View Full Version : RA3 Trailer
wthigon
05-17-2008, 08:10 PM
Red Alert 3 (http://www.youtube.com/watch?v=KaCjkAA3L1I)
Trevorrex
05-18-2008, 03:42 AM
Oh my......must possess.....damn october.....need time machine....:gnarly:
Daishi
05-18-2008, 12:48 PM
This game will be a blast. Though I wonder how much has been fundamentally changed since YR when I see all the cliffhopping tactics...
Not that it's a bad thing. It'll only add to gameplay depth. :D
soadfan1
05-19-2008, 03:15 AM
The flashy explosions and graphics look nice.
The unit design, sounds, and everything else do not.
My soul still hurts from the parachuting bears.
Im beginning to regret them including attack dogs in ra1 now, or this may never have happened.
-Rob
starscream007
05-19-2008, 08:02 AM
I heard Zofia's voice when they said "Unit Lost" I wonder if she will be back.
Trevorrex
05-19-2008, 05:44 PM
The flashy explosions and graphics look nice.
The unit design, sounds, and everything else do not.
My soul still hurts from the parachuting bears.
Im beginning to regret them including attack dogs in ra1 now, or this may never have happened.
-Rob
The sounds appeared lifted from RA2, mostly the unit death sounds. I suspect thats merely for the trailer.
Derek
05-19-2008, 06:47 PM
The sounds appeared lifted from RA2, mostly the unit death sounds. I suspect thats merely for the trailer.
They were definately straight from RA2, whether they will stay or not, I don't know. CNC3 and KW used a death sound from the original CNC, only as a cameo, but still. I don't really care though, I'm only interested in gameplay here. I'm tired of mediocre RTS games, I just want Generals Zero Hour Starcraft a good RTS.
Desolator12
05-19-2008, 09:08 PM
I swear I remember ocean defenses from a RA2 Mod...
Avapodnaught
05-19-2008, 10:37 PM
perhaps your thinking of mental omega or one of the supported ones on the RADDEN, because I know of one too
Tis an awesome trailer, so many things you can pick out of it like slower times for a building to complete, or those Sickles trampling infantry twice
TTFTCUTS
05-20-2008, 03:53 AM
Eagle Red had sea defences.
The water is looking really good this time - I suppose they have put a lot of emphasis upon it this time rather than just land... I hope land combat doesn't suffer too much though.
MaXiMuZZZ
05-20-2008, 04:23 AM
So much cliffhopping. Not sure that's a good thing either. :| I hope they include the allied Cruiser and Soviet Missile Sub - Counterstrike or Aftermath iirc?
soadfan1
05-20-2008, 04:57 AM
I'm afriad Derek you are looking at what will most likely be another mediocre RTS, after all it has all the hallmarks of one.
- A sequel to a popular canon. Meaning people will buy it no matter how it turns out = less pressure to innovate or try hard.
- Them constantly stating how the ra series is just wacky, 'over the top', and basically ' a game to let the developers go stupid'. This indicates they will be using this as an excuse for lack of real depth. Adding a water base feature does not count is innovation or depth.
Someone already stated it but seriously it's true, a free MOD could do many of the things ra3 promises.
They had better not start on about how they're going to really make RTS a sport with ra3, and adding a load of 'primetime' shows attempting to sensationalize the series anymore. Seriously they turned c&c 3 into a joke with that kinda crap.
-Rob ( the long time c&c fan who has turned against it with the promise of ra3)
wkw427
05-20-2008, 07:07 AM
I agree, Rob. My fav cncgam is ra2, sadly. I liked generals, diffirent gameplay, but not my type.
After cnc3 and kw, respect is none
nyarlathotep
05-20-2008, 07:44 AM
Well, one thing is for sure, at the end, that was a tactical nuke exploding ;)
Lazzars
05-20-2008, 11:50 AM
that was a tactical nuke exploding ;)
looked more like an implosion weapon to me...
not a nuke at all though it did have the musroom cloud the units were all sucked into the middle of the explosion
Statalyzer
05-20-2008, 02:39 PM
- A sequel to a popular canon. Meaning people will buy it no matter how it turns out = less pressure to innovate or try hard.
- Them constantly stating how the ra series is just wacky, 'over the top', and basically ' a game to let the developers go stupid'. This indicates they will be using this as an excuse for lack of real depth. Adding a water base feature does not count is innovation or depth.
Also, a plotline that didn't require any new ideas, they just lifted the plot from RA and changed the names and countries around a bit.
Derek
05-20-2008, 03:16 PM
I'm afriad Derek you are looking at what will most likely be another mediocre RTS, after all it has all the hallmarks of one.
So what else is new?
soadfan1
05-20-2008, 06:16 PM
Nothing really from the c&c series of late anyway.
