View Full Version : The RA2 Basics thread.
Chrono69x
05-27-2004, 04:19 PM
This is a post of mine from a different forum that i've hung on to in case i needed it again, and i figured i might as well post it here :)
The game's about controlling the map. The most practical way of controlling the map is dominating your opponent in terms of your army, aka out tank them.
So the basics of what you're trying to do is:
1) Establish an early economy for the start ( refineries and miners)
2) use your funds to build an army ( War factory - tanks)
3) Then, so you can keep step 2 going (keep up tank production), you should expand your base so as to create a better economy. This is most commonly known as stretching**.
4) Keep repeating step 3 and attacking / defending whenever you feel the need to. Also remember to stay aware of what's going on around the map by scouting it very well. If you can't see what the enemy's up to, you're vulnerable to anything.
**With stretching what you're doing is you're placing your buildings NOT in a clump, but in a fassion so that they're going TOWARDS a new ore field. When you get to your new ore field (or economic source), start harvesting from there as well as any other ore fields around the map that you can easily defend. This will increase funds, which will allow you to create more war factories or to tech up, which will allow you to either create units (tanks) faster, or to build stronger units.
EDIT: Speed is also essential. If you find yourself being over run 5 tanks to 1, or just losing in general, think about what you might have done wrong.
Did you not place buildings as soon as you could?
Did you run out of money?
Did you not scout the map well enough, and allow him to kill off miners, or buildings, or whatever else?
How did you lose in general? Every game you lose ask yourself that, and see if you can come up with an answer.
Or my stategy-
"Build 8 rocketeers asap. Hit CY. They quit. You win :p "
Chrono69x
05-27-2004, 07:08 PM
Or my stategy-
"Build 8 rocketeers asap. Hit CY. They quit. You win :p "
lol....that's funny...
I don't use it anymore, because there are a lot of complications about it. If you don't blow it up, you'll lose because you have no money. But it was so funny to use. And I won with it! :p
Chrono69x
05-27-2004, 10:12 PM
I don't use it anymore, because there are a lot of complications about it. If you don't blow it up, you'll lose because you have no money. But it was so funny to use. And I won with it! :p
exactly..there's soo many things that could go wrong.
1) if they scout you they'll see rockies
2) if they put their screen over your base, they'll hear rockies
3) the second you pop out of shroud, they can cancel tanks and make flack
4) it just takes too long to kill a repairing CY with 8 rockies, and they could try to repair with an engie as well, which will either make you stop attacking the CY, or fix it completely...
pure rockie rushes are just so close to impossible, and soo risky to pull off, that it's almost not worth it..
meselfs
05-28-2004, 01:03 PM
Or my stategy-
"Build 8 rocketeers asap. Hit CY. They quit. You win :p "
There are better ways to enjoy yourself to a tasty noob.
Chrono69x
05-28-2004, 05:11 PM
There are better ways to enjoy yourself to a tasty noob.
And he really would have to be a noob to let 8 rockies kill his con yard....
But nvm, we're getting off topic :p
nicotine
06-01-2004, 12:40 PM
Or my stategy-
"Build 8 rocketeers asap. Hit CY. They quit. You win :p "
really?! wow~~
yeah if they have one or two patriot missles or three IFV it's likely you are goin to fail
Teron
06-01-2004, 01:14 PM
A few Gatts will also work, as well as Flak, which two in fact might be a better solution than missiles :)
Spider786
06-02-2004, 06:57 AM
Flaks are the best AA, (off topic# The battlefield Flakcannon suckers!! can't aim for Shyt!)
Apocalyps
06-02-2004, 10:28 AM
("Build 8 rocketeers asap. Hit CY. They quit. You win)
thats 1 BIG n00b :D
,of-topic (BFV flank rulz)
SirSnake
06-03-2004, 10:07 AM
actually the best AA is the aegis cruiser :p
engi rushing is far more amusing with a n00b anyway.
ghoststalker2004
06-03-2004, 10:35 AM
Beat one hard AI:
Build power plant
Build barracks
Build Engineer
Rush with all your units.
Break a hoel in his wall if he built one.
Capture CY.
Do this before AI puts up war fac. It takes luck to find that base on time unless it's a 1 vs 1 map.
If your aggressive, rush him before you start building that power plant. Hit only his CY. Then kill as many units as you can, unless your sure you can whack the barracks. This is game over for short games.
Especially useful against Germany, Libya and Russia since the war fac is not in place by then. If AFC/Radar is not up by then, none of the specials can be built.
(You also need the maximum starting units you can get.)
Prism530
06-03-2004, 12:39 PM
^
I've never been able to successfully rush a hard AI...
Teron
06-03-2004, 12:56 PM
Neither have I - once tried with 10 Brutes, got slaughtered by a couple Flak Troopers, a few Conscripts and a Sentry Gun, much less than the cost of the Brutes.
