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Bouncing Ball
11-10-2008, 06:00 AM
The thread for posting small strategies/tricks that everybody knows except for that one guy. Let's help that one guy out by making every post contain at least one tip or trick..


-As empire, you have a special power to let ballons fall out of the sky. Once they are falling you can still control them. If they get hit out of the sky though, they fall down at the spot.

Coldwar05
11-12-2008, 01:34 PM
yes but there is a counter for this

if ur are the empire and have a commando

she can push them away and the bombs are useless when u place them near it.

i used those to attack my enemies base but as soon as i did that a commando came out and i learned this.... idk if this has changed i am a beta player and still dont have the game

Miles
11-12-2008, 04:50 PM
Or another counter, if you're Soviet, use the Iron Curtain on the targetted units/buildings or simply move the units away.

-Did you know that if you want to use the Akula's special ability but you find it hard to make them rotate correctly so that the two super-torpedo's hit their target, you can first order your Akula's to simply fire at the target which will automatically make the rotate towards it correctly and once they're positioned, fire the super torpedo. Very effective if you want to quickly surface, destroy, dive.

Coldwar05
11-14-2008, 01:34 PM
hmm true true but that depends what that targets is

if its a doliphin then its useless XD they can just jump over it

Miles
11-14-2008, 05:11 PM
hmm true true but that depends what that targets is

if its a doliphin then its useless XD they can just jump over itI barely ever use the Akula's special ability against fast moving targets. I found it useful for eliminating Yari Subs doing their "I suck too hard to destroy an Akula so I suicidebomb" trick and charging at you and for slow ships like Shoguns, Dreadnoughts and Aircraft Carriers. For the rest I mainly use to to surface, shoot and dive before your opponent has the chance to come and attack your subs.

ChopBam
11-17-2008, 11:05 AM
If I'm Allies (rarely these days), and an enemy puts a time bomb in my base, I'll use my Chronosphere to put it back into his base. I can also use Cryocopters to freeze it, then I can kill it with something else without worrying about it exploding.

Bouncing Ball
11-17-2008, 11:12 AM
If I'm Allies (rarely these days), and an enemy puts a time bomb in my base, I'll use my Chronosphere to put it back into his base.

Awesome :p
Actually didn't think of that!!!


If you infect a conyard with a spy, it will stay there forever, even when he moves his conyard.

Bouncing Ball
11-17-2008, 11:15 AM
If I'm Allies (rarely these days)

You stopped playing allies while everybody is becoming allies nowadays??? :p

ChopBam
11-19-2008, 10:41 AM
I realized that the Empire has the best expanding abilities, and expanding is what I'm all about. My only reservation is that the Allies can sneak in some aircraft early and there's nothing I can do about it. Maybe I should get a defender core right at the start, so their Vindicators can't camp my construction yard...

truefeel
11-19-2008, 11:00 AM
wow ! chopbam, you are stll alive :D.

Derek
11-19-2008, 03:04 PM
Empire can't beat Allies, they just can't. :(

You're best chance is to get a Defender VX out while fast teching to T2 and start spamming VXs and then Tsunamis once you have 3+ VX. This doesn't work on good Allies though.

Miles
11-19-2008, 04:06 PM
So what's the fastest, most effective unit (or unit combo) to attack an Imperial with Soviets for example? I'd say Twinblades, but they take quite some time to eliminate a structure, they can easily get raped while hanging in the sky firing.
Unlike the Vindicator who slips in, delivers and gets out. I like having someone playing Allies in my team.

alqui00
11-20-2008, 01:45 AM
Hardened VX and Mecha Tengu.
Make them land, wait until they are able to transform again (F key) and use point defense drones on them. Now use action key F and voila you have air units with point defense drones able to withstand allied air forces.
(a few more shots:p)

Also use the nanotech device to stop their aircraft defenses then launch your VX to destroy their base.

