View Full Version : Some Soviet Tactics against humans?
Miles
11-06-2008, 08:23 AM
ZOMG FIRST POST!!!!
No seriously. I'd like to know. I'm a Soviet player and I'd like to know what's the best way to rush an opponent? I rushed once with two sickles and it worked but I highly doubt it's ever work again against any decent player. What units are best and what BO would you recommend?
Also what are things to look out for when you are against Japan or Allies?
I don't know if anyone can already help me since the game is still fairly new but you never know.
Coldwar05
11-07-2008, 01:42 PM
umm :rolleyes: as i posted on ur other thread :D i am a naval man and i suck at ground combat in ra3 (on the beta)
only reason i would change it up a lil is the allies (for any reason) and japanese (only if he uses alot of air)
normal:
10 to 15 stingrays
10 to 20 akula subs
4 to 5 dreadnuts ships
VS allies:
15 to 30 stingrays
15 to 20 akula subs
5 to 6 dreadnut ships
bullfrogs of up to 10 to 2 times more than what the enemy has of air (if he uses any air and only if)
VS japanese:
Same as normal for stingrays, akula subs, and dreadnuts
BUT 3 times the amount of air because its naval >.> ur bound to see some sea wings and other air units
o yea i kinda did make flak troopers to be a back up if my bullfrogs because if it may died i place them on a near by island and of course i used the man cannon to get them around :P
tell me how u like these as an "naval attack force"
and for rushing XD i never used soviets for rushing i rushed bust bots to mess up my oppenents eco to help me out :P but w.e u can make to get to the enemey's base fast and back and make some damage is the right choice
ex: i saw this on a new video on the main C&C site
spam sickles and bullfrogs vs japs XD
allies i cant help u there
apple23
11-07-2008, 03:37 PM
those numbers are insanely huge. Honestly, an assault with that many ships is unnecessarily excessive and would take way too much time to make.
Anyways, my strategy for soviet mid-game assault is a hige mix of units:
5 hammer tanks
5 sickles
10 conscripts
10 flak troopers
5 tesla troopers
5 bullfrogs
Then flank him with 10 or so stingrays adn sandwich him with your land and naval forces (you might want to take bullfrogs with your stingrays)
That assault worked for me about 90% of the time. The other times I either didn't get to build the taskforce or it got hit by an OP special like the allied "time stop" weapon or got bimbarded with aircraft.
Coldwar05
11-08-2008, 09:41 AM
ah ah ah ah thats the fun part
plus i am a late game attacker....
i make alot of turrents to get my army up..... so XD i usually win with that army
plus i did say i didnt use soviets to rush >.>
and strange as this sounds.... for some gay reason i am unable to play maps with ppl who has played for a while my computer just doesnt let me in those rooms..... which leaves me to the room with no rush nubs -.- so i could get htis army in a fast 10 mins and a good base goign without a crane
Ivan_Moscavich
11-08-2008, 11:20 PM
I also posted in the other thread, try some unorthodox tactics, well, really my tactic was born out of the simple need to transport apocs and then though, hey, I can go ahead and airlift apocs into an enemy base, they'll be going for water on this map, so it could be an easy kill.
It's really a work's only once tactic against the same person.
Though it also depends on how fast you can do it, I myself seem to be renown for getting apocs cranked out starting 3 to 4 minutes in, often also getting twin blades and migs at the same time.
If you're not prepared, you're probably ****ed.
Something I've used on occasion out of desperate necessity, sort of a xhanatos gamble, I loaded Natasha and a few flak troopers into a twin blade, and went to the side of an enemy base (this is for taking out super weapons mind you) and managed to call in an air strike on super weapon just before Natasha died, it's really satisfying take out something with a tactic like that, but it's also a one time thing (though in one occasion I did manage to do it twice)
Oh I didn't even look at the first post, you want rushing tactics? That's really not what I do, I'm a fan of let's all build a big army and duke it out, last one standing wins.
Though I don't condone rushing, I can pretty easily fend it off anyways. I have two things going for me, I'm always aware of things going on, and thoroughout history have only had three spies sneak into my base, and this is without yuris and dog mind you.
I am also incredibly hard to defeat even when all is lost, I've made people wonder if I was an RTS god because of how I managed to survive in a 2 v2 match without my ally for over an hour after been having cut off from the sea, holed up in a tiny little spot and working with a single ore mine and two collectors.
When I'm backed into a corner my mind goes into defence overdrive, I have regularly beaten back assault forces designed to crush entire bases using minimal defending troops and defences, I don't even know how the hell I do it.
anyways, what you want to look out for with the japanese is all their god damned transforming spam mechas that can easily overwhelm you if you're not careful, and battleships, they can pound your ass three screens inland, and yuriko, the total bitch of commandos, i just hate her.