Statalyzer
06-03-2004, 01:57 PM
You can rush a hard AI on No Wimps...start with 10 units, send engs and ASAP get as many machines shops as possible, then charge. You'll own his tanks as yours self-repair and his don't.
redazncommieDXP
06-03-2004, 09:23 PM
Rockies get served by flak tracks. 2 flak tracks can rape 10 rockies, 3 flak tracks can rape 18. Then they get elite.
Teron
06-04-2004, 12:40 AM
Hmm, do Elite Flak Tracks suffer the same "trigger happy" effect that Troopers do, getting lousy accuracy when Elite?
XaudiTT
06-04-2004, 03:12 AM
Or my stategy-
"Build 8 rocketeers asap. Hit CY. They quit. You win :p "
aka rocky rush ? :lol:
Blue Aurora
06-04-2004, 03:35 AM
Some moderator should make this a Sticky Thread...should help the newbies new to C&C. ;)
ghoststalker2004
06-04-2004, 06:02 AM
Personally I consider every thread in this forum "sticky". :)
(Btw, rushing one AI is the easiest thing you can do. You have superior micro. Get going before them forces are beefed up. As I said before, you need luck or a 1 vs 1 map to succeed, though. For goodness sake, don't do this to a human player, it's REALLY unfair.)
Prism530
06-04-2004, 12:43 PM
Errrr...no. Comps have superior micro than humans. All of their actions are instantaneous, and can happen over a wide area of the map. If you don't believe me, play something much more micro-oriented, like Warcraft 3. You will see the difference :p
Statalyzer
06-04-2004, 02:42 PM
The comp has the potential to micro better, but you can out-micro it because you can micro smarter than the AI, even though it micros faster
ghoststalker2004
06-05-2004, 01:42 PM
Yes. I did it, and so can you. :)
Prism530
06-05-2004, 03:51 PM
Well yea, you can micro SMARTER....but never faster
If you can get gi's in their then a rush will work but without them behind your tanks you just lose your tanks. When I play my enemies have an infinite ammount of money and build a lot of tanks so it is sort of like being rushed by another player. Does any one else on here have the map editor?
:beer:, where's he put'n it all?
Ariss(DJ)
07-10-2004, 02:37 AM
This is a post of mine from a different forum that i've hung on to in case i needed it again, and i figured i might as well post it here :)
Is this about playin' over WOS or LAN , Official or non-official map ?
Marxman123
07-10-2004, 03:36 AM
Most of the games I've played online, people make rules: no rushing...
No-rushing is the n00biest thing possible, besides rushing later and say it's "attacking"....
Yes, I did state the obvious. :\
EliteGi
07-11-2004, 02:31 AM
lol, gotta hate that.100% Diary 100%(Game:Yuris Revenge * Map:Bay Of Pigs * Count:6 players * Rules:Host says no naval)
[Duration (hours:minutes)]75%
00:01 - Begin construction of base, send engies to tech derricks
00:02 - Discuss a few tactics with allies and establish a foothold in centre
00:03 - Capture oppsing gem field and construct a refinery and defence there
00:04 - Continue building base and defence
00:07 - Fight off and just about maintain the gem field
00:09 - Tech and begin pumping out the prisms
00:12 - Get taken out by the hosts' dreadnaughts :\
Chrono69x
07-13-2004, 09:40 PM
Most of the games I've played online, people make rules: no rushing...
Most of the games you've played online were on WOL vs some of the worst players to play...that's also stating the obvious :p
If somebody even uses the word "rush", they don't deserve to be mentioned.
Madge
07-13-2004, 11:16 PM
It is aggrevating to me when I play guys and rush them, they start calling me a n00b rusher. Then I look at their base and they have several tanks (not as much as me) and I wonder.......hmmm, what was he planning on doing with those?
Shadow
07-19-2004, 06:59 PM
I don't use it anymore, because there are a lot of complications about it. If you don't blow it up, you'll lose because you have no money. But it was so funny to use. And I won with it! :p
You could never beat me with that!
meselfs
07-19-2004, 09:51 PM
I remember one time I rushed some noob with 3 rhinos.
He said "you didn't even try"
I said "neither did you"
papsarmy
10-26-2004, 04:18 PM
Some moderator should make this a Sticky Thread...should help the newbies new to C&C. ;)
Good idea!!
btw: I have beat a hard AI in 17 seconds! And not once. Multiple times.
Guess how... :p
scirmast
10-26-2004, 04:32 PM
This propably goes to RA2 basics: how to counter Mirages and Prisms? These two are giving me a very hard time, whatever side I choose.
