PDA

View Full Version : Pretty good ZOCOM strat


Cylon Crusader
08-12-2008, 10:11 PM
Me and a friend of mine usually play 2v2 online through Xbox Live. This is a common strat we usually use, but i have reason to believe that it will work much, much better on the PC, due to the ease of micromanagement.

I play as ZOCOM, and my friend usually plays as any GDI.While my friend pursues his own strat, this is what I do:

The ones in RED are buildings built through the crane.
The ones in ORANGEare vehicles built by WF.
The ones in GREEN are infantry built by barracks.
The ones in YELLOW are aircraft built by the airfield.

Crane power plant w/extra energy

Refinery power plant w/extra energy

WF command center 8 preds,7 APCs,4 Shatterers
2 Slingshots,1 Harvester

Tech Center power plant w/extra energy5 rocket squads,2 zoneraiders
barracks

The tech center researches the extra damage for AA units like the slingshot.

Airfield Space Command Uplink 4 Orcas

At this point in time, if you are running low on resources, capture nearby tib spikes and expand to nearest tib field and build 1-3 refineries.Fill up the APCs with your 5 rocket squads and 2 zone raider squads. Start using the Orcas to bombard the enemy lightly and try to take out targets of opportunity, mainly his refineries and harvesters.Research ceramic armour for your aircraft at your airfield.

Group all your units (APCs, Shatterers, Predators and Slingshots) into separate groups.

Shatterers, APCs and Predators in one group and Slingshots in another.

Send in your attck force while carefully handling them, keep the slingshots around the back and select their group if the enemy begins to bring in their airforce.Use your 4 orcas and send them in as well, it doesn't matter if they die, since you will be upgrading to firehawks anyway.

Now this is the tricky part for XB360 gamers, its kind of hard to construct your base and manage an assault at the same time. This is what I do while the attack is going on.

Airfield Reclamation Facility 8 Firehawks provided if the
original 4 orcas have been
destroyed.

MARV, 2 engineers and 2
rocket squads.

Your 8 firehawks are yours for the doing, use them to defend your base or start bombing key enemy supply lines with them.

If your attack force is still alive and/or if you need more resources, send your MARV with the engies and rocket squads garrisoned in it to harvest tiberium and to reinforce your main attack force.

On the other hand if you have lots of credits, make an attack force same as above and add a couple of mammoth tanks and an APC with a commando along with your MARV.

This strat is good for destroying small to medium sized bases and crippling large bases. It can be best used against poorly defended and medium defended bases, its also quite good for taking down incoming attack forces that are small to medium sized, although you will need to mix and match aginst different assaulting enemy forces.

Hope this helped you guys.:)

Khuda-Hafiz:wave:
Adios:wave:
Good-bye:wave:
Arrivederci:wave:
Dosvidanya:wave:

And remember, dont worry, be happy.:)

Just not that much = :hyper:

GDI EVA SCTCU
08-13-2008, 05:42 PM
WTF how do you get the money to build that, your B.O lists only one refinery, and only 1 harvester until later on after you have supposedly fully teched up and have a medium size force, then you say to expand <if> you are runnig low on resources. do you you play on 10K because if you do there is no way that strat would work on 10K no way at all.

and to note i play the 360 version

Cylon Crusader
08-13-2008, 09:06 PM
I play usually with 30k or 40k, but I have also used this on 10k and 20k variants, but with more of an emphasis on economy of course, for example, I skipped building the tech center and airfields as well as the uplink center until I had moade atleast 2 extra harvies and atleast 2 refineries in a nearby tib field.

I apologize for not stating that I play this in 30k and 40k, but this can also be played on 10k and 20k with some minor changes.

P.S: Could you add me if possible, gamertag: Cylon Crusader

truefeel
08-17-2008, 01:56 PM
It will be very difficult to get that done relative fast with 10k, especially now that refineries and miners are much more expensive (too expensive IMO, I don't think it's the meaning that you have to wait with building anything at one point b/c you had to spend 3k on a refinery and 2k on a miner so early in the game).

GLQ_Seph
08-18-2008, 03:51 AM
So in other words you're giving a method for rushing. Hmmm, problem with following this tactic is... If the other team are like me and the first thing they do is build probably what you would call a medium/strong defence... along with expanding (first 2 things i do) as well as making a few rocket men for anti air.

I like long slow battles =]

truefeel
08-18-2008, 05:11 AM
lol, no. rushing is something you don't know the meaning off. This BO he gives is already very late game.

And setting up static base defences before your enemy attacks is waste of money. You do that when he attacks, but not before.

Cylon Crusader
08-18-2008, 05:19 PM
Keep in mind that the updates for PC are not applied for the XB360 and the build times have been decreased to make gameplay faster.

GLQ_Seph
08-19-2008, 09:44 AM
Fair enough, Well I don't beleive it's a waste of money, It means that if they try to attack they have wasted money on forces however you don't have to worry so much about it later

truefeel
08-19-2008, 04:21 PM
Problem is: forces can act as defence and offence. static defence, well, is only ment for defence only. Second: static defences can't defend your miners (you can't build in tiberium). Static defences are good for a defensive boost when you do need it, e.g. when your opponent attacks, you deploy sonic emitter just in front of him. However, if you are happily going to make your base completely surrounded with such defences, you lag the money for offensive capabilities which you need to claim other tiberium fields.

