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View Full Version : Player Template.xml, How to edit this file to make changes to Faction Housecolors?


myles_2k2
08-12-2009, 06:14 PM
What lines to edit in this file and where to put this in the mod folder?

<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

<Includes>
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml"/>
</Includes>

<Defines>
<Define name="PLAYER_MAX_MP_BEACONS" value="3" />
</Defines>

<!-- This is the NULL player template. Don't touch this unless you really really know
what you're doing, or you risk breaking stuff. - asc -->
<PlayerTemplate
id="Null"
Type="NULL"
DisplayNameToken="GUI:NULL">
<PreferredColor R="255" G="255" B="255"/>
<PreferredCampaignRadarColor R="255" G="255" B="255"/>
</PlayerTemplate>

<PlayerTemplate
id="Random"
Side="RANDOM"
Type="RANDOM"
DisplayNameToken="GUI:RandomSide"
FactionIconImageName="GameSetup_flag_Random"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
<PreferredColor R="255" G="255" B="255"/>
<PreferredCampaignRadarColor R="255" G="255" B="255"/>
</PlayerTemplate>

<PlayerTemplate
id="Observer"
Side="Neutral"
Type="OBSERVER"
DisplayNameToken="INI:FactionObserver"
FactionIconImageName="GameSetup_flag_Observer"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
<PreferredColor R="255" G="255" B="255"/>
<PreferredCampaignRadarColor R="255" G="255" B="255"/>
</PlayerTemplate>

<PlayerTemplate
id="Commentator"
Side="Neutral"
Type="COMMENTATOR"
DisplayNameToken="INI:FactionCommentator"
FactionIconImageName="GameSetup_flag_Commentator"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
<PreferredColor R="64" G="64" B="64" />
<PreferredCampaignRadarColor R="64" G="64" B="64" />
</PlayerTemplate>

<PlayerTemplate
id="Civilian"
Side="Neutral"
ScriptedHuntTactic="ScriptedHuntTactic"
DisplayNameToken="INI:FactionCivilian"
FactionIconImageName="INVALID"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
<PreferredColor R="128" G="128" B="128"/>
<PreferredCampaignRadarColor R="128" G="128" B="128"/>
</PlayerTemplate>

<PlayerTemplate
id="Neutral"
Side="Neutral"
ScriptedHuntTactic="ScriptedHuntTactic"
DisplayNameToken="INI:FactionNeutral"
FactionIconImageName="INVALID"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
<PreferredColor R="192" G="192" B="192"/>
<PreferredCampaignRadarColor R="192" G="192" B="192"/>
</PlayerTemplate>

<PlayerTemplate
id="Allies"
Side="Allies"
Type="PLAYABLE"
StartingBuilding="AlliedConstructionYard"
ScriptedHuntTactic="ScriptedHuntTactic"
DisplayNameToken="INI:FactionAllies"
FactionIconImageName="GameSetup_flag_Allied"
UnattachedMpBeaconTemplate="MultiplayerBeacon"
AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
SkirmishMPVictoryMusic=""
SkirmishMPDefeatMusic=""
FactionDataPathMusicEvent="SetPlayerAllied"
MatchVictoryPathMusicEvent="S_EndMissionWin"
MatchDefeatPathMusicEvent="S_EndMissionLose"
SpellBookSP="PlayerSpellBook"
SpellBookMP="PlayerSpellBook"
NumberOfResourceAccounts="1"
ParachuteOCL="OCL_AlliedParachute"
DefaultTech="PlayerTech_Allied"
PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Allied"
TechRankPointsPerSecond="1"
InitialTechPoints="1"
PowerOutageTurnsOffRadar="false">
<RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
<PreferredColor R="50" G="75" B="200"/>
<PreferredCampaignRadarColor R="50" G="75" B="200"/>
<InitialUpgrade>Upgrade_AlliesFaction</InitialUpgrade>
<StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
<MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
<AIBeaconSettings
BeaconType="Assault"
UnattachedTemplate="AIAssaultBeacon"
AttachedTemplate="AIAssaultBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldObject"
AttachedTemplate="AIHoldBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldPosition"
UnattachedTemplate="AIHoldBeacon"/>
<TechRank>PlayerTechRank_Rank1</TechRank>
<TechRank>PlayerTechRank_Rank2</TechRank>
<TechRank>PlayerTechRank_Rank3</TechRank>
<TechRank>PlayerTechRank_Rank4</TechRank>
<TechRank>PlayerTechRank_Rank5</TechRank>
<TechRank>PlayerTechRank_Rank6</TechRank>
<TechRank>PlayerTechRank_Rank7</TechRank>
<TechRank>PlayerTechRank_Rank8</TechRank>
<TechRank>PlayerTechRank_Rank9</TechRank>
<TechRank>PlayerTechRank_Rank10</TechRank>
<TechProductionBonuses
RequiredTech="PlayerTech_ProductionBonus_Allies"
HarvesterBonus="25%"
HarvesterBonusAllies="5%"
/>
</PlayerTemplate>