Malebranche
10-26-2004, 04:59 PM
rush1 (r¾sh) v. rushed, rush·ing, rush·es. --intr. 1. To move or act swiftly; hurry. 2. To make a sudden or swift attack or charge. 3. To flow or surge rapidly, often with noise: Tons of water rushed over the falls. 4. Football. To move the ball by running. --tr. 1. To cause to move or act with unusual haste or violence. 2. To perform with great haste: rushed completion of the project. 3. To attack swiftly and suddenly: Infantry rushed the enemy after the artillery barrage. 4. To transport or carry hastily: An ambulance rushed her to the hospital. 5. To entertain or pay great attention to: They rushed him for their fraternity. 6. Football. To charge (a quarterback or passer) in order to block or prevent a play. --rush n. 1. A sudden forward motion. 2.a. Surging emotion: a rush of shame. b. An anxious and eager movement to get to or from a place: a rush to the goldfields. c. A sudden, very insistent, generalized demand: a rush for gold coins. 3. General haste or busyness: The office always operates in a rush. 4. A sudden attack; an onslaught. 5. A rapid, often noisy flow or passage. See Synonyms at flow. 6. Football. a. An attempt to move the ball by running. b. An act of charging the offensive quarterback or passer in order to block or prevent a play. 7. Often rushes. The first, unedited print of a movie scene. 8.a. A time of attention, usually one in which extensive social activity occurs: a rush of debutante parties. b. A drive by a Greek society on a college campus to recruit new members: a sorority rush. 9.a. The intensely pleasurable sensation experienced immediately after use of a stimulant or a mind-altering drug. b. A sudden, brief exhilaration: A familiar rush overtook him each time the store announced a half-price special on expensive stereo equipment. [Middle English rushen, from Anglo-Norman russher, variant of Old French ruser, to drive back, from Latin rec¿s³re, to reject : re-, re- + caus³rº, to give as a reason (from causa, cause).] --rush“er n.
These are the definitions I use (in black), and some others. I said it's usually with one kind of unit because then it's easier to control, and I said it's usually in early game (before high-tech) because attacks in this phase are normally faster.
Chrono69x
10-26-2004, 06:51 PM
These are the definitions I use (in black), and some others. I said it's usually with one kind of unit because then it's easier to control, and I said it's usually in early game (before high-tech) because attacks in this phase are normally faster.
And the problem with ALL of those is that they fail to give a specified ammount of time that "rushing" is still "Rushing".
If "quick" or "fast" or "early" or any word relating to those has a different meaning amongst different players, then it creates a word which has a VERY loose definition and cannot be used in a serious discussion or complaint. I do not believe anything past 1 minute can be considered fast, others believe it takes 20 minutes until something's no longer fast.
This propably goes to RA2 basics: how to counter Mirages and Prisms? These two are giving me a very hard time, whatever side I choose.
With iraq use desolators.
With allies try a mix of rockies, planes and prisms of your own.
EDIT: Here's a tank control thread of mine if ya want to sticky that too. If not, that's fine, just figured I'd give you the option.
http://forums.cncden.com/showthread.php?t=3025
EDIT2:
Good idea!!
btw: I have beat a hard AI in 17 seconds! And not once. Multiple times.
Guess how...
lol, i'd say the only possible way is engis...anything else would take too long to build and kill the structures
Statalyzer
10-27-2004, 12:38 PM
It'd have to be a map with really close starting positions and where the AI doesn't build infantry and pillboxes right away.
Spider786
10-28-2004, 01:49 AM
a Turtlers nightmare...
scirmast
10-28-2004, 06:14 AM
With iraq use desolators.
With allies try a mix of rockies, planes and prisms of your own.
EDIT: Here's a tank control thread of mine if ya want to sticky that too. If not, that's fine, just figured I'd give you the option.
http://forums.cncden.com/showthread.php?t=3025
OK, but what if I accidentally picked Cuba? What should I use then?
And BTW, that tank thread seems very useful, thanks!
Chrono69x
10-28-2004, 10:27 AM
OK, but what if I accidentally picked Cuba? What should I use then?
And BTW, that tank thread seems very useful, thanks!
Well that proves that you shouldn't pick cuba :p
The only thing you could do with cuba is try and take out their buildings with a couple terrorist flacks every once in a while. Don't sacrifice your tank production for flack production, but you should be able to be down a few tanks compared to the allied guy and still beat him due to Rhinos being stronger than grizz's.
Statalyzer
10-28-2004, 03:19 PM
Especially in YR with the tank build modifiers, Cuba becomes more useful.
The mistake most people make with Cuba is ignoring everything else while loading up their flaks, and then ignoring everything else while sneaking their kamikaze flak around the map. Do something to keep his eye off his base, hit and run with a few rhinos, or send a flak with a drone into his ore field, or send an empty flak into one side of his base, and the loaded one into the other side about 5 seconds behind the first.
scirmast
10-28-2004, 03:54 PM
Ah sorry, my typo. I meant that if I had Cuba, how can I then counter mirages and prisms, becuase no Desos are available.
Statalyzer
10-28-2004, 06:07 PM
Beat them before they can get mass mirages b/c without desos mass mirages are very very very difficult for sovs to stop.
Spider786
11-02-2004, 01:12 AM
wall up your base and bunker down for a ruff ride :evil:
AirforceOne
11-30-2005, 12:26 AM
Beat them before they can get mass mirages b/c without desos mass mirages are very very very difficult for sovs to stop.