Chronosphere his ships onto the land and viceversa, his/her vehicles onto the water. (THE BIG CLASIC)
Same for enemy units inside otherīs base. (GREAT CLASSIC, and still works!)

Allied fleet is powerful, rememeber to use the emp missile that the carrier has to disable his entire fleet for a while.

Quick adapting allied defenses. Always have a peacekeeper unit and a rocket unit along each defense to quick adapt to incoming forces.

Use you last kirov. Remeber that kirovīs explode when they fall out of the sky?, activate the gastroburners when this unit is almost dead over your foe building and gift him with a wonderfull view of fireworks.

All land?, no problem! your fleet can become powerfull shore defenses on small lakes. (on the risk to be chronosphered or bombed with everything, hey nothing is perfect!)

Bouncing Ball
11-20-2008, 01:57 AM
I realized that the Empire has the best expanding abilities, and expanding is what I'm all about.

Ooh... I am not so sure about that. The soviets are pretty quick at expanding as well..

Edit: better at expanding. It's easier to defend you newly placed structure..

Coldwar05
11-20-2008, 01:58 PM
hmmm i have no idea what the empire cant beat.... i mean its not fair is 1 team cant beat the other or there is no fun....

and if i am wrong please explain what ur mean by

"Empire can't beat Allies, they just can't. :("

if u mean air why not some tengus at the early start?

Derek
11-20-2008, 03:32 PM
Apollos rape Tengus up the ass. And no, its not a lot of fun. EA will patch it soon.

Ivan_Moscavich
11-22-2008, 01:47 AM
Apollos rape Tengus up the ass. And no, its not a lot of fun. EA will patch it soon.

Well Apolos are tier two, jet tengus are tier one, isn't that kind of obvious?

But regardless, allies are limited to 4 aircraft per field, adding an extra one grand to your air costs, not to mention power.

the japs can just continualy build all of their air units without limit, and they can get four jet tengus into your base to **** with your haversters before you can even hope to have a single tank out.
then again the soviets have the absolute worst ****ing harvester. I mean seriously, what was ea thinking? let's make it look like a retarded little beatle that has to put on a shell and half your progress while you try and save it, but guess what, it slows it down and chances are it will die anyways.
FFS, the soviets should have a warminer, or varient there of, give the japs some little nanomachine armor screen, the soviets are about power, not putting things in armored shells, where the **** is my anti infantry warminer that can become anti everything when promoted?


and good luck using anti air troopers against them

Derek
11-22-2008, 09:06 AM
Well Apolos are tier two, jet tengus are tier one, isn't that kind of obvious?
Nope, T1

the japs can just continualy build all of their air units without limit, and they can get four jet tengus into your base to **** with your haversters before you can even hope to have a single tank out.
Allies can have an Apollo in your base before you even have a WF up.

then again the soviets have the absolute worst ****ing harvester.
Nope, Soviet harvester is by far the best. Completely negates T1 harassment.

Miles
11-22-2008, 01:03 PM
So are the Allies overpowered, or the Empire underpowered?
Also are the Soviets considered overpowered?

Thumper
11-22-2008, 01:29 PM
there have been several times where i have chronosphered enemy ships onto land and they didnt explode, they just sat there and fired. shoguns, not the allied destroyer.

i tried to chrono the ships onto the enemy buildings- this used to damage the building. instead it turned the ship into a powerfull land based defense.

Ivan_Moscavich
11-22-2008, 11:10 PM
Nope, T1


Allies can have an Apollo in your base before you even have a WF up.


Nope, Soviet harvester is by far the best. Completely negates T1 harassment.

Are you sure? I'm almost postive you had to have hieghtened clearance for them. Well regadless, you're still stuck to four aircraft to a pad, meaning you either reduce effectiveness by mixing types, or maximize effectiveness of one area.

Well that is kind of obvious, the allies can build their airfield right after they get a powerplant up, and they can increase their effectiveness of aircraft with the first upgrade.
That still irks me a bit, the allies get increased air effectiveness, the japs get increased sea effectiveness, yet the soviets don't get increased land effectiveness.

