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kwark
03-12-2009, 11:42 AM
I usually play with allies these days and can put a decent rush in to action:

BO:

PP
REF
REF
Boot camp --> que 1 engineer, 2 peacekeepers, 2 javeling soldiers, 1 engineer
Armor facility - yes it will set me out of power, but building a PP first slows down my rush
--> que 5 IFV
PP
-Repack MCV and build ref at nearest location.
-capture Oil with the first engineer
-Scan enemy base

With the first 4 IFV loaded with peacekeepers and javelin soldiers I attack. The other IFV I load up with the engineer and send a bit later.
With the IFV at enemy base I clear their units first. Depends a bit on the strength of enemy army, load and unload unit if neccecary. The 5th IFV I race by the destracted enemy units and try and capture something. with the Javelin soldiers I laser-lock a building and bring it down.

This workd quite often, but for the times it doesn't, how to continue? At this point I've build a Ref and PP and secondary point and my MCV is back in base upgraded to Tier I. And I have 4-5 IFV build with some infantri.

Any suggestions?:)

Derek
03-12-2009, 01:53 PM
TBH thats too slow for a rush. You could speed it up by going Barracks>Power>Ref>WF>Power>Ref, this will get both your infantry and IFVs out faster. WF builds aren't amazing with Allies though, usually you go with things that are effective at T1, so you can expand before teching, so mass infantry, air, and fast naval (for Riptides, its cheaper than a WF) are mostly seen.

Regardless, midgame you want to expand, get air if you don't already have it, and then once you have 4-5 nodes tech up to T3 to finish them off, or turret crawl (you can't really do both though, unless you tech a Prospector back at your base, but I have rarely seen that).

kwark
03-12-2009, 05:07 PM
Thanks Derek

I know it is'n the fastest rush but IFV suits my style I think. Only empire massed infantry has stopped me some times (might say something about my opponents so far) in 1vs1. 2vs2 it is indeed to slow, but does disrupt the enemy and sets my economy off. I'll try the faster variant as you suggest and go for air.

apple23
03-12-2009, 09:56 PM
One of the things that you will have to learn about this game is that, while an initial set-up build can be used throughout every game you play, the "what's next?" question is answered by a series of "if-then" statements.

For example, if that early assault fails, you have a great number of options, and a great number of possible scenarios. If you're facing soviets, you could try to get an airfield up fast and harass him with vindicators, but that may not work because he may have already made AA (which you would have seen during your attack). In that case you would have to explore new options. you could try a fast naval assault with riptides and dolphins, but he could have a super reactor and a naval yard up by that early assault in which case you would have to explore new options. You could try another ground assault, but seeing as that failed the first time and he is expecting another one that is unlikely to suceed.

Basically, you have to get out there, play the game, watch your enemy, make descisions, both good or bad, and assess those decisions after you see the consequences (both good or bad) of those decisions.

ThePsychoturtle
01-20-2010, 07:58 AM
I usually play with allies these days and can put a decent rush in to action:

BO:

PP
REF
REF
Boot camp --> que 1 engineer, 2 peacekeepers, 2 javeling soldiers, 1 engineer
Armor facility - yes it will set me out of power, but building a PP first slows down my rush
--> que 5 IFV
PP
-Repack MCV and build ref at nearest location.
-capture Oil with the first engineer
-Scan enemy base

With the first 4 IFV loaded with peacekeepers and javelin soldiers I attack. The other IFV I load up with the engineer and send a bit later.
With the IFV at enemy base I clear their units first. Depends a bit on the strength of enemy army, load and unload unit if neccecary. The 5th IFV I race by the destracted enemy units and try and capture something. with the Javelin soldiers I laser-lock a building and bring it down.

This workd quite often, but for the times it doesn't, how to continue? At this point I've build a Ref and PP and secondary point and my MCV is back in base upgraded to Tier I. And I have 4-5 IFV build with some infantri.

Any suggestions?:)

Might be an old post,but try this: (good against emp and allies because they cant wrap miners)
BO:

rax pp ref wf pp ref
in rax make some dogs to scout,2 engi,a pk and a jav,and in wf make 3 ifv,use 1 engi for oil and the others for attack,its cheaper and very effective because you just try to hit the miners first,while engi ifv repairs your ifvs or use engi to steal something while you're distracting with the ifvs,once your attack force is done expand and make a ref,pp and airfield then make upgrade