Jagged Tooth Grin
08-30-2004, 01:37 AM
Possible RPG themes:
Inquisitor:
Setting: Warhammer 40k
Characters: Ordo Xenos (my personal favorite, although other Malleus and Hereticus would be allowed if popular opinion wished to deal with those instead) players take on the role of Deathwatch and Inquisitional Aides (the GM, Me, would control the inquisitor/deathwatch captain, allowing for more quickly progressing storyline. Those unfamiliar with the warhammer 40k storysetting should email me for details, but basically far future, mankind faces enemies on several fronts, from the brutal ork clans, to the cunning and aloof eldar, and the menace of the tyranids (these enemies all fall under the classification of alien, and therefore are the target of the ordo Xenos, Ordo Malleus hunt the daemons of chaos and their foolish worshippers, and Ordo Hereticus hunt witches and mutants amongst the human populace)
Behind Enemy Lines
Setting: Alternate Reality, Present Day. The insidious forces of ERIS, using terrorist and conventional warfare have laid waste to a greater portion of the globe. Technology is essentially as is today, with some improvements due to the 10 years of war following the preliminary ERIS strikes
Characters: Take on the role of a group of commandos deployed in ERIS controlled space, tasked with guerrilla warfare. Options of freedom fighters can be discussed with the GM
Unnamed Post Apocalyptic Wasteland Cliché
Setting: 200 years from today, alternate world. The world has been nearly destroyed. 100 years from now, technology has advanced at amazing levels, humans establish a colony on the moon and a small research station on the asteroid belt. Then something happened. One day, without worning, the dead rose. Not all the dead, just those who had died within the last 100 or so years. Noone knows for sure why, but they tore the newly unified world into shreds, nuclear stockpiles, mothballed in this age of peace were recovered and used in a last ditch effort to halt the tide of living dead, unfortunately, while (re)killing many of the zombie legions, they also succeeded in killing many humans due to radiation, once again swelling the ranks of the shambling dead. 100 years later, the ecology is ruined, with the sea level rising and the atmosphere degrading, all available land has turned into desert wastes, overrun by zombies. Humans struggle to survive in this horror, scrambling for caches of lost technology. Basically mad max with zombies with a little bit of waterworld thrown in
Players: take the role of scavenger/zombie hunters. Fairly self explainitory
Aliens:
Setting: Aliens (the movie) universe
Characters: take the role of UNSC Marine Corp. basically the players will command a strike team similar to that found in the movie, although remember, there are plenty more dangers in the universe than the aliens, other alien species wreak havoc in certain sectors, but as always, the biggest danger comes from other humans, corporate militia, rogue UNSC, Pirates, all willing to kill for whatever prize they seek
Matrix
Setting: Matrix (in particular, the setting is maintained, but events specifically in the movie are not. Recommended source material is the animatrix, and the matrix comics)
Characters: take on the roles of a crew of warriors, battling sentinels and agents. Lots of potential to do really cool things, in particular kungfu fight scenes and the like.
Enlightened:
Setting: Alternate world, current day.
