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View Full Version : The ultimate all-in-one terrain package for C&C3/KW WB is here. 1019 textures!


purplescrin
05-07-2009, 11:49 AM
This is the latest unofficial update for C&C3/KW WB in such a long time. I decide to give away something special to the mappers out there. But thanks to EALA, those terrain textures from Generals to RA3 Uprising are definitely possible to get and extract.

I may have owned Uprising, but I do not own RA3 yet. Having gotten an extracted RA3 Mod SDK released by a modder, I was able to get the terrain textures. As for Uprising, it still uses terrain.big in which I extracted all terrain textures from there.

It took me hours to do an all-in-one terrain package for C&C3/KW but this is exclusively for C&C3 and KW Worldbuilder since INI support to terrain textures still work. RA3 does not use INI coding anymore. Having combined all terrain textures from C&C3, KW, RA3, Uprising, Generals and Zero Hour, this 1019 texture pack (excluding the ones with alpha channel layers) will give us unlimited chances on making C&C3/KW custom skirmish and mission maps with those terrain textures. I have tested those textures on test maps in both C&C3 and KW WB, played them ingame and they both work.

Terrain.big
Download:
http://www.megaupload.com/?d=QNGDE6TU
or
http://www.filefront.com/14644275/Terrain.7z

C&C3 and KW misc.big (modifid terrain.ini is in there along with the other necessary files)
Download:
mirror 1: http://files.filefront.com/13722765
mirror 2: http://www.sendspace.com/file/ijbsc8

Notes:
-- Put the extracted "terrain.big" file into the KW directory under "Core\1.0" folder. Make sure you either move or rename the old terrain.big before placing the modified "terrain.big".
-- In C&C3, you put the extracted "terrain.big" file into the C&C3 directory under "Core\1.0" folder. Rename that file to art.big and make sure you either move or rename the old "art.big".
-- For C&C3 misc.big you put that file into the C&C3 directory under "Core\1.0" folder. Make a backup of the old misc.big.
-- For KW misc.big you put that file into the KW directory under "Core\1.0" folder. Make a backup of the old misc.big.

The reason why I tell you to do this, is when you load C&C3 or KW Worldbuilder, WB reads the terrain.ini from inside the misc.big in order to load the terrain textures correctly. I have tried putting Terrain.ini through into the TerrainINI.big without the miscellaneous files and defined the file through config.txt but the C&C3/KW Worldbuilders showed up errors and instead went back to the desktop when you load either one of them.

When you load the C&C3 or KW Worldbuilder you will notice that some Russia and China terrain textures are shown in colored grids instead of showing the original terrain textures. I do not know how to fix those but if someone here can fix them, I'll be appreciated to hear your thoughts. That part is being considered proposed for a fix under KW patch 1.03.

As a bonus inside the misc.big to both C&C3 and KW, only the EA logo movie is disabled, FPS limit is set to 60, limit game object length is 8 and terrain.ini has been modified. FMV subtitles from Kodaemon, custom FX bloom shader from Lauren (Ju-Jin) and custom factions are not included.

If you have any problems or questions, I'll be appreciated to hear your comments and/or suggestions.