1. Try a fortified bunker, mirage can not hurt buildings very much.
2. wall the bunker, Mirage have none explosive weapons and can not get past
3. Seige Choppers, either airborne or deployed if you want
4. A WHOLE FREAKIN RUSH OF CONSCRIPTS with slow ROF the tanks cant possibly kill them all...
5. Kirovs, unlogical and unused for a reason, but still POSSIBLE
6. Bottom line, be Iraq
*If the enemy brought along other things like ggiBFs, prims, Grizzlys, more or less your screwd unless you hav a messed amount of Apocs and Helis
AirforceOne
11-30-2005, 12:31 AM
This propably goes to RA2 basics: how to counter Mirages and Prisms? These two are giving me a very hard time, whatever side I choose.
Allied: Rocketeers, DUH
Soviet: Seige Choppers or Apocs *if there arent to many*
Yuri:Mag and mastermind
Of all these Sovs are worst prepared.
As has been posted Desos work for mirage
If there are IFVs with the tanks
1. Prepare to take casualties
2. Use your own prism/mirage tanks
3. Dont do anythign and die
4. Run like a n00b
Fleetatks
01-15-2006, 03:11 AM
4. A WHOLE FREAKIN RUSH OF CONSCRIPTS with slow ROF the tanks cant possibly kill them all...
after they have about 30+ mirages no amount of conscripts can stop them, 1 or 2 hits and their dead, even if u send 100 conscripts there would be like enough to kill 3-6 mirages before their all dead
teslagod2003
01-30-2006, 01:22 PM
there was a WOL game i had and cant still forget...since it still confuses me...
its 1 on 1...im britain and my opponent is libya...no starting units...and i forgot other stuff...i lost quickly...
this is all i remember...1st he sends an attack dog while im building another ore refinery...my big mistake is that i forgot to put pillboxes and build any infantry except engineers...so his 2 dogs ate all my engineers and other infantries comming out of my barracks...im a bit pissed and got mpre pissed...when i had the pillbox and have taken out the annoying dogs...a couple of demo trucks quickly came in afterwards and blew up my ore refineries and barracks and damaged my conyard...then his rhinos came to end my misery....
but what confuses me is that he was able to built demo trucks so quick in the game...not that im thinking he cheated...but i think when i play online...im getting tensed and too curious is my opponent is gonna rush or gonna build up gazillions of army...if i build up army quickly im gonna be out-teched and when i try to build up economy im gonna be outnumbered
yjm308
01-30-2006, 01:45 PM
but what confuses me is that he was able to built demo trucks so quick in the game...not that im thinking he cheated...but i think when i play online...im getting tensed and too curious is my opponent is gonna rush or gonna build up gazillions of army...if i build up army quickly im gonna be out-teched and when i try to build up economy im gonna be outnumbered
1. Scouting the map is very important. Don't just wait for spy satellite when you play as allies, you need info and you need it now! Sending 2-3 dogs in every direction is the best thing. That way, when you can see what your opponent is doing, you can play accordingly.
2. There are basic buildorders that are -almost- optimal for every map, you have to ask a good player to teach you, or do it the hard way and read it somewhere on the internet. This "optimal" buildorder must ofcourse be modified every game depending on wich map, what country, what your opponent is doing etc.
that way you won't be outteched if you build up your army quickly and you wont be outnumbered when you build up your economy.
truefeel
01-30-2006, 01:50 PM
very easily to explain that: for you it's fast (this no flame or what ever), but for the other guy, this is just normal speed. he practiced this and made a good B/O. I will give ya a tip: after barracks and refinery, build an airforce command center and make one harrier and several rocketeers. if a flak tracks comes near, use the harrier to damage it and then let the rockies deal the otgher damage. then after you built an airforce command center, build a WF and pump out one ore miner and several grizly's. make in the meanwhile another refinery. when he comes in with his rhino's, build quickly 2-3 dogs and put them before your grizly's and also come in with your rockies. when he attacks, the rhino's will fire at the dogs and not at the grizly's (unless he used waypoint mode), which means you can dash out more damage. if tries to sneak in a demo truck, quickly bomb it with your harrier. if he dodges the missile, use your rockies.
you don't have to follow the above posted strategy, of course. but it's usefull if you want to compete with Libya :) .
teslagod2003
01-30-2006, 03:02 PM
1. Scouting the map is very important. Don't just wait for spy satellite when you play as allies, you need info and you need it now! Sending 2-3 dogs in every direction is the best thing. That way, when you can see what your opponent is doing, you can play accordingly.