Characters: players take the roles of people trying to survive the apocalyptic events threatening to engulf the world, angels and demons have returned to walk the earth, though neither side seem to care about the humans, these cataclysmic times have awoken powers within the deeply spiritual, although most are driven mad by these gifts, the few with the strength of mind must use their powers to combat the encroaching armies. The hosts of the heavens and the undeworld stand poised to turn your world into a wasteland, and only the enlightened will survive. this is essentially a Call of Cthulhu style game, dark and evil. you know the drill, boy meets girl, boy uses girl in sacrifice to heinous gods, gods devour boy and half the US
Each of these Settings is significantly more detailed in my mind, but rather than posting a huge long background on each of them right away I have simply put a brief explaination up, anyone who has questions on any of the settings can ask here, or contact me via email at jaggedtoothgrin@hotmail.com for further details. I am not posting this to try to usurp any of the other roleplaying threads or ideas, merely to post a few that I have though of doing, incase people should want to play them. Lemme know what you think
Inquisitor:
Setting: Warhammer 40k
Characters: Ordo Xenos (my personal favorite, although other Malleus and Hereticus would be allowed if popular opinion wished to deal with those instead) players take on the role of Deathwatch and Inquisitional Aides (the GM, Me, would control the inquisitor/deathwatch captain, allowing for more quickly progressing storyline. Those unfamiliar with the warhammer 40k storysetting should email me for details, but basically far future, mankind faces enemies on several fronts, from the brutal ork clans, to the cunning and aloof eldar, and the menace of the tyranids (these enemies all fall under the classification of alien, and therefore are the target of the ordo Xenos, Ordo Malleus hunt the daemons of chaos and their foolish worshippers, and Ordo Hereticus hunt witches and mutants amongst the human populace)
Behind Enemy Lines
Setting: Alternate Reality, Present Day. The insidious forces of ERIS, using terrorist and conventional warfare have laid waste to a greater portion of the globe. Technology is essentially as is today, with some improvements due to the 10 years of war following the preliminary ERIS strikes
Characters: Take on the role of a group of commandos deployed in ERIS controlled space, tasked with guerrilla warfare. Options of freedom fighters can be discussed with the GM
Unnamed Post Apocalyptic Wasteland Cliché
Setting: 200 years from today, alternate world. The world has been nearly destroyed. 100 years from now, technology has advanced at amazing levels, humans establish a colony on the moon and a small research station on the asteroid belt. Then something happened. One day, without worning, the dead rose. Not all the dead, just those who had died within the last 100 or so years. Noone knows for sure why, but they tore the newly unified world into shreds, nuclear stockpiles, mothballed in this age of peace were recovered and used in a last ditch effort to halt the tide of living dead, unfortunately, while (re)killing many of the zombie legions, they also succeeded in killing many humans due to radiation, once again swelling the ranks of the shambling dead. 100 years later, the ecology is ruined, with the sea level rising and the atmosphere degrading, all available land has turned into desert wastes, overrun by zombies. Humans struggle to survive in this horror, scrambling for caches of lost technology. Basically mad max with zombies with a little bit of waterworld thrown in
Players: take the role of scavenger/zombie hunters. Fairly self explainitory
Aliens:
Setting: Aliens (the movie) universe
Characters: take the role of UNSC Marine Corp. basically the players will command a strike team similar to that found in the movie, although remember, there are plenty more dangers in the universe than the aliens, other alien species wreak havoc in certain sectors, but as always, the biggest danger comes from other humans, corporate militia, rogue UNSC, Pirates, all willing to kill for whatever prize they seek
Matrix
Setting: Matrix (in particular, the setting is maintained, but events specifically in the movie are not. Recommended source material is the animatrix, and the matrix comics)
Characters: take on the roles of a crew of warriors, battling sentinels and agents. Lots of potential to do really cool things, in particular kungfu fight scenes and the like.
Enlightened:
Setting: Alternate world, current day.
Characters: players take the roles of people trying to survive the apocalyptic events threatening to engulf the world, angels and demons have returned to walk the earth, though neither side seem to care about the humans, these cataclysmic times have awoken powers within the deeply spiritual, although most are driven mad by these gifts, the few with the strength of mind must use their powers to combat the encroaching armies. The hosts of the heavens and the undeworld stand poised to turn your world into a wasteland, and only the enlightened will survive. this is essentially a Call of Cthulhu style game, dark and evil. you know the drill, boy meets girl, boy uses girl in sacrifice to heinous gods, gods devour boy and half the US
Each of these Settings is significantly more detailed in my mind, but rather than posting a huge long background on each of them right away I have simply put a brief explaination up, anyone who has questions on any of the settings can ask here, or contact me via email at jaggedtoothgrin@hotmail.com for further details. I am not posting this to try to usurp any of the other roleplaying threads or ideas, merely to post a few that I have though of doing, incase people should want to play them. Lemme know what you think