I don't know how you can possibly even think that the soviet harvester is the best. You have to halt all ore collection when it comes under attack becauser it will fall to a handful of conscripts within seconds if left unattended, when it does become armored there is little chance to run things over because it becomes so slow, and in the long run recieves more damage because it takes four times as long to get out of the hot zone or to safety, so the increased armor really does no good.
Now the soviet warminer in 2 was great, it wasn't the fastest vehical, but it had damn good armor and one on one even non promoted could take on a rhino tank. It fitted the soviets ideology, this new little pillbug shaped piece of **** is just an utter disgrace.

Cylon Crusader
11-24-2008, 06:40 AM
Are you sure? I'm almost postive you had to have hieghtened clearance for them. Well regadless, you're still stuck to four aircraft to a pad, meaning you either reduce effectiveness by mixing types, or maximize effectiveness of one area.

Well that is kind of obvious, the allies can build their airfield right after they get a powerplant up, and they can increase their effectiveness of aircraft with the first upgrade.
That still irks me a bit, the allies get increased air effectiveness, the japs get increased sea effectiveness, yet the soviets don't get increased land effectiveness.

I don't know how you can possibly even think that the soviet harvester is the best. You have to halt all ore collection when it comes under attack becauser it will fall to a handful of conscripts within seconds if left unattended, when it does become armored there is little chance to run things over because it becomes so slow, and in the long run recieves more damage because it takes four times as long to get out of the hot zone or to safety, so the increased armor really does no good.
Now the soviet warminer in 2 was great, it wasn't the fastest vehical, but it had damn good armor and one on one even non promoted could take on a rhino tank. It fitted the soviets ideology, this new little pillbug shaped piece of **** is just an utter disgrace.

I couldn't agree with you more, the old harvie was the way to go.

teslagod2003
12-12-2008, 12:48 PM
i'm just guessing...

is the hammer and sickle supposed to be a combi?

it sees like a combi,though could be easily harrased by air assaults or by the top secret protocols...

and the apocs are kinda weakened when they cant strike air targets,in RA2 they can,they shoulldnt havent taken that out.that's why it's the APOCALYPSE,no longer the mammoth tank...

and why is the TESLATANK unbuildable?

a great combi with apocs,they rule ground battles...

also i liked the old warminer,rather than the lame beetle type harvester...

and they said without einstein there is no atomic nor nuclear weapons...

then why do the soviets use nuclear technology,such as the desolator airstrike.toxic corrosion,etc.

Zero2
12-12-2008, 01:29 PM
one answer.

EA.

Miles
12-13-2008, 09:29 AM
then why do the soviets use nuclear technology,such as the desolator airstrike.toxic corrosion,etc.
That's because the desolator airstrike and toxic corrosion are poisons or toxins, not nuclear waste. The symbol of Toxic Corrosion is a biohazard sign, not a radioctivity sign

nyarlathotep
12-13-2008, 11:57 AM
Even without Einstein, the world would still be familiar with nuclear radiation because of the Curie's, Rontgen and all the other pioneers.

Cylon Crusader
12-29-2008, 05:51 PM
i'm just guessing...

is the hammer and sickle supposed to be a combi?

it sees like a combi,though could be easily harrased by air assaults or by the top secret protocols...

and the apocs are kinda weakened when they cant strike air targets,in RA2 they can,they shoulldnt havent taken that out.that's why it's the APOCALYPSE,no longer the mammoth tank...

and why is the TESLATANK unbuildable?

a great combi with apocs,they rule ground battles...

also i liked the old warminer,rather than the lame beetle type harvester...

and they said without einstein there is no atomic nor nuclear weapons...

then why do the soviets use nuclear technology,such as the desolator airstrike.toxic corrosion,etc.

The hammer and sickle can be used as a very effective combo, sickles vs infantry, and hammers vs vehicles, along with some bull frogs for AA of course.