2. There are basic buildorders that are -almost- optimal for every map, you have to ask a good player to teach you, or do it the hard way and read it somewhere on the internet. This "optimal" buildorder must ofcourse be modified every game depending on wich map, what country, what your opponent is doing etc.
that way you won't be outteched if you build up your army quickly and you wont be outnumbered when you build up your economy.
actually things happens so quickly and i havent been able react quickly...i mostly scout,too...but sending demo trucks in early game is kinda annoying if your map is small...specially if you're just starting to build up your base...
i built power plant..refinery..barracks then another refinery coz sometime b4 i got outnumbered with tanks and i mostly got about 5 mins or more b4 my enemy attacks with good force...and never thought that guy would rush me quickly since we dont have any starting units...
i'ved practising early game rushing that time and never worked against brutal AIs...so i really thought a smart guy wont try to quickly attacks since it'll mostly just be a waste...
very easily to explain that: for you it's fast (this no flame or what ever), but for the other guy, this is just normal speed. he practiced this and made a good B/O. I will give ya a tip: after barracks and refinery, build an airforce command center and make one harrier and several rocketeers. if a flak tracks comes near, use the harrier to damage it and then let the rockies deal the otgher damage. then after you built an airforce command center, build a WF and pump out one ore miner and several grizly's. make in the meanwhile another refinery. when he comes in with his rhino's, build quickly 2-3 dogs and put them before your grizly's and also come in with your rockies. when he attacks, the rhino's will fire at the dogs and not at the grizly's (unless he used waypoint mode), which means you can dash out more damage. if tries to sneak in a demo truck, quickly bomb it with your harrier. if he dodges the missile, use your rockies.
you don't have to follow the above posted strategy, of course. but it's usefull if you want to compete with Libya
perhaps a war factory can be built faster than an ore refinery?they both cost 2000...
i think it would be same if i try to built war factory...coz i wont have AFCC if i dont have war fac...
BTW...i didnt post that shameful event for me...to be taught what i should do...but rather tell those who may not know...that they should always have base defense early...army or structure...coz you would never know if your opponent would rush you early(quickly) in the game or not...better to be safe than sorry...right?
plus...im just stating that i got tensed when i play online...coz who know if your opponent is a noob or a specialist or whatever...unless you do know your opponent or have asked him...in my case it was quick match that i used to play on wol...
truefeel
01-31-2006, 01:42 PM
perhaps a war factory can be built faster than an ore refinery?they both cost 2000...
i think it would be same if i try to built war factory...coz i wont have AFCC if i dont have war fac...
you only need power and refinery (and possible a barracks too) to make a AFCC. you don't need to build a WF to be able to make a AFCC.
that they should always have base defense early...army or structure...coz you would never know if your opponent would rush you early(quickly) in the game or not...better to be safe than sorry...right?
believe me, if your opponent is a rusher, you aren't save; not at all. the only way to fend off a rush is a counter rush. and most players do rush fast, even before you have enough defences.
you should not depend to much on structures. 1 pillbox is fine, if you sell that pillbox when you have a large enough army, but that's it. for the rest, you should keep your eyes open and watch what your opponent does. I give ya one of my online games as exemple (it's soviet vs soviet, so I don't know if you have something on it):
it was a game on tournament map B. my opponent was jsut like me soviet. ok, we gboth got WF up. i scouted his base and I saw that he prepared a engi-terror-flaktrack. I quickly pumped out one TD. when he wanted to to use his flak track, I droned it, killing the flak track and also the TD and engie inside of it.
this above shows that you need to be very agressive at certain points. going on defense then is useless, cause you never can get enough pillboxes up in time.
I won that game, btw. by being agressive and by that disabling my enemys early tactic. he couldn't get new units in time and I captured his WF, sold it, and then attacked with 2 rhino's. this all happened in the first 4 minutes and it did ended in 4 minutes.
plus...im just stating that i got tensed when i play online...coz who know if your opponent is a noob or a specialist or whatever...unless you do know your opponent or have asked him...in my case it was quick match that i used to play on wol...
that's why you always need to play agressive. most n00bs can't take the pressure and will react to slow or completely wrong.
i'ved practising early game rushing that time and never worked against brutal AIs...so i really thought a smart guy wont try to quickly attacks since it'll mostly just be a waste...
brutal AIs are not human players. brutal AIs start with tons of money and pump out defences much faster then you can. rushing is not recommended against mutilple AIs. the only way to practice rushing is online (so you also can get used to online lag). overall, brutal AIs are very easily to kill, cause they have are predictable and you can kill an army 4 times as big as yours when it's controlled by AI late game. I do recommend that you turtle vs AIs.
teslagod2003
02-05-2006, 08:46 PM
brutal AIs are not human players. brutal AIs start with tons of money and pump out defences much faster then you can. rushing is not recommended against mutilple AIs. the only way to practice rushing is online (so you also can get used to online lag). overall, brutal AIs are very easily to kill, cause they have are predictable and you can kill an army 4 times as big as yours when it's controlled by AI late game. I do recommend that you turtle vs AIs.