What saved c&c 3 was the storyline to some extent and Kane.
they JUST about managed to keep the storyline and atomosphere passable despite trying their best to make it into too much of a hollywood disaster movie.
Generals was really poor in terms of storyline and single player but was an extremely well balanced and defined multiplayer experience.
For years I was asking for them not to change c&c, but now I see that if you dont change something it evolves, and evolving can be just as bad as change, in fact worse.
So I would rather they took huge risks, similar to what they did with Generals, but bigger and then at least you could say whether or not c&c can survive outside its little box.
The worst thing for me is what they are doing. Milking titles for everything theyre worth, and not really changing anything, whilst adding in psuedo-innovation, and then to top it all off taking the **** out of a genre defining title with armoured parachuting flailing armed bears!
I mean look at Tiberium for example. How OBVIOUS was it that it would turn out to be like Battlefield, I mean that was predictability of the highest order.
Wouldnt be hard for them to add a c&c mode like Renegade, but no Renegade did poorly in sales but was something of a gold game online for true c&c fans.
But what would they take more notice of? Sales or fans, and yes I'm well aware that that's a dead horse subject.
Avapodnaught
05-20-2008, 07:05 PM
Soad, your attitude is nothing to be admired, you probably just looked at the trailer once and said to yourself something crude and based on false pretense
You should visit the websites that have the material you need which to argue against, you might not find it here because this place is rather quiet
You should visit a place bustling with the information which makes the trailer seem more appealing than just eye candy
If you did anything like this I'd be surprised
soadfan1
05-21-2008, 02:43 AM
Soad, your attitude is nothing to be admired, you probably just looked at the trailer once and said to yourself something crude and based on false pretense
You should visit the websites that have the material you need which to argue against, you might not find it here because this place is rather quiet
You should visit a place bustling with the information which makes the trailer seem more appealing than just eye candy
If you did anything like this I'd be surprised
If you read my main post which has about 10 pages on it u'll see I have gathered all the relevant information, that I feel I need. To be honest if were talking JUST about ra3 then the problem for me is how stupid they are making the canon look.
Ra1 was gritty, intelligent and tough, with some slight elements of fantasy and time travel involved, but it never strayed into anything too cartoony or ridiculous. Ra2 and especially YR took the concept too far, everything was cartoony and silly and fantasy.I felt the stupidity of the story, and the overall feel damaged the ra series. even if the actual gameplay mechanics for ra2 were not too bad. It was also the first c&c to be like this, so you could accept it to some degree.
Ra3 has displayed enough content already to show that it is going to be no different, if not worse.
The dev team has also stated this many times.
Sure not everyone will agree with me on this, but I already know some do, I'm just not a mug whos gonna be wowed by some half arsed features and pretty graphics and the fact theres a bigger number at the end of the title.
My other gripe comes from the way they are trying to sensationize the game with features like Battlecast P.T, but thats another topic.
I dont see whats wrong with my attitude, I think I present my posts relatively well, if I didnt my previous post would not have made it to 10 pages. I'm not trying to be admired, I'm trying to be heard.
-Rob
Derek
05-21-2008, 03:11 PM
Generals was really poor in terms of storyline and single player but was an extremely well balanced and defined multiplayer experience.
For years I was asking for them not to change c&c, but now I see that if you dont change something it evolves, and evolving can be just as bad as change, in fact worse.
Give this man a medal, someone finally gets it.
VaultDweller
05-21-2008, 09:46 PM
How can you not like the idea of bear-a-chutes!?!?
But honestly, I loved the whackiness of RA2, YR a little over the top but worked for the B grade movie it is.
ukonn
05-22-2008, 01:11 AM
Ra1 was gritty, intelligent and tough, with some slight elements of fantasy and time travel involved, but it never strayed into anything too cartoony or ridiculous. Ra2 and especially YR took the concept too far, everything was cartoony and silly and fantasy.I felt the stupidity of the story, and the overall feel damaged the ra series. even if the actual gameplay mechanics for ra2 were not too bad. It was also the first c&c to be like this, so you could accept it to some degree.
What I loved about RA1 was the feeling of playing in an epic battle for Europe through a serious tone. I'm not sure what caused the developers decide to go 'funny' for RA2. RA2 had great game play but it pretty much ruined the essence of RA, sure RA2 was bred from the same storyline but it was an entirely new creature. It's like if someone decided to make Braveheart II and make it comedy. I wish they would ditch the whole 'wacky-comedy' concept and take the storyline and the game back to its real roots.
Rowmen
05-22-2008, 01:47 AM
Looks good enough to try it
soadfan1
05-22-2008, 03:02 AM
How can you not like the idea of bear-a-chutes!?!?