Testla tank is unbuildable because EA popped in the stingray nassad in place, sucks I know but its a pretty good harrassing unit.

Coldwar05
12-30-2008, 11:02 AM
I have my copy and I played and have beaten the game... but i guessing... that you can play with them and probly get the edited war factory. Until I get the World Builder I can answer this to being 100% sure of this... but you probly cant careless if it is on the World Builder in the first place.

:thought: (well I only have 1 mission on the entire game which is the last mission for the allies...)

headshot119
12-30-2008, 02:17 PM
You can place the Soviet war factory which allows you to create Tesla Tanks in world builder. It makes a great structure for the center of the map.

Coldwar05
12-30-2008, 06:15 PM
yes and i just got my world builder, and i just beat the game.. besides that where can i find this o.o i cant find it in the list

Tommy
01-05-2009, 05:07 AM
Even without Einstein, the world would still be familiar with nuclear radiation because of the Curie's, Rontgen and all the other pioneers.

haha
That's very true.:)
Isn't Desolator strike some sort of nuclear radiation? lol?

Zero2
01-09-2009, 01:44 AM
nope. it was toxic. not related to radiation. but yeah, you can say some sort of it. ;p

apple23
01-21-2009, 09:50 PM
And thus starts another CNC worldmixing conspiracy. Einstein is dead, so no nuclear, prism (spectrum, WTF?), or chrono (why do allies have the chronosphere when Einstein is dead?) technology. But Dr. Thrax is still around, and it appears he is helping the soviets! :p

And the USA airforce general Granger must be the one behind the Allies' air superiority.

WILL!!
01-21-2009, 10:53 PM
It All Makes Sense If U Dont Think About It

Thumper
01-22-2009, 01:00 AM
did you know that the special attack of the akula subs, you can take out a enemy naval yard with just 2 akulas? so just build 2 asap and own the waters.

ChopBam
01-22-2009, 01:12 AM
Did you know that you should never try jumping your dolphins when your enemy has good anti-air capacities nearby? Yes, the enemy tried to do this to me this evening when I had hydrofoils nearby. This cost the enemy team the entire left side of the map on subzero hour. Too bad I didn't get to finish the game because my little brother (on my team) accidentally kicked out the internet because he got excited.

apple23
01-22-2009, 07:25 AM
did you know that most of the weapons you suck out with the hammer tank leech beam turn out to be the empire variant (even if you attack other faction's units.)? So if you suck a guardian or hammer tank's weapon, it gives you the tsunami tank's weapon. If you suck out a sickle's gun, it gives you a tengu gun, etc. The only exception to this that I know of is that if you suck out a bullfrog's cannon it gives you that flak cannon.

Derek
01-22-2009, 10:27 AM
did you know that most of the weapons you suck out with the hammer tank leech beam turn out to be the empire variant (even if you attack other faction's units.)? So if you suck a guardian or hammer tank's weapon, it gives you the tsunami tank's weapon. If you suck out a sickle's gun, it gives you a tengu gun, etc. The only exception to this that I know of is that if you suck out a bullfrog's cannon it gives you that flak cannon.
No, thats just the graphics of the weapon. All the secondary cannons (other than the Apoc cannon) and all the anti-inf guns look the same, but when you actually fire them they'll have the firing animation and damage of their respective unit (so a Tsunami cannon will fire quickly, while a Hammer cannon will fire at the same rate as the primary cannon). The only leeched weapons that are identical are the Dreadnaught and the V4.

Zero2
01-23-2009, 09:08 AM
leeching shogun will have the apoc cannon weapon image. the best leeching i ever did was leeching carrier. you'll have a drone hovering around.

Bouncing Ball
01-27-2009, 08:58 AM
Leeching buildings can give you health.

WILL!!
01-30-2009, 04:59 AM
u no wats beta? using the chronosphere to teleport that column of tanks rolling towards u into impossible terrain. 'tis a classis

Zero2
01-30-2009, 12:45 PM
impossible terrain? why not sea instead? instant kill.