AIs are no trouble for me at all...i can take 7 brutal AIs all alone...what i just really annoys me when i fight against brutal AIs,their prism towers can take out an elite apocalypse tank on a single shot...and thier infantries are really hard to runover with vehicles...
anyways...thanx for telling but i think im far from being able to play online for now...and worse my laptop got broken and so expensive to fix...so ima just go on internet cafe for now,till i can buy a new computer...
truefeel
02-06-2006, 12:46 AM
AIs are no trouble for me at all...i can take 7 brutal AIs all alone...what i just really annoys me when i fight against brutal AIs,their prism towers can take out an elite apocalypse tank on a single shot...and thier infantries are really hard to runover with vehicles...
that's a bug. a prism tower supported by 2 other prism towers can kill even the most armoured unit of the game in one shot. that's both in online play and skirmish.
AI is dumb, like I said before, but there reactions are very fast. faster then human reactions can be. that's why AI infantry is so tuff to runover.
teslagod2003
02-09-2006, 10:32 PM
that's a bug. a prism tower supported by 2 other prism towers can kill even the most armoured unit of the game in one shot. that's both in online play and skirmish.
a bug?how?
Statalyzer
02-09-2006, 11:49 PM
It's not a bug.
As he said though, about Libya, you must scout! Building afc before war and getting a harrier will result in outtanking unless he gets radar fast to build demo. So scout and see if he builds a radar right after war factory. You don't really have to build afc BEFORE war, just build it right after, but don't build a single harrier if he doesn't have radar.
truefeel
02-11-2006, 03:22 PM
It's not a bug.
either a bug or an imbalance (I somewhere heard it was a bug, though...). If I'm correct, you can't kill an apoc in one shot with:
-1 tesla coil powered 6 tesla troopers.
-2 tesla coils and one of them powered by 3 tesla troopers (each tesla coils does one shot
-3 tesla coils (each tesla coil does on shot.
now, 3 prism towers can kill an apoc in shot if linked to eachother. that makes prism tower better.
Commander11
02-14-2006, 10:20 AM
Neither have I - once tried with 10 Brutes, got slaughtered by a couple Flak Troopers, a few Conscripts and a Sentry Gun, much less than the cost of the Brutes.
I can rush a Hard AI and easily come out top(and I mean with starting units) lately I've been building up on AA defenses(I've lost to many Tanks to Yuri's UFO's) of course Yuri is useally my first target(he's always pissing me off by destroying my conyard) I can't help but lose it(I always build Tanks for rushing I rarely prepared for an air attack) which turns ot to be my biggest mistake, though a unit that's hard to defend against: 5 Kirovs(unless you have a lot of power and AA defenses) my base is useally near impregnable 3 minutes into the game(lots of AA defense and plenty of ground forces)
truefeel
02-14-2006, 02:20 PM
one hard AI is easily to rush, but it's more difficult vs mutilple hard AIs
Sandboy23
03-25-2006, 10:44 PM
Against 8 rocketeers i will probably need 2 flak trucks lol, wont scare me enough to quit, maby other noobs but not me!
lol
Keep playing and
Have Fun!!!:color3:
Dracaveli
04-04-2006, 12:43 PM
lol @demo trucks, those things only work with iron curtian
truefeel
04-04-2006, 01:43 PM
they can work on small maps without iron curtain if used properly.
Daishi
04-17-2006, 11:59 AM
Here's my Soviet tactics.
Russia: Tesla tank 0wnz0rz pl0x. This unit is great, equal to the rhino against tanks and more effective against vehicles and infantry. In a brute force tank rush, the two tanks backing each other up will ensure superiority and destruction of whatever you meet out there. However, the Tesla Tank pays for its power with thin armor, which means it works best backing up larger groups. Also, its slow to build, which is countered if you build an extra factory or two, or an industrial plant
Iraq: The All-powerful Desolator, making short work of any ground unit in a matter of seconds. While being excellent vs. infantry, nullifying paradrops. The cheap desolator can poison the ground around him to pollute an impressive circle of land and water, spelling the end for anything that wants to hit the desolator. The desolator's sole weakness is that it is infantry, and can be removed with a variety of appropriately armed units, such as the robot tank, terror drone and even the sniper and virus, if care is taken to act before the bomb.
Libya: The Demo truck: Great for cracking unit bunches. Even if the demo truck is destroyed, all infantry will be annihilated, and most tanks, too. if you can sandwich troops between two of these units, you can take out any attack. However, this costs A LOT OF MONEY, and therefore libya is not very good a choice. Also, the demo truck announces its creation to every player, so its best to wait a while after that to actually attack. Many players will try to swoop in and detonate the truck before it leaves your base, ruining your buildings. Libya is, however, much more powerful when superweapons are turned on. A costly five Demo Trucks can be sent in after the Iron Curtain has been activated, and placed into good positions so the base is totally annihilated from the top down.
Cuba: Well, put the Terrorists in a Flak Track, Add Crazy Ivan bomb if you have time, and, after you've sent something to grind down their defenses, send 'er in. Another thing I've found to work is to send a few of these amazingly cheap units to blow up Chrono Miners. Perhaps the most surprising use for the Terrorist is defense. A terrorist will do great to guard a tech building, and is pretty good in front of your flak cannons, or as a one-shot mid-field defense. I tell ya, its worth the cost, just as long as you keep it away from everything else!
