View Full Version : Tactics.
Vindicare
08-27-2008, 12:29 AM
Just curious to see what factions you guys like in the beta and what tactics you find to be most effective.
Personally I feel I am doing pretty well with the Soviets, but am doing outstanding with the Allies. I don't play Empire...just really not my style.
For the Soviets I find terror drones to be an amazing early game harass that few players in the beta seem to know how to counter. Plus about 4 Hammer tanks a Sickle and 5 Twinblades will mean game over for most.
The Allies...the Allies is are where I have found my home. Since I learned to effectively use their Guardians and manage my build order I have yet to loose with them. Mind you about a week ago I was getting stomped by Empire base rushes and Soviet terror/tank combos. I will list my Allied strategy here if you wish but I was hoping to write an FAQ on them if they stay pretty similar to wait they are at game launch.
What about you guys?
Morph
08-27-2008, 11:39 AM
I HATED the Empire at first, now I only play as them - I've mastered some good rushes with them, especially with a teammate who can help out in a 2v2.
Something that most people - myself included sometimes - forget when using TD's is that their alternate fire is amazing good. A lot of people don't bother building infantry right away, so you can camp their barracks with a bear. Then you just get one terror drone to secondary fire on a harvester, immobilizing it, and the other one goes in for the kill. Awesome tactic that happened against me twice last night, putting my economy in shambles - thankfully I had one extra refinery that he hadn't anticipated.
Other than that, I don't want to reveal my secrets quite yet. The most important thing to do though is scout and be sure you can always see your enemy.
Ivan_Moscavich
08-27-2008, 06:25 PM
I personaly am uing the soviets, have since Red Alert.
My strategy, is setting up an early defecence, something I cooked up to counter some early japanese rush tactics.
My assault forces on land are a balanced mix, and I ALWAYS have 8 MiGs and 8 Twinblades standing by, at least. 6 Apocs, 8 hammer tanks, 6 bull frogs, 6 sickles, 4 V4s, and a hand full of tesla troopers and terror drones tend to make any enemy crumble.
I am alright with the allies, but just don't like them.
The japanese, I hate them, just ****ing hate them. I don't like the style, I don't like the units, and I don't like the tactics. They are like Nod, it's either all unit spam, or absolute fineses, the latter I don't mind losing against, because more often than not it means i've been out smarted in that given tactic battle, and I learn for next time.
I've played as the japs three times now. I didn't even have to use any skill what so ever, 5 battleships and some rocket angels and a base fell.
I absolutely hate the battleships, they have a high rate of fire, THEY OUTRANGE dreadnoughts, which is bull****. Either their rate of fire needs to be reduced, or their range needs to be cut bit. They can effectively take out anything but air. They are the only tier three ship which can defend itself up close, and you have an incredibly hard time avoiding it's shots.
Congrats EA, you eliminated tank spam, and added Air and Sea spam into the mix.
A thing I'm a little confused on though, the Japanese can power up their sea units, the allies power up their air force. Why do the soviets not get a power up to their land force? No, not the crusher tread, I mean a unit buff.
Morph
08-27-2008, 06:43 PM
Sovs already dominate the ground for the most part, unless you're playing against somebody really good.
As for the Shogun, it's easily counterable if you get some AA in there. Get some MiGs or Tenug's or Apollo's for the Rocket Angels and then get aircraft for the rest - be mindful of any SeaWings they may have, also.
Also, don't let them tier up that high. I can tell you right now that if somebody playing you were to let you get a force that big, they either agreed to a no rush for X minutes (your own fault for letting them tech up, too) or they just plain suck. :p
apple23
08-27-2008, 07:08 PM
geez, you guys really lay on some massive assaults. I usually win the game before I can get my battle lab up.
My ending game assault is a very effective mix of about 5 sickles, 10 conscripts, 5-10 hammer tanks, and 5-10 tesla troopers.
Accompanied by stingrays harassing his naval and coming on land to finish the job.
Also, as a pointer, I rarely use aircraft.
The japanese, I hate them, just ****ing hate them. I don't like the style, I don't like the units, and I don't like the tactics. They are like Nod, it's either all unit spam, or absolute fineses, the latter I don't mind losing against, because more often than not it means i've been out smarted in that given tactic battle, and I learn for next time.
I've played as the japs three times now. I didn't even have to use any skill what so ever, 5 battleships and some rocket angels and a base fell.
5 shogun battleships is a MASSIVE assault by itself. If you got the time to sit back and wait for all those to finish, you must have had a really, really long game or your enemy sucked balls.
And yes, I agree that the shogun needs a nerf. It needs a minimum range and a range decrease, as well as possible a ROF decrease if the former dosen't do the trick.
Congrats EA, you eliminated tank spam, and added Air and Sea spam into the mix.
No, they didn't. Naval and air are no less spammable than tanks. This is primarily because of the economy, but air and sea were never spammable to begin with.
Aircraft are too fragile to be spammed, and most naval is limited to water, which is another reason why navy isn't spammed.
Vindicare
08-28-2008, 12:24 AM
Shogun def needs a nerf I fully agree. I can win with allies in the first 5 minutes easy, though I usually refrain from that for beta testing purposes...as for shoguns if your allies just have 4-6 cryocopters and 2 naval units and your safe.
Ivan_Moscavich
08-28-2008, 08:26 AM
Oh I completely agree that if the enemy gets battleships up, it's more than likely my fault. But you can lose control of the sea if the enemy gets dolpins or mini subs, both the allies an japanese have cheap, early game sea denial units. The soviets have to wait till tier two for a reliable sea unit.
However, i don't like to pester people, I like to see massive battles. I don't like to rush and win early, I like to finish the match in one super huge, crushing force.
I excell at teching up early, and getting those high tech units into the field.
