View Full Version : Cant wait to capture the soviet war factory
Commander Dave
06-03-2008, 09:29 PM
I surely hope that most structures in red alert 3 will be capturable.
Because i want to get some sickles of my own and also some
bullfrogs ,that would just be most excellent !
thetechieotaku
06-03-2008, 11:43 PM
I surely hope that most structures in red alert 3 will be capturable. :wave: Because i want to get some sickles of my own and also some bullfrogs ,that would just be most excellent !:color3: I cant wait to get the game im glad i bought kane's wrath so i can do the test beta, and also i want to thank my fellow threaders for setting me straight about my posting. The walkthrough demo was real cool, im upgrading my computer soon im going SLI 2 video cards my system is gonna rock ! well nuff said for today :lol: Commander Dave
Start using the empire and capture that Soviet CY, enable CY repacking and repack it to your base. That's old school :lol:.
Gaucho8788
06-04-2008, 12:22 AM
I surely hope that most structures in red alert 3 will be capturable.
I haven't found a CNC game where there are buildable structures that aren't capturable. I don't think it's something you have to worry about.
Zardac the Great
06-06-2008, 12:39 AM
"Allied Apocalypse reporting."
:p
Gaucho8788
06-06-2008, 04:30 PM
"Allied Apocalypse reporting."
:p
:rockbrow:
apple23
06-12-2008, 02:14 PM
wouldn't it be interesting if the voice of the unit changed depending on what side owned it? so if you were sovs it would just say "apocalypse" if you were allies it would say something like allied apocalypse, etc.
thetechieotaku
07-04-2008, 08:08 AM
I would rather like to hear "Soviet Mirage Tank reporting" or "Empire Mirage tank reporting". :color1: :D Nonetheless, I would prefer starting as a Soviet or Empire side to capture that Allied CY. That way, I could train spies as well!! :evil:
Gaucho8788
07-05-2008, 12:11 AM
Or you could be the Allies and swipe whatever you needed from the enemy.
thetechieotaku
07-07-2008, 05:58 AM
Or you could be the Allies and swipe whatever you needed from the enemy.
To be frank, I'm not good at Allied strategy. I am only quite good when handling Yuri or Soviet.
apple23
07-07-2008, 04:00 PM
well thank god yuri won't be appearing in RA3, and who knows, the allied strategy may be different now, but I hope it's not too radical a change.
Quadhelix
07-08-2008, 07:59 PM
I surely hope that most structures in red alert 3 will be capturable. :wave: Because i want to get some sickles of my own and also some bullfrogs ,that would just be most excellent You could just play as Soviet, you know.
wouldn't it be interesting if the voice of the unit changed depending on what side owned it? so if you were sovs it would just say "apocalypse" if you were allies it would say something like allied apocalypse, etc. If EA included that, I would take back all (alright, most (okay, some(truthfully, none))) of the negative things that I've said about EA.
apple23
07-08-2008, 08:41 PM
something gives me the feeling he meant having sickles and bullfrogs with IVFs and cyrocopters...
or along with psionic schoolgirls :p
Quadhelix
07-08-2008, 08:54 PM
something gives me the feeling he meant having sickles and bullfrogs with IVFs and cyrocopters...
or along with psionic schoolgirls :p
I may be smart (debatable), but I'm not psychic.
apple23
07-08-2008, 09:14 PM
exactly, I am. I win.
:p
(P.S.: I got psionic schoolgirls on my side!:lol:)
thetechieotaku
07-13-2008, 07:34 AM
well thank god yuri won't be appearing in RA3, and who knows, the allied strategy may be different now, but I hope it's not too radical a change.
The only thing that renders my RA2 Allied strategy poor is the small capacity of the Chrono Miner. I hope that the Prospector could carry 2000 worth of Ore. :D Íf that's so, I may get a positive strategy playing as the allies. :)
apple23
07-14-2008, 12:38 AM
considering how quickly a prospector can get a full load of ore, that would be insane for one dump of ore. Each harvester is probably going to be alike in thier load capacities, seeing as each faction is alike in thier resource gathering. The only thing that sets each faction's ore collector apart is, of course, thier secondary ability.