But honestly, I loved the whackiness of RA2, YR a little over the top but worked for the B grade movie it is.
Because that is the kind of thing I expect in a mod that you can mess around with for free, not a game you pay £34.99 for. Fair enough if you like that kind of thing, but I would hazard a bet that most people who remember c&c for what it was find this kind of thing insulting. There are mediums you can achieve without going ridiculous, and right now ra3 is looking ridiculous.
YR was a joke, in fact I hardly ever played it what with its meat grinders and floating disks and god knows what other crap they had in there that could be done in the c&c 'retarded' mod that is always being updated.
-Rob
Statalyzer
05-22-2008, 10:22 AM
But honestly, I loved the whackiness of RA2, YR a little over the top but worked for the B grade movie it is.
RA and RA2 had good gameplay and were both pretty well balanced, although Allies had a naval advantage in both games (except RA+Aftermath). RA had a much better storyline. RA2's comedy might have worked if A)it had actually been funny, and B)they hadn't made nearly every single thing be wacky, so much so that you hardly even felt like you were a commander in a war like you did in RA.
RA2 was "a little over the top but worked".
YR was "way over to the top, ruined what was left of the Red Alert series plot, and the developers didn't even try to balance it"
Avapodnaught
05-22-2008, 06:48 PM
Because that is the kind of thing I expect in a mod that you can mess around with for free, not a game you pay £34.99 for
YR was a joke, in fact I hardly ever played it what with its meat grinders and floating disks and god knows what other crap they had in there that could be done in the c&c 'retarded' mod that is always being updated.
-Rob
Will you be buying the game? Or will you just toggle around the idea of Bears... a rather friendly in game contact unit (like dogs, terror drones, not close range firing units) which I happen to like the idea of
It would probably add strategy on how you would fight, like consider using it to take the fire off yoru longer range infantry so it won't get close enough to do damage, or they pick off your longer range infantry so it can do some damage
The fact that they are shot out of a cannon into the air is really awesome... unless the enemy built anti air, all strategic and pretty thought out in different ways
What do you have against meat grinders?
Gaucho8788
05-23-2008, 12:42 AM
Parachuting bears, are you serious? :wtf:
Zardac the Great
05-23-2008, 01:13 AM
Uh... yeah. That's been confirmed since...like the beginning.
Stick the bears in a Bullfrog, and the only way to get them out is to launch them out.
Gaucho8788
05-23-2008, 02:04 AM
Well, I really haven't kept myself up to date on everything.
Zardac the Great
05-23-2008, 09:37 PM
Sorry.
I just had to jump at the chance.
But... yeah. Any infantry unit that enters a Soviet Bullfrog transport can only exit the vehicle by being shot out and parachuting to the ground.
In a way, it's ingenious. We would have never expected such a thing, so we may forget to defend against it. Who would expect paratroopers when no planes are in the air?
Gaucho8788
05-24-2008, 12:43 AM
Sorry.
I just had to jump at the chance.
Don't worry about it. Anyways, yeah it is pretty ingenious. Good way to wall jump.
soadfan1
05-24-2008, 03:41 AM
Will you be buying the game? Or will you just toggle around the idea of Bears... a rather friendly in game contact unit (like dogs, terror drones, not close range firing units) which I happen to like the idea of
It would probably add strategy on how you would fight, like consider using it to take the fire off yoru longer range infantry so it won't get close enough to do damage, or they pick off your longer range infantry so it can do some damage
The fact that they are shot out of a cannon into the air is really awesome... unless the enemy built anti air, all strategic and pretty thought out in different ways
What do you have against meat grinders?
I'm not saying the 'parachuting bears' and other silly units wouldn't have strategic value. Im simply saying I cant play a sequel to what I believe iwas the finest RTS game of all time, when it's a game that has Parachuting bears, jumping spiders, and whole host of other stupid units that are the kind of thing that are put into c&c mods.
Meat grinders were one of about 40 silly units or structures in ra2/YR that in hindsight I realised ruined the canon.
People might say it's all about fun, stop lookin for a serious game, let yourself go and enjoy it.
If this game was called 'c&c ultra warz' or something, then yes I could enjoy it more, but as it is it's got the name 'Red Alert' tagged on it and that comes with a legacy.
Of course you talk now about the strategy that might be involved with these parachitjng bears and the bullfrog unit and whatever else there is.
Come on lets face it, they say this EVERY time and it always ends up being a mass of tanks no matter what other strategies exist, and no matter how much they say it wont be. But thats not even the reason I wouldnt buy it since ra1 was a mass of tanks game and I loved it to bits.
-Rob
Commander Dave
06-23-2008, 08:01 AM
i would really like to have the game now, but then it wouldn't be ready oh well guess i have to wait till october:tantrum: Commander Dave*
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