<PlayerTemplate
id="Soviet"
Side="Soviet"
Type="PLAYABLE"
StartingBuilding="SovietConstructionYard"
ScriptedHuntTactic="ScriptedHuntTactic"
DisplayNameToken="INI:FactionSoviet"
FactionIconImageName="GameSetup_flag_Soviet"
UnattachedMpBeaconTemplate="MultiplayerBeacon"
AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
SkirmishMPVictoryMusic=""
SkirmishMPDefeatMusic=""
FactionDataPathMusicEvent="SetPlayerSoviet"
MatchVictoryPathMusicEvent="S_EndMissionWin"
MatchDefeatPathMusicEvent="S_EndMissionLose"
SpellBookSP="PlayerSpellBook"
SpellBookMP="PlayerSpellBook"
NumberOfResourceAccounts="1"
ParachuteOCL="OCL_SovietParachute"
DefaultTech="PlayerTech_Soviet"
PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Soviet"
TechRankPointsPerSecond="1"
InitialTechPoints="1"
PowerOutageTurnsOffRadar="false">
<RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
<PreferredColor R="230" G="20" B="20"/>
<PreferredCampaignRadarColor R="230" G="20" B="20"/>
<InitialUpgrade>Upgrade_SovietFaction</InitialUpgrade>
<StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
<MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
<AIBeaconSettings
BeaconType="Assault"
UnattachedTemplate="AIAssaultBeacon"
AttachedTemplate="AIAssaultBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldObject"
AttachedTemplate="AIHoldBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldPosition"
UnattachedTemplate="AIHoldBeacon"/>
<TechRank>PlayerTechRank_Rank1</TechRank>
<TechRank>PlayerTechRank_Rank2</TechRank>
<TechRank>PlayerTechRank_Rank3</TechRank>
<TechRank>PlayerTechRank_Rank4</TechRank>
<TechRank>PlayerTechRank_Rank5</TechRank>
<TechRank>PlayerTechRank_Rank6</TechRank>
<TechRank>PlayerTechRank_Rank7</TechRank>
<TechRank>PlayerTechRank_Rank8</TechRank>
<TechRank>PlayerTechRank_Rank9</TechRank>
<TechRank>PlayerTechRank_Rank10</TechRank>
<TechProductionBonuses
RequiredTech="PlayerTech_ProductionBonus_Soviet"
BuildCostBonus="-25%"
BuildCostBonusAllies="-5%"
/>
</PlayerTemplate>

<PlayerTemplate
id="Japan"
Side="Japan"
Type="PLAYABLE"
StartingBuilding="JapanConstructionYard"
ScriptedHuntTactic="ScriptedHuntTactic"
DisplayNameToken="INI:FactionJapan"
FactionIconImageName="GameSetup_flag_Japan"
UnattachedMpBeaconTemplate="MultiplayerBeacon"
AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
SkirmishMPVictoryMusic=""
SkirmishMPDefeatMusic=""
FactionDataPathMusicEvent="SetPlayerJapan"
MatchVictoryPathMusicEvent="S_EndMissionWin"
MatchDefeatPathMusicEvent="S_EndMissionLose"
SpellBookSP="PlayerSpellBook"
SpellBookMP="PlayerSpellBook"
NumberOfResourceAccounts="1"
ParachuteOCL="OCL_JapanParachute"
DefaultTech="PlayerTech_Japan"
PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Japan"
TechRankPointsPerSecond="1"
InitialTechPoints="1"
PowerOutageTurnsOffRadar="false">
<RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
<PreferredColor R="225" G="115" B="20"/>
<PreferredCampaignRadarColor R="225" G="115" B="20"/>
<InitialUpgrade>Upgrade_JapanFaction</InitialUpgrade>
<StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
<MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
<AIBeaconSettings
BeaconType="Assault"
UnattachedTemplate="AIAssaultBeacon"
AttachedTemplate="AIAssaultBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldObject"
AttachedTemplate="AIHoldBeaconAttached"/>
<AIBeaconSettings
BeaconType="HoldPosition"
UnattachedTemplate="AIHoldBeacon"/>
<TechRank>PlayerTechRank_Rank1</TechRank>
<TechRank>PlayerTechRank_Rank2</TechRank>
<TechRank>PlayerTechRank_Rank3</TechRank>
<TechRank>PlayerTechRank_Rank4</TechRank>
<TechRank>PlayerTechRank_Rank5</TechRank>
<TechRank>PlayerTechRank_Rank6</TechRank>
<TechRank>PlayerTechRank_Rank7</TechRank>
<TechRank>PlayerTechRank_Rank8</TechRank>
<TechRank>PlayerTechRank_Rank9</TechRank>
<TechRank>PlayerTechRank_Rank10</TechRank>
<TechProductionBonuses
RequiredTech="PlayerTech_ProductionBonus_Japan"
BuildTimeBonus="-25%"
BuildTimeBonusAllies="-5%"
/>
</PlayerTemplate>

</AssetDeclaration>