View Full Version : Creating Mods without a SDK?
teslatank
12-07-2008, 04:50 PM
i have tried to find mods for ra3. The only mod i found was the Lan co-op enabler. How could they create a mod without the SDK:chin:? Can anyone tell if they know how to create Mods?
MalcZ
12-08-2008, 01:56 PM
i have tried to find mods for ra3. The only mod i found was the Lan co-op enabler. How could they create a mod without the SDK:chin:? Can anyone tell if they know how to create Mods?
Haven't tried it yet myself but I would imagine many of the tools released by both the community and EA for Generals and C&C 3 will work with Red Alert 3. All you need to get access to the INI files is a BIG extractor.
apple23
01-09-2009, 06:11 PM
no, trust me. It is not possible at all to make RA3 mods without the RA3 SDK. Extracting the files won't work because you have to do a seperate process alltogether to get the mod prepared, and that's what the SDK is for. (CNC3's SDk won't work becuase it runs on a different engine.
Mighty BOB!
01-15-2009, 07:47 PM
There are no .ini files. It runs off of the xml language.
frankengoob
02-01-2009, 03:50 AM
Sorry to be such a noob, but is this the thing i need to make a map ... say with NO super weapons?, I havent mad maps since Zero Hour.
Mighty BOB!
02-02-2009, 07:44 PM
You should be able to keep players from building superweapons with map scripts alone (without needing to make a mod).
This is how you'd do it in Tiberium Wars, I don't think that the scripts have changed that much in RA3 and I have no reason to believe that they have stopped working since they upgraded the engine.
You can indeed do this with scripts. Simply go to "Edit>Scripts>New Script", and click on the "Actions if True" tab. From there, cick "Edit" to change the default "Null Operation" to something else. Specifically, change it to "Allow or disallow one building of a specific type" under the "Player>Build" menu. Now, simply set the "Player ???" field to "All Players" and change the "Allowed to build" field to whatever you don't want the players able to build. You'll need to copy and paste the action several times (do this in the "Actions if True" tab), once for each unit or structure you want removed from play.http://www.cnc-source.com/forums/index.php?showtopic=7215
frankengoob
02-02-2009, 11:21 PM
Thank you very much Bob, :)
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