GLQ_Seph
08-20-2008, 05:16 AM
Problem is: forces can act as defence and offence. static defence, well, is only ment for defence only. Second: static defences can't defend your miners (you can't build in tiberium). Static defences are good for a defensive boost when you do need it, e.g. when your opponent attacks, you deploy sonic emitter just in front of him. However, if you are happily going to make your base completely surrounded with such defences, you lag the money for offensive capabilities which you need to claim other tiberium fields.


I used to play as GDI, but saw the light and now play as NOD =D

He plays as scrin, I find making a uber heavy defence after taking at least 75% of the tib places is the most effective way of winning, it boosts my economy fast with a MASSIVE defence... and I really do go sorta crazy on defence, that gives me plently of time to mess around with my commandos in his base.

I usually work with air strikes tbh.

*shrug* just how i play :)

truefeel
08-20-2008, 08:02 AM
If you control 75% of the tib fields, you should win, due to a large economic advantage. But you have to get that 75% in the first place and you need to have units for that.

Cylon Crusader
08-21-2008, 12:17 AM
Not to mention holding down those fields as well from attacks, and naturally the more you hold, the more harder it is to protect them.

truefeel
08-21-2008, 03:54 AM
true, but the more you have, the less money your opponent has. Of course, if you pack your units all together, you are very vulnerable for attacks.

Cylon Crusader
08-21-2008, 09:22 PM
Indeed.

GLQ_Seph
08-22-2008, 04:49 AM
If you control 75% of the tib fields, you should win, due to a large economic advantage. But you have to get that 75% in the first place and you need to have units for that.

That's why I flood them with defensive turrets.

Not to mention holding down those fields as well from attacks, and naturally the more you hold, the more harder it is to protect them.


Again their advantage. I also usually reinforce them by helies. I also build 2 barracks at every place i settle for quick rocket men (can get rid of some aircraft with minimal costs! =)

true, but the more you have, the less money your opponent has. Of course, if you pack your units all together, you are very vulnerable for attacks.


exactly :)

Indeed.

allydoo neighbourino!

truefeel
08-22-2008, 06:02 AM
That's why I flood them with defensive turrets.

Takes time to build them. If your opponent continually scouts, he will see it very soon. Maybe you have placed down 3 turrets by then, which is of course insufficient.

Again their advantage. I also usually reinforce them by helies. I also build 2 barracks at every place i settle for quick rocket men (can get rid of some aircraft with minimal costs! =)


Now we are getting somewhere. You just admitted to use mobile units instead of static defences.

Cylon Crusader
08-22-2008, 02:38 PM
There we go, thats great, using a static turret defensive force along with mobile units.

truefeel
08-22-2008, 02:48 PM
u use moneyhack ? how in earth can u build fancy bases, making static defences and units at the same time ?:p

Cylon Crusader
08-22-2008, 05:55 PM
Money hack? No, I'm saying if you have 75% of the tib fields under your control, you can build mobile units and turrets to defend them together, not just one or the other. Since you have more credits, you can make more buildings and units to protect your tiberium expansions.

truefeel
08-23-2008, 03:13 AM
But that's not the point. the point is you have to get them first.

Cylon Crusader
08-23-2008, 01:04 PM
Yeah, exactly, you can get the static and mobile defenses ONLY if you get those tib fields first.

truefeel
08-23-2008, 01:10 PM
And until then you have to choose between the 2, in which mobile defences would be better.

Cylon Crusader
08-23-2008, 06:48 PM
Exactly

GLQ_Seph
08-26-2008, 06:18 AM
Takes time to build them. If your opponent continually scouts, he will see it very soon. Maybe you have placed down 3 turrets by then, which is of course insufficient.



I usually build 6-7 bases so i can usually build 6-7 turrets at the same time :) No time at all :)

And Aye, Can't defend a base with turrets alone, but that's the majority!

truefeel
08-26-2008, 07:29 AM
If you spend your money on 7 bases, your opponent will have the tiberium fields long before you have.

GLQ_Seph
08-26-2008, 08:28 AM
If you spend your money on 7 bases, your opponent will have the tiberium fields long before you have.


Aye you're right, If I made 7 bases first...

My typical (non detailed plan)

grab tib fields (75% of em) get a barracks and simple turret at each of em

send out engineers with some militants to stop any other engineers taking spikes

start on a small force

start fortifying at once with 5 groups of rocket men at each base for a little support whilst this is going on

just generally keep fortifying with turrets, upgrades.... general building and after I am fully fortified work on a commando and an airforce.

THEN I start building other bases which allow me to build a 6-7 more barracks 4-5 more vehicle factories and ofc lots of power... the main objective of these bases is simply to expand which means enemy super weapons are not quite so distructive. Besides that it just gives me a massive advantage.

