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GettinGwap
12-22-2008, 04:18 PM
Just out of curiosity, what is the range of v3 compared to that of ggi bfs, prism tanks, mags, and seige choppers? Man the forums have been quiet lately:color1:

apple23
12-22-2008, 06:10 PM
V3 Range: 18 Cells; Damage: 200; ROF: 400
GGI(IN A BF) Range: 10; Damage: 48; ROF: 40
Seige Chopper Range: 12; Damage: 90; ROF: 100
Prism Tank Range: 10; Damage: 100 (200 Vs buildings!); ROF: 100
Magnetron: 12 For primary, 10 for secondary; No Damage for primary, 80 for secondary; ROF 20 for primary, 110 for secondary; secondary only targets buildings.

For added clarity, I added range and damage as well.

Also note that The V3 rockets travel very slow compared to others and can be shot down. The GGIBF is practically invincible, the seige chopper has to deploy to fire its main cannon and is very vulnerable in that time, the prism tank does double damage to buildings and half to tanks, and mags only juggle tanks, they cannot damage them unless they drop the tank on impassable terrain

Fenring
12-22-2008, 06:54 PM
Prism Tank range is 10, not 8.
Magnetron range is 12/10, does 80 damage with its secondary and ROF is 20/110.
GGI in a BF has 16 range, and does 48 damage.

Do better fact checking, apple. Jeez. >_>

GettinGwap
12-22-2008, 09:50 PM
So the v3 is the most ranged unit in the game? If you make maybe 5 v3 early along with some rhino and flak, shouldn't u be able to win?

Daishi
12-22-2008, 11:49 PM
You underestimate how easy it is for any AA unit or structure to neutralize v3 fire on its long, perilous journey. Especially gatts.

If he matches your army in Guardian GIs, or even main battle tanks, you'll be sorry you made a single v3. The only reliable use I've found for them is hitting urban garrisons across bridges, and seeing how easy it is to send an IFV/rocky or two over to block the rockets, you'd still be better off teching up to dreadnoughts. Hell, Kirovs would have a higher chance of success.

GettinGwap
12-23-2008, 12:15 AM
You underestimate how easy it is for any AA unit or structure to neutralize v3 fire on its long, perilous journey. Especially gatts.

If he matches your army in Guardian GIs, or even main battle tanks, you'll be sorry you made a single v3. The only reliable use I've found for them is hitting urban garrisons across bridges, and seeing how easy it is to send an IFV/rocky or two over to block the rockets, you'd still be better off teching up to dreadnoughts. Hell, Kirovs would have a higher chance of success.

Thanx a bunch

apple23
12-23-2008, 11:22 AM
Prism Tank range is 10, not 8.
Okay, yeah. Prism tank is 10, my bad (I was simply drawing that one from my memory; guess it was inaccurate)
Magnetron range is 12/10, does 80 damage with its secondary and ROF is 20/110.
That's with its secondary weapon, which I didn't mention. And YES, the magnetron's primary range is 10. I looked that one up firsthand.
GGI in a BF has 16 range, and does 48 damage.
Okay, where the hell did you get THAT number?
Yeah, it does 48, but I rounded up to make calculation easier.
And no, 16 range is ridiculous. The regular missile launcher has 8 range, the opentopped range bonus is 2. That is ADDED to the range, making it 10.

You only pointed out 2 small errors and added a little pointer about the secondary weapon (which only attacks buildings) of the magnetron. Not to mention that one of your "corrections" was outright incorrect. Do better fact correcting before you insult my accuracy.

truefeel
12-23-2008, 11:30 AM
You underestimate how easy it is for any AA unit or structure to neutralize v3 fire on its long, perilous journey. Especially gatts.

If he matches your army in Guardian GIs, or even main battle tanks, you'll be sorry you made a single v3. The only reliable use I've found for them is hitting urban garrisons across bridges, and seeing how easy it is to send an IFV/rocky or two over to block the rockets, you'd still be better off teching up to dreadnoughts. Hell, Kirovs would have a higher chance of success.

Well, don't underestimate the use of V3s either. They are especially effective as a pressure tool or to smoke out garrisoned buildings. I once used V3a on Country Swing.The dude apperently had no money to build AA and I was able to force him to sell some very important buildings (battle lab, industrial plant), while I just bombarding from my part of the cliff.
V3s could also act as some sort of fodder to draw fire from BFs.

GettinGwap
12-23-2008, 02:02 PM
Well, don't underestimate the use of V3s either. They are especially effective as a pressure tool or to smoke out garrisoned buildings. I once used V3a on Country Swing.The dude apperently had no money to build AA and I was able to force him to sell some very important buildings (battle lab, industrial plant), while I just bombarding from my part of the cliff.
V3s could also act as some sort of fodder to draw fire from BFs.

The fodder thing i didnt think about. But a good Allied player would pull his bf(s) back behind his other forces right?

truefeel
12-23-2008, 02:08 PM
Correct, but I believe BFs always target air first and a BF pounding at V3 rockets is better then a BF pounding at your tanks.

apple23
12-23-2008, 03:14 PM
actually it is kind of random, but they generally target anything that is closest to them (like all units). It is similar to the logic of sending dogs in front of your tanks. Rockets is a good idea tho, becuase it can draw some fire as you said and will either A) Drive your enemy out of position or B) Damage your opponent if he can't or doesn't shoot the rockets down. Remember that there is no anti air unit that can't shoot at the ground besides the Aegis, so if you have tanks on the ground distracting, there is a much greater chance that the rockets will land. If they shoot the rockets, then just as truefeel said, that's just less people shooting at your tanks.

