and a war factory on the way. its a piece of cake.
just have 1 barracks puming out missile troops (or disintergrators) and at the same time keep building the anti infantry tower then selling it to get yourself some riflemen/militia/buzzers, do this for a minute, then send out whatever you got. on small - medium maps, this is usually more than enough to overwhelm the brutal ai provided you micro the attack. as you wait for your units to get to the enemy base, build a warfactory and start pumping out predators/scorps/seekers. this way, even if your first infantry rush fails, it will slow them down heaps so that you can follow it up with a tank rush and they are dead.
ps i kind it easiest to park the riflemen/militia/buzzers at their barracks, then take out the war factory followed by killing the harvester.
it should all be over within 5 minutes =]
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