(I play NOD btw)

That's a decent tactic and I've never had problems with it.

No doubt there are better ones, but that's mine :)

But the 7 bases are built AFTER I have done everything else :)

truefeel
08-26-2008, 10:59 AM
Now you are contradicting yourself: first you said you would grab the tib fields and then inmediately you would deploy 7 defences at once, now you would do it gradually. It also does not make really sence: first you would grab 75% of the tib fields, then you would go for the spikes While going for spikes is the first action you do in the game.

This what I would do:

-make engies and basic infantry (and move them in attack mode) for spikes.

-when war factory is ready, make 3 bikes to hunt on miners, then 1 or 2 miners. then a few tanks.

-gradually increasing my economy, while making units and gradually teching up. I would move my mcv right after tech centre is up to the next field.

-Then I'm gonna harras the opponents miners with stealth tanks, if eco is good also with vertigo's. This will decrease the opponents money.

I'm not good at KW at all, but I think my strategy, which is really offensively, is going to work better then yours, b/c it takes less time then yours. I also doubt that you will have the money to build 7 bases, loads of base defences for protecting 75% of the tiberium fields and a good offensive force (you do need that to win the game). All the tib fields would be dry before you have that last thing. If you feel comfortable with your strat though, use it. Just saying that you wouldn't win alot of online matches with it.

GLQ_Seph
08-27-2008, 03:21 AM
Whilst wasting time with spikes that can be taken over with no problem at all i'd rather go for the rib fields and get a strategical advantage. My tactic has always worked well for me :)

I did say I wasn't giving the strongest tactic, just my own. I can make it work better than it sounds and it always works great for me :)

truefeel
08-27-2008, 08:58 AM
Whilst wasting time with spikes that can be taken over with no problem at all i'd rather go for the rib fields and get a strategical advantage. My tactic has always worked well for me :)

Getting spikes is never a waste of time. If you can grab em, it would instead give you more money to grab the tib fields.

GLQ_Seph
08-27-2008, 09:34 AM
Getting spikes is never a waste of time. If you can grab em, it would instead give you more money to grab the tib fields.

I didn't say that now did I?

Perhaps I did, I don't remember or see where though.

Ok. people build bases around tiberium fields but not so much around the spikes. I'm simply saying that Spikes can be very easily captured IMMEDIATELY after all of the scout base maker vehicle ma bobbers have been sent out! :D

They are priority one, priority two is build barracks + tib fields + turret at each field + engineers :)

then u send a hele or some militia or something weak to the tib points to stop enemy engineers.

truefeel
08-27-2008, 11:55 AM
Whilst wasting time with spikes that can be taken over with no problem at all i'd rather go for the rib fields and get a strategical advantage. My tactic has always worked well for me :)


obvious enough. the faster you have them (and the longer you obtain them), the more benefit you get from it.

Ok. people build bases around tiberium fields but not so much around the spikes. I'm simply saying that Spikes can be very easily captured IMMEDIATELY after all of the scout base maker vehicle ma bobbers have been sent out! :D



They don't build bases around tiberium spikes very simply b/c tiberium fields have more value, but any additional sources of income are very welcome; the sooner, the better. Especially b/c getting a good economy running is alot harder with 3k on a refinery and 2k for a harvester. People also capture the spikes so soon is for the bonus of 500 credits.

I don't rely understand what you wanna try to say with the underlined phrase though. Maybe it's just me, but I can't make anything of it.

GLQ_Seph
08-28-2008, 03:35 AM
obvious enough. the faster you have them (and the longer you obtain them), the more benefit you get from it.


I'm just saying the spikes can be taken 2 or 3 minutes into the game but the fields need priority :)

and tuchete, i did say that =p

I only pop on here once or twice a day whilst i'm at work and i dnt in the weekends so i 4get what I say =D

truefeel
08-28-2008, 05:02 AM
I'm just saying the spikes can be taken 2 or 3 minutes into the game but the fields need priority :)

The actual priority is knowing what your opponent does and reacting on it.
Taking spikes does not cost time, and makes it a bit easier to get more tib fields.

GLQ_Seph
08-28-2008, 05:27 AM
The actual priority is knowing what your opponent does and reacting on it.
Taking spikes does not cost time, and makes it a bit easier to get more tib fields.

I get em both more or less at the same time :)

Just the FIRST thing i concentrate on is building tib thingers =D Whilst they are building i capture spikes =)

I think we're both saying the same thing tbh. Just in different words =p

truefeel
08-28-2008, 05:52 AM
Not really, I don't wait 2-3 minutes to get spikes :). I get them as soon as I can :).

GLQ_Seph
08-28-2008, 09:12 AM
Not really, I don't wait 2-3 minutes to get spikes :). I get them as soon as I can :).

Then let's settle our differences and say spikes + fields are cool :cool:

Dealio? :D




lol this is funny :dunce:

truefeel
08-28-2008, 09:43 AM
Yes, sir!

GLQ_Seph
08-29-2008, 04:39 AM
Yes, sir!

Word up G :color4: