Jagged Tooth Grin
09-02-2004, 11:59 PM
For those who do not, or havent, played Warhammer 40k, here is a breif and simplified summary of the setting. any questions on the matter can be posted here, or preferable PM'd or emailed to me at jaggedtoothgrin@hotmail.com
It is nearing the end of the 41st millennium, and for thousands upon