Also, one other pointer, when a unit aquires a target, it will not change targets unless it destroys the target, moves out of range, or is ordered otherwise. So if AA is shooting at a tank, then rockets can blaze down while the other units attack your tank.

Fenring
12-23-2008, 05:51 PM
And no, 16 range is ridiculous. The regular missile launcher has 8 range, the opentopped range bonus is 2. That is ADDED to the range, making it 10.
Unless DeeZ, AG and I have been wrong for five years, it's a multiplier.

I checked the stock, unmodified, right from 1.001 YR rules and the [MagneticBeam] has Range=12! But you'd be right for elite though...

[MagneticBeam]
Damage=5000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
;IsRadBeam=yes
IsMagBeam=yes


You only pointed out 2 small errors and added a little pointer about the secondary weapon (which only attacks buildings) of the magnetron.
You were incorrect on the Prism Tank and neglected HALF of the Magnetron, which was quite sloppy. I know you're better than that. >_>

truefeel
12-24-2008, 03:47 AM
We could put this in the "intelligence curve" of Apple :p : now he is in a recession, but soon it will rise again :p.

apple23
12-24-2008, 04:45 PM
Unless DeeZ, AG and I have been wrong for five years, it's a multiplier.
Does a sniper in a BF have a range of 28 Cells? I don't think so. I will make screenies ingame to show you what it looks like.

Also, there is a reason that the flag Is named OpenToppedRange'Bonus' and not 'Multiplier'.

I checked the stock, unmodified, right from 1.001 YR rules and the [MagneticBeam] has Range=12! But you'd be right for elite though...
Heh, you're right, I looked at the Elite Weapon... that's odd, usually elite weapons have a larger range than normal ones...

You were incorrect on the Prism Tank and neglected HALF of the Magnetron, which was quite sloppy. I know you're better than that. >_>

I didn't bother mentioning the secondary weapon becuase it is so rarely used and/or mentioned at all that I didn't think it was important.


Alright, I got those pics I promised, and, well, yeah... you've been wrong for five years fen.

First off, I would just like to put into perspective just how long of a range 16 cells is. If you have ever played YR online with GGIBFs then you will know right off here that 16 is simply not right.
http://img224.imageshack.us/img224/9611/ggibfss5ae7.png
So first off, in the red is the GGI's regular range of 8 Cells, then in Blue is the GGIBF's actual range, then green is the Prism Tank's range of 10 Cells, then in orange is what you propose to be the GGIBF's range of 16 cells.

Now, for the actual test I ran. Feel free to run this yourself if you don't believe me.

First off, the range of the regular GGI:
http://img224.imageshack.us/img224/2065/ggibfss1zc4.png

Now secondly, I started off with the GGIBF firing only one cell above the GGI's max range, which means 9 cells. I undeployed the GGI so you can tell that he didn't fire that rocket.
http://img224.imageshack.us/img224/5968/ggibfss2fo3.png

Now, I drove the GGIBF out to its max range of 10 cells. He is still firing his rockets.
http://img380.imageshack.us/img380/6092/ggibfss3ld3.png

And finally, I drove the GGIBF outside its max range and as predicted it stopped firing. Notice here that there are no rockets to be found.
http://img389.imageshack.us/img389/5798/ggibfss4ys1.png

I don't know what else I can do to prove this short of making a little movie showing you exactly what happens. If you want to test it yourself, go right on ahead, it's really easy and quick

GettinGwap
12-25-2008, 04:57 PM
I got what I was looking for thanx. U guys don't have to go to war over it. Or maybe u should, I wouldn't mind watching the 2 of you play each other

Daishi
12-25-2008, 07:26 PM
Thanks apple.

What the ****, Beowulf. GGIBFs can't outrange artillery.

apple23
12-26-2008, 12:27 AM
I got what I was looking for thanx. U guys don't have to go to war over it. Or maybe u should, I wouldn't mind watching the 2 of you play each other

Naw, it's over now. I'll see what fen has to say about it, but really I think I explained it to the point that he really couldn't argue me without accusing me of faking those screenchots.

GettinGwap
12-26-2008, 01:51 AM
Naw, it's over now. I'll see what fen has to say about it, but really I think I explained it to the point that he really couldn't argue me without accusing me of faking those screenchots.

So, does that mean yall are not going to play?:(

Fenring
12-26-2008, 06:22 PM
Figures. I was pretty sure it did more than that though... bah, I never liked the bonus idea anyway. It was dumb.

truefeel
12-28-2008, 12:04 PM
Wow, modding grandmaster Fenring pwned on his own front. That's something you don't see every day :p.

Fenring
12-29-2008, 09:31 PM
Not really. I followed Dee a little too closely. However, that post did get some good use for ModEnc. :p

wthigon
12-29-2008, 10:35 PM
Do the V3 range now... :)