You want to keep the pressure on them, or just over whelm them entirely, one on one in land and air their units will die, and only their highest level sea units come out victorious. Also watch out for their two bull**** support powers, 20 suicide planes and 20 dropped bombs can cause a world of hurt. Even if you shoot down the bomb or aircraft they still do tremendous damage to you units and structures.
As for the allies? They can get aircraft going right after they get a powerplant up, and they can get an aircraft powerup support abillity right off the bat, so you want to be the look out for aircraft early on, and later on centuries can be a real pain without suffiecent AA.
Your best bet is just to have MiGs on standby, four will take down vinticator strikes effectivly, you'll need more for anti century bomber purposes.
In the land war soviets will win out one on ne about every other unit, because somehow the soviets don't reign supreme on all ground vehicals anymore, which i still think is total bull****, and why don't the soviets have a land vehical power up? japs get sea, allies get air powerup, well it doesn't matter, it seems like the soviets may be the most balanced.
Really tried and true soviet tactics still work against the allies, so try them, ajust them or tweak them however you may need to.
I found out a nigh unbeatable formation to use is 8 MiGs, 8 Twinblades, 8 apocalypse tanks, 8 Hammertanks, 8 sickles, 8 bullfrogs, and a variety of conscripts, flak troopers, and tesla troopers.
Cylon Crusader
11-17-2008, 06:26 AM
Keep in mind that I have the 360 version of the game, but the two versions aren't all that different, here's what I do.
I get a barracks right off the bat, and start training 10 conscripts and 7-8 flak troopers, and rush.
This will simply put the hurt on his base, fully destroy him, or cause him to quit the game, provided you play it right, go for his power plants first, then his MCV and then his barracks and refinery, thats the usual order I use and it hasn't failed me since.
Torent
03-20-2009, 09:50 PM
a good rush tactic is 4-5 bears
capture near by oil derrecks
then build spider drones and haras enemy harvesters if you can this kills there economy and gives you a big advantege in th beta i wn many battles useing that, also thouse units if they fail still give you cost savings if yu look at what there building then you prepare for that it alows you to save mone and not buy everything.
xXMETALSLUGXx66
06-30-2009, 03:37 PM
this could be a rush if u know what your doing. a good tactic is to build a moderate force and act like its your main attack, then use some V4s to destroy his AA turrets, then land 3 or 4 Apocalypse tanks in his base with twinblades:evil: u can see that it cause destruction on a big scale. best thing to do is to activate iron curtain. hell be begging for mercy:devil:
Derek
06-30-2009, 03:39 PM
You need to look up what a "rush" is. Here is a hint: It doesn't involve V4s, Apoc, or an Iron Curtain.
truefeel
06-30-2009, 03:42 PM
I've seen a couple of guys doing a shotgun guys rush, while moving their mcv with them. Is that a good tactic ?
Derek
06-30-2009, 05:45 PM
Thats a fast tech, not a rush. Which is not to say that it can't be effective.
Avapodnaught
07-01-2009, 12:48 AM
Yes, it is what the experts do as one of the main strategies for the faction, and it is quite powerful if used correctly most anywhere
If you watch the Game Replays King of the Hill replays one of the guys holding the seat of power moved his MCV a ton, and it won him a lots
Childstar
08-02-2009, 07:46 PM
man, this game can get so complicated!!! there are so many tactics but also so many ways those tactics can fail.
hurts my head lol
ltshadow
08-28-2009, 10:01 PM
what is all this nonesense? none of that is rushing, now heres a good RUSH attack guaranteed 95% succses rate tried and tested
step 1 build a power plant, 1 refinery, 1 war factory (make the war factory rally point in the middle of enemy base)
step 2 build 5 - 8 terror drones (any more than 5 are spares just in case)
step 3 use terror drones stasis ray on enemy ore collectors and leave one out side barracks (if they have one) and the rest within stasis range of front of war factory but not too close because they can still attack
step 4 enemy runs out of money then quits (hey i didnt say it was honourable) or you just build a huge base while they do nothing all match
step 5 you win
EDIT
oh yeah i forgot to mention, watch out for turrets, if they build them just move your drones to the other side of buildings so they cant target them, just remember the more stuff they build to stop it, the faster they run out of cash, also if you have a few spare drones when youve completed the initial setup latch the SPARES onto the harvesters so they have to sell stuff to continue
oh and this works great on rising sun because im sure you know how the have to build gun turrets? you just stasis ray them when they come out of construction yard mwahahahaha (im so evil)
Ive even had players pack up there construction yard! and why you ask? so they can run over my drones! Now how much of a bad idea is that??
apple23
09-07-2009, 08:56 PM
That rush is not foolproof at all; you only make 1 or 2 terrordrones for scouting purposes only. If you go against a player with any experience at all they will tell you that walling in your refineries will WTFpwn that rush, hands down. Then they make a few sickles, wipe up your 8 terror drones, and then kill your miners (jump over the walls if you made any) and it's GG for you.
ltshadow
09-23-2009, 12:57 PM
That rush is not foolproof at all; you only make 1 or 2 terrordrones for scouting purposes only. If you go against a player with any experience at all they will tell you that walling in your refineries will WTFpwn that rush, hands down. Then they make a few sickles, wipe up your 8 terror drones, and then kill your miners (jump over the walls if you made any) and it's GG for you.
