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View Full Version : Pro Soviet vs. Allies replay


Derek
04-23-2009, 07:51 PM
This was an epic game I had today, and I thought it would be worth posting to show you guys how a good game is played. (Sheesh, RA3 replays are so big)

(BTW, we really need a replay thread like the ZH section)

SgtRicko
04-25-2009, 07:31 AM
Only 400+k? Eh, not that bad, actually rather managable, even for me!:)

(Now only if I actually had the game for, you know, the comp...:hmm:)

Derek
04-25-2009, 11:10 AM
400K is about a half of all the uploads you can have on the DGNF (thats the problem).

SgtRicko
04-26-2009, 05:43 AM
If that's the case, then can you at least rewind or action-pause the damned things this time around?

apple23
04-27-2009, 04:21 PM
what do you mean? like how you could fast forward replays in ZH? (cuz ffs you can't even do that with CNC3 or RA3)

ChopBam
04-27-2009, 11:13 PM
what do you mean? like how you could fast forward replays in ZH? (cuz ffs you can't even do that with CNC3 or RA3)
Yes you can.

apple23
04-30-2009, 06:08 PM
with the latest update now you can... (you couldn't before one of the patches, because i have a game in 1.06 and I couldnt fast forward it)

anyways, it was a good game, but I wouldn't consider that a pro replay. There were so many blatant errors in judgement and awareness that I saw and were very obvious and apparently missed by both players.

Avapodnaught
05-03-2009, 11:31 AM
with the latest update now you can... (you couldn't before one of the patches, because i have a game in 1.06 and I couldnt fast forward it)

anyways, it was a good game, but I wouldn't consider that a pro replay. There were so many blatant errors in judgement and awareness that I saw and were very obvious and apparently missed by both players.
You always could, the period key was a hotkey for it, it just didn't have the little switch that you could click now...

Not that great of a game, the best part was in the middle where all the action was, but that was a terrible game played by your opponent...
He was trying to get all those dogs out and came out so behind you, and he didn't even stop you from seeing his base... AND! the worst of it all, was when he had his three dogs advancing on your flak troopers and they were bunched up....

I am certain his level of play could have been much more professional than that sorry act... The credit I give to him is for surviving so long with such a low budget... (I think he should have captured the middle before he went to sea... would have helped him create an army on both planes easily)

You were fine Derek, you could have killed him faster though... Maybe you were too focused on production when you could have seized the center...

Derek
05-03-2009, 12:15 PM
I was playing at my best, and so was he. You try microing twenty dogs while teching up. He did quite a good job of anti-scouting, it was difficult to get a bear into his base and when I could I could only see for a moment (I already knew he was cryorushing though from the number of dogs that he built). If you thought that was a "sorry" act then you clearly haven't seen that many replays, because his play was very much high level (fyi, he was top 100).

Also, there is nothing important in the middle of industrial strength, so I really don't know what you mean by "he should have captured the middle before he went to sea".

Avapodnaught
05-03-2009, 09:25 PM
It would have kept him stuck in his little base with only one way out... that's usually how I try to play that map, so I can have the rest to myself

Hey, I just don't think he microed where it could have gotten him a great early game advantage... I mean come on, three dogs in a bulge right next to a barracks? And why didn't he shrink your harvester and freeze it, that gets it right away, since you walled it in and had flak troops shooting it that would have been easy...


Derek, does putting a dog or bear at the side of a barrack's entrance stop another bear or dog from using the bark glitch? Not in front of it but directly at the side where it comes out?
It seems to work for me...

Derek
05-04-2009, 12:01 AM
And why didn't he shrink your harvester and freeze it, that gets it right away, since you walled it in and had flak troops shooting it that would have been easy...
Shrining doesn't effect freeze time. It just makes it faster which means it can get away better.


Derek, does putting a dog or bear at the side of a barrack's entrance stop another bear or dog from using the bark glitch? Not in front of it but directly at the side where it comes out?
It seems to work for me...
No, you can't stop the bark glitch (and for a very good reason).

Avapodnaught
05-04-2009, 08:43 AM
I'm certain that shrinking units causes them to be frozen faster because I have seen it myself, especially with harvesters...

Well, has it been tested? With my dog or bear in that position it kills them before they even have a chance to stick their nose out of the barracks

Derek
05-04-2009, 09:50 AM
It doesn't change the freezing speed. Nothing changes the speed at which a unit freezes.

And it doesn't matter how fast you kill the dog as its coming out of the barracks, all he has to do is select it a press 'F' before it dies to get a bark off, and since he can do this while the dog is running through (not yet out of) the barracks, you can't stop it.

apple23
05-07-2009, 08:42 AM
I actually think it's a good thing that you can do that. That means that there is a possible counter to the camping bear/dog outside your barracks door, which is really a unfair strat IMO.

ChopBam
05-07-2009, 07:26 PM
I actually think it's a good thing that you can do that. That means that there is a possible counter to the camping bear/dog outside your barracks door, which is really a unfair strat IMO.
You could also build a defense, sell the structure and use the infantry inside, have your friends help (if necessary and applicable), use basic vehicles, use basic aircraft, run them over with cores or an MCV, and other things. Do you really think that dogs and bears are the only counter to dogs and bears?

apple23
05-07-2009, 09:41 PM
a defense is very expensive. You could sell the structure, but the bear/dog would kill your infantry from the building, and if you make another barracks, the bear can camp out of that one. friends can only help if you actually have friends. most battle I play are 1v1s. basic vehicles come quite a bit later than a barracks, so there is a fairly large amount of time where you are unable to make any infantry, meaning your enemy can very easily and quickly outmass you early game. A core can work if you're empire, but using your MCV is just not practical because at that time of the game you are still teching up and constantly building, so that's ALOT of time lost to your enemy.

There, good reason that none of those points would work/are really practical or effective without putting you at a major diadvantage in this scenario. The only good one really is using a nanocore to run it over, which is assuming you're empire.

BTW, if you didn't know, camping dog/bear rushes come as soon as one can possibly get there, which is about right at the start of the game.

Derek
05-07-2009, 10:17 PM
There are other methods, but there is still a good reason why EA is not removing the bark glitch.

Jester Kirby
05-07-2009, 10:58 PM
hrm, I'll have to give this a looksee, haven't treuly gotten into RA3, doesn't run well at all on my computer, which is odd b/c CNC3 runs fine in low detail, Can even play Generals on high. :rolleyes:

apple23
05-08-2009, 07:46 AM
that's kind of odd... CNC3 actually runs SLOWER on lowest settings than RA3 runs on medium settings for me.

probably would be best to upgrade your comp.

Jester Kirby
05-08-2009, 09:14 AM
I mean the game is easily playable but in some situations it does lag bad like the mirage effect for example.

I just upgraded it about 3 years ago...really don't have to money atm to do it again though. :|

May just need more memory though, atm I have 1GB.

apple23
05-08-2009, 05:23 PM
what is your processor speed and graphics card?

and yes, 1GB is probably not enough to run RA3 very smoothly.