Quadhelix
07-14-2008, 05:33 AM
The only thing that renders my RA2 Allied strategy poor is the small capacity of the Chrono Miner. You do realize that the Chrono Miner's collection rate is the same as a War Miner's, right? After all, even though the Chrono Miner hold half as much ore, it teleports back to the refinery, doubling collection speed.
Derek
07-14-2008, 09:15 AM
You do realize that the Chrono Miner's collection rate is the same as a War Miner's, right? After all, even though the Chrono Miner hold half as much ore, it teleports back to the refinery, doubling collection speed.
No. Collection time: Ref to field, gather in field, field to ref. It cuts out only the last of these. For a long trip its nearly half the time, but for very close fields (which is what you want anyways) it saves you almost no time at all. Thats why everyone knows that the War Miner was greater than the Chrono Miner.
ein1017
07-14-2008, 11:03 AM
plus it has a gun, I mean who can argue against a gun? :p
(My brother won an online game with only 1 fully promoted war miner)
Quadhelix
07-14-2008, 04:50 PM
No. Collection time: Ref to field, gather in field, field to ref. It cuts out only the last of these. For a long trip its nearly half the time, but for very close fields (which is what you want anyways) it saves you almost no time at all. Thats why everyone knows that the War Miner was greater than the Chrono Miner. I have to double check this, but would not halving the payload also halve the gathering time?
Example
War Miner: Drive to field-Gather $500-Gather $500-Drive from field-Drive to field-Gather $500-Gather $500-Drive from field
Chrono Miner: Drive to field-Gather $500-Drive to field-Gather $500-Drive to field-Gather $500-Drive to field-Gather $500
In other words, by the time the War Miner is half full, the Chrono Miner has already Chronoshifted back to the Refinery. Then, by the time the War Miner has returned to the refinery, the Chrono Miner has already returned to the field and gathered its second load.
Like I said, I need to double check this.
Derek
07-14-2008, 05:03 PM
Actually thats a good point. It still wouldn't be half, because you have to move from patch to patch, but it would reduce it.
Quadhelix
07-14-2008, 09:58 PM
considering how quickly a prospector can get a full load of ore, that would be insane for one dump of ore. It just occurred to me that collection speed, like construction speed and (presumably) damage, might have been drastically increased for the purpose of demonstration in the videos released by EA.
Annihlator :D
07-14-2008, 10:16 PM
Yeah, the collection speed did look incredibly fast. And while it looks on par with what you might want for the speed of C&C3 games. RA2 is supposed to take around 20 minutes to C&C3's 10 or less.
Derek
07-14-2008, 10:22 PM
It looked to be about the speed of the Chinese trucks in Generals, maybe a little fast. Keep in mind that you can only have one on a node, so you won't have half a dozen harvesting at once. What really matters though is income/second, which requires knowledge both of how long it takes to collect and how much it collects at one time.
Quadhelix
07-14-2008, 10:34 PM
What really matters though is income/second, which requires knowledge both of how long it takes to collect and how much it collects at one time. There is, also, the element of distance from the Ore Node: longer loading with larger payloads is more advantageous with distant nodes, while smaller payloads with faster loading time is better for nearby nodes.
DaRkAlEx
07-14-2008, 11:03 PM
My guess is it had been sped up for the purposes of the video. He does state early on that build times were increased for demo purposes, perhaps collection speeds were increased as well. But as Derek did point out, one truck per node is not a lot, so even at that speed the income should be pretty moderate.
thetechieotaku
07-18-2008, 04:50 AM
I remember that I get to play as the Allies (as good as I can get on Soviet) on mods such as CannisRules. Just because the Miner creation and cost is cheaper. :D
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