Well why dont you get down from your pedestal and let me whisper something in your ear, so you own 8/10, two can be bothered to build walls and you lose your t drones (if your stupid enought not to make them use stasis on sickles since you have 5 plus and creating 5 sickles off the mark as we all know puts you at $0 giving you time to build 1 or 2 hammer tanks and a sr cause thats all youll need to WTFpwn your sorry ass, and while your keeping your chin up and chest out trying not to let that teeny tiny piece of dignity you have left while i WTFpwn you, goodnight
ltshadow
09-23-2009, 01:08 PM
another good one is to make 10 flak troopers and magnetic mine there base or does mr id rather tell you how youll be getting WTFpwnd wanna debate this one too cos im pretty sure theres alot of ways EVERY SINGLE RUSH tactic can be stopped, another rush is to build two ore refinerys a super reactor and then move your mcv near there base and build a couple of tesla coils there (although alot of ppl whine about it bieng a bug that you can build off you mcv?!? although they dont whine that you can build off of a captured structure though)
Derek
09-23-2009, 03:19 PM
Well why dont you get down from your pedestal and let me whisper something in your ear, so you own 8/10, two can be bothered to build walls and you lose your t drones (if your stupid enought not to make them use stasis on sickles since you have 5 plus and creating 5 sickles off the mark as we all know puts you at $0 giving you time to build 1 or 2 hammer tanks and a sr cause thats all youll need to WTFpwn your sorry ass, and while your keeping your chin up and chest out trying not to let that teeny tiny piece of dignity you have left while i WTFpwn you, goodnight
Actually hes right. Building that many TDrones is just plain dumb.
another good one is to make 10 flak troopers and magnetic mine there base or does mr id rather tell you how youll be getting WTFpwnd wanna debate this one too cos im pretty sure theres alot of ways EVERY SINGLE RUSH tactic can be stopped, another rush is to build two ore refinerys a super reactor and then move your mcv near there base and build a couple of tesla coils there (although alot of ppl whine about it bieng a bug that you can build off you mcv?!? although they dont whine that you can build off of a captured structure though)
Depends. How are you going to get them to his base?
apple23
10-04-2009, 02:23 PM
Well why dont you get down from your pedestal and let me whisper something in your ear, so you own 8/10, two can be bothered to build walls and you lose your t drones (if your stupid enought not to make them use stasis on sickles since you have 5 plus and creating 5 sickles off the mark as we all know puts you at $0 giving you time to build 1 or 2 hammer tanks and a sr cause thats all youll need to WTFpwn your sorry ass, and while your keeping your chin up and chest out trying not to let that teeny tiny piece of dignity you have left while i WTFpwn you, goodnight
Wow, you need to calm the **** down... How about you take my word at face value?
Also, you spend... 600 x 8 = 4800$ on terror drones. I spend 3 x 900 = 2700$ on sickles and and about 200$ on walls, plus maybe an extra 800 on a sentry gun to be sure (adds up to a total of about 3700$). Then I am the one that has cash to spare to make a SR and hammer tanks, AND I have 3 sickles to attack you with. If you use stasis ray on my sickles, well, whatever; I can wait it out (since you will do no damage to me with the drones) and get an airfield and make 1 Twinblade (1200$) and wipe clean every TD you have. Then I have full reign to expand, make sickles, hammers, and TBs to beat you.
another good one is to make 10 flak troopers and magnetic mine there base or does mr id rather tell you how youll be getting WTFpwnd wanna debate this one too cos im pretty sure theres alot of ways EVERY SINGLE RUSH tactic can be stopped, another rush is to build two ore refinerys a super reactor and then move your mcv near there base and build a couple of tesla coils there (although alot of ppl whine about it bieng a bug that you can build off you mcv?!? although they dont whine that you can build off of a captured structure though)
2 bears, GG for those flak troopers. if you wanna transport them by twinblades 2 MiGs and 2 bears and its gg again. I spend way, way, way less money and I dont have to do the math for that one. MCV rush can be easily stopped with 2 terror drones. and/or tesla coils of your own.
Frost Phantom
01-09-2010, 03:43 AM
lol apoc + iron curtain rush!!
i hate to see that guy's definition of turtling!
apple23
01-10-2010, 07:33 PM
i'd like to see your definition of dead threads...
Frost Phantom
01-10-2010, 10:24 PM
i clicked on the thread thinking it was another.
that post made me lol =]
necro posting ftw :P
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