I can have an apocalypse and dreadnough ready in less than five minutes.
Also, for all the pain in the ass rocket angels are, they have next to no armor, and are easily taken apart by flak when flown in large groups.
(quote)Aircraft are too fragile to be spammed, and most naval is limited to water, which is another reason why navy isn't spammed.(/quote)
Aircraft are cheap enough, you can produce alot of them, a whole hell of a lot. All the air and sea spamming I've seen are japanese players. Since they have no basic air limit. And they can cover their sea forces with an AA submersible. Not to mention battleships can fend up subs, at point blank range. Which I'm pretty god damned sure the battleships don't have negative 90 degree turret depression.
My point is, if you're not in the sea first, a japanese player will win. Their navy just seems like it is design to defeat the Soviet navy, since all of their sea units can attack subs, effectivly might I add.
Morph
08-28-2008, 10:37 AM
But you can lose control of the sea if the enemy gets dolpins or mini subs, both the allies an japanese have cheap, early game sea denial units. The soviets have to wait till tier two for a reliable sea unit.
I excell at teching up early
I guess I don't see what the problem is then - if you tech up so fast you should be able to get Akula's fast, too. For the record, I get Yari's faster than anybody I've ever played against, and one guy was able to fend me off using Akula's by teching up fast as the Soviets and he held me off (for most of the game)
As for being able to effectively attack subs, you've clearly never seen 1 Soviet Akula Sub vs 4 Yari's.
Ivan_Moscavich
08-28-2008, 02:31 PM
I guess I don't see what the problem is then - if you tech up so fast you should be able to get Akula's fast, too. For the record, I get Yari's faster than anybody I've ever played against, and one guy was able to fend me off using Akula's by teching up fast as the Soviets and he held me off (for most of the game)
As for being able to effectively attack subs, you've clearly never seen 1 Soviet Akula Sub vs 4 Yari's.
I meant I tech up on land early, I thought i had made that clear, but maybe I didn't.
If I forewent land forces, yes, I could more than likely gain early sea control.
But I establish a rather costly defence at the start of the match, which limits my expansion early on.
Even without that early defence, it would be damn near impossible to tech up and produce both land and sea units simontaniuously. Unless you remain un hampered. But I prepare defence early on, because i know 90% of people out their like to try some sort of rush or ealy massing of units.
My skills are mainly land focus, with air control and sea as mainly an afterthought unless the sea requires immediate attention, where I will then shift focus to the sea.
It probably won't be as big of a problem in the future as I get more acustomed to the sea battle side of things.
I'm still working on anti japanese naval strategyies. Seeing as they have the abillity to seemlessly expand over the sea, and can produce subs right off the bat, and twice as fast as i can get akulas produced.
i'll think of something.
and use an entire quote, or all of the sentence, don't just use one part of the sentence so you can try and twist it to mean what you want, I ****ing hate people like that, those who just take part of what someone says and completely take the words out of meaning and twist them to thier own means.
Morph
08-28-2008, 03:26 PM
For soviets, tech up on land = tech up on water. Just get a naval yard instead of a war factory, at least on Roundhouse Redux. The importance of water there is incredible - I don't even know how many times I've been infantry rushed, most of my base destroyed except for what's left in the water, and I can pull it back to steamroll them a few minutes later. Take the seas in that map and you take the game, period.
Also, for the record, defensive buildings are generally a waste of money - you should probably be spending that money on mobile units rather than immobile defenses.
and use an entire quote, or all of the sentence, don't just use one part of the sentence so you can try and twist it to mean what you want, I ****ing hate people like that, those who just take part of what someone says and completely take the words out of meaning and twist them to thier own means. Calm down man :p I was making a point that you say you tech up fast, but then say
I can have an apocalypse and dreadnough ready in less than five minutes.
I meant I tech up on land early, I thought i had made that clear, but maybe I didn't.
Don't start contradicting yourself now. :p
Besides, I'm just trying to make a point - if you tech up naval fast with Soviets, you can get the Empire out of the sea, and that is key to beating a lot of Empire players (not all though).
Ivan_Moscavich
08-29-2008, 09:34 AM
For soviets, tech up on land = tech up on water. Just get a naval yard instead of a war factory, at least on Roundhouse Redux. The importance of water there is incredible - I don't even know how many times I've been infantry rushed, most of my base destroyed except for what's left in the water, and I can pull it back to steamroll them a few minutes later. Take the seas in that map and you take the game, period.
Also, for the record, defensive buildings are generally a waste of money - you should probably be spending that money on mobile units rather than immobile defenses.
Calm down man :p I was making a point that you say you tech up fast, but then say
Don't start contradicting yourself now. :p
Besides, I'm just trying to make a point - if you tech up naval fast with Soviets, you can get the Empire out of the sea, and that is key to beating a lot of Empire players (not all though).
Okay, that's my fault then I should have said Apocalypse tanks, OR Dreadnoughts.
Yes, on Round House redux, if you don't control the sea, you've pretty much lost the match.
I have though, on several occasions, moved my base to the very center, out of range of all ships. And set up a near impreganble central island fortress, which made the game last over an hour. I used some bull frogs, MiGs, and flak troopers, and kept moving them around, as well as two heroic V4s and a heroic mammoth tank to prevent any attempts at landing.
When I'm in a crunch, my defensive skills go into overdrive, I've been praised on many occasions for my abillity to beat back assault forces with minimal losses, and just in general survive against overwhelming odds.
In the end I lose those times, because my cash flow is a trickle (I don't know how many times the enemy passes by my oil derricks, whether they don't see them, or plan to capture them later, and don't or just forget about them)
My skills excell in large land force battles, and base defence. I have to keep working on naval battles though, since they weren't much a part of 1 or 2.
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