GunsnArmor
04-20-2006, 08:26 PM
This is mine.
Now this may not seem like a very good tactic, but I use this all the time and I do pretty good.
Soviet: Russia:
Note: You don't have to do the scouting part if you know the map by heart. (Oh my God, that rhymes)
Once the game starts take all of your units and put them all around your base. Take one conscript and make him scout (send another one out if it dies). Build a telsa reactor (don't forget to click on the defence button and build a flak-cannon!) , barracks, then an ore refinery. Once the flak-cannon is finished build a wall around your base. Make another flak-cannon and put it on the other side. Build a war factory and make four flak tanks, then wait untile you have enough money to make a battle lab (you will have 900 credits by the time you finish the flak tanks). While your waiting see what your scouts have revealed (Unless you didn't keep them busy by clicking on new locations for them to go to). If any jets go for your ConYard use your flak tanks to take them out. Also look around for crates. Once you have enough money for the battle lab, build it. Then you don't have to think about buildings anymore, and can work on units.
You can build whatever units you want. I make different ones everytime.
I would suggest one of these.
10 Telsa Tanks
30 Rhinos
10 Flak Tanks
----------------
5 Appocolips
20 Rhinos
10 missile...truck...things...(I forgot what it was called)
-----------------------------------------------------
40 Rhinos
10 Flak Tanks
Once there all done storm the base.
YuriRuler90
06-07-2006, 12:02 AM
Guns, one of the bad things about that is that a couple of Terror Drones could kill the entire group.
truefeel
06-07-2006, 12:42 AM
I will be very happy to kill those mixes of soviet tanks with mirages and BFs.
hogo94
08-09-2006, 05:42 PM
Mirage tanks pawn any other tank.
And battle Forts do alot of damidge to air units and ground with GGI
Mercenary
12-30-2006, 07:19 PM
Honestly, if you get pwn3d by a 8 rockie rush, you cant be that good.
Thats why we sc0ut, then see what they are making.
So no matter what we are ready for anything they throw at us.:p
GunsnArmor
01-15-2007, 03:14 AM
Sorry, but I had to bump this thread.
I have figured out that Patriot missiles are better than IFV's. Though it take a while to build PMs (lol) and they take alot of power, I suggest getting a couple IFV's at first for anti-air defence until you build up enough PMs.
No matter how many IFV's I ever get, they can never stop jets from destroying my Con Yard, or get destroyed by Tank Destroyers, or other heavy vehicles. And besides, PMs are stronger.
Another thing: When your base is by the bay, people tend to build many jets and attack from there, because most people don't have Harbors to build Aegis cruisers. I hate that. I also hate when I'm focusing on all the important things, I realize they could attack from the shore, and so I try to build up battleships and the like, when they attack me with dolphins and Aircraft Carriers.
I still have never won a game on Red Alert 2, yet I play anyways.
truefeel
01-15-2007, 09:01 AM
Sorry, but I had to bump this thread.
I have figured out that Patriot missiles are better than IFV's. Though it take a while to build PMs (lol) and they take alot of power, I suggest getting a couple IFV's at first for anti-air defence until you build up enough PMs.
No matter how many IFV's I ever get, they can never stop jets from destroying my Con Yard, or get destroyed by Tank Destroyers, or other heavy vehicles. And besides, PMs are stronger.
Another thing: When your base is by the bay, people tend to build many jets and attack from there, because most people don't have Harbors to build Aegis cruisers. I hate that. I also hate when I'm focusing on all the important things, I realize they could attack from the shore, and so I try to build up battleships and the like, when they attack me with dolphins and Aircraft Carriers.
I still have never won a game on Red Alert 2, yet I play anyways.
PM aren't better then IFVs. The problem that if you let your construction yard destroyed by aircraft, it is something you should had avoided. he needs atleast 11-12 harriers or 8 Black Eagles to destroy it. For that money, you have alot of tanks. You'll outtank him, b/c he couldn't make as much tanks as you. If it is a naval map, then you have more money for naval then he has. You then can just control the naval, pump out an aircraft carrier and attack with that.
If your IFVs get destroyed, then that's your own fault. It's the same like leaving your ConYard unprotected. You need to back up with tanks. And you don't need to mass AA; 5 IFVs are more then enough. If he masses aircraft, simply for killing your CY, then you are in the advantage of having other, less costly, less time consuming and more effective weapons. what you also could try is making 1-2 harriers for your own and picking off his harriers/black eagles while they are at the AFCC. Another thing you could is, when you're korea, making 3 eagles and using those on his AFCCs, killing 1 AFCC at the time and also the planes on the AFCC.
GunsnArmor
01-16-2007, 06:04 PM
PM aren't better then IFVs. The problem that if you let your construction yard destroyed by aircraft, it is something you should had avoided. he needs atleast 11-12 harriers or 8 Black Eagles to destroy it. For that money, you have alot of tanks. You'll outtank him, b/c he couldn't make as much tanks as you. If it is a naval map, then you have more money for naval then he has. You then can just control the naval, pump out an aircraft carrier and attack with that.
If your IFVs get destroyed, then that's your own fault. It's the same like leaving your ConYard unprotected. You need to back up with tanks. And you don't need to mass AA; 5 IFVs are more then enough. If he masses aircraft, simply for killing your CY, then you are in the advantage of having other, less costly, less time consuming and more effective weapons. what you also could try is making 1-2 harriers for your own and picking off his harriers/black eagles while they are at the AFCC. Another thing you could is, when you're korea, making 3 eagles and using those on his AFCCs, killing 1 AFCC at the time and also the planes on the AFCC.
I see what you mean, but they somehow manage to get everything before I can even build land, air or naval units. One guy that I fought had 10 BF's, 30 Harriers, 20 dolphins, 4 Aircraft Carriers and 6 Aegis Cruiser. I had nothing. But ofcourse, I was wasting my money on Prism Towers and putting them by the shore, because the last itme I played Bay of Pigs someone was Lybia and did this cheap attack where they would build 4 Demo trucks and put them in amphibious transports, then they would put thim by my shore, and blow me up.
It is very hard for me to get them with a good strategy, when the only ones anyone ever use anymore are the "Build 60 Harriers Attack", and the "Build 30 BFs Attack".
truefeel
01-17-2007, 12:47 AM
a) building prism towers never works. Build grizlies instead and no stationnairy defences
b) If he masses harriers, you can take him out within 10 minutes
c) don't play Bays Of Pigs. it's a stupid map which lags on top of that.
Statalyzer
01-17-2007, 01:14 PM
Bay of Pigs isn't that bad - it requires a lot of multitasking and the momentum of the game can swing back and forth wildly.
If you think that's a mean, cheap, trick, you should try doing it yourself! However, if you are allies, you can prevent it with some harriers to destroy the transport over water (remember you can hear the demo trucks getting built) or with a chrono legionnaire to erase the hovercraft before it gets to shore to unload!
truefeel
01-17-2007, 02:06 PM
If you think that's a mean, cheap, trick, you should try doing it yourself! However, if you are allies, you can prevent it with some harriers to destroy the transport over water (remember you can hear the demo trucks getting built) or with a chrono legionnaire to erase the hovercraft before it gets to shore to unload!
Massing harriers isn't cheap or mean (if that was pointed to me). And IMO, I think you rather want to have the demo trucks exploded in his base.
Bay of Pigs isn't that bad - it requires a lot of multitasking and the momentum of the game can swing back and forth wildly.
Ok, maybe I did exagerated. But the map lags (for an unkwown reason) and it aint something like heartland or CS or Heck, where TC and such is much more important (you can either look that as positive or as negative; I choose anyway for the second:p ).
Statalyzer
01-17-2007, 11:02 PM
I meant to say to Gunsandarmor, if you think it's a mean tactic than be Libya and do it to your opponent.
Yeah, blowing them up in his base is better, but usually his base will have AA protection but once the hovercraft leaves the base, it's open for the kill.
I don't think Bay of Pigs is laggy except that is usually played 3v3 and a lot of 3v3 games are laggy. It does have less TC, but you have to fight with land, air, and sea all at once, and in a 3v3 game communication and cooperation is essential.
truefeel
01-18-2007, 12:49 AM
Land plays alot less a role on BoP (b/c of narrow intrances easily been bocked off by a couple of landunits) and mostly TC is based on that
GunsnArmor
01-18-2007, 09:10 PM
I noticed that people never play a map that you made, because the map preview looks bad. But they have no problem playing other maps that have no previews, even if they end up sucking. :wtf:
Spider786
01-18-2007, 09:55 PM
then disable map previews :p.
truefeel
01-19-2007, 09:35 AM
I noticed that people never play a map that you made, because the map preview looks bad. But they have no problem playing other maps that have no previews, even if they end up sucking. :wtf:
The preview of the map is just as good as other maps. The problem is that my maps are only played by a small group of good players instead of the complete community. If my maps would get official, I think it would made me instantly extreme popular, b/c almost nobody makes maps which are based on the official popular maps (and that's not so difficult to do).
Spider786
01-19-2007, 06:30 PM
what maps? linky?
truefeel
01-20-2007, 04:17 AM
No link (not anymore); add me to msn if you want them:
urlings_55@hotmail.com
Statalyzer
01-21-2007, 10:48 PM
I've played one of his maps (Waterfall something or other) and it's great for multiplayer. Not too good for skirmish, but that's fine; I wish more people would make decent human v human maps to play online.
truefeel
01-22-2007, 12:42 AM
Well, if they are great is something that I leave to the ones who play it:p .
And yeh, they are designed only for online play. AI isn't smart enough.
dallas
01-31-2007, 11:00 PM
Apocalypse and Desolator is a good combination :)
truefeel
02-01-2007, 09:06 AM
In RA2: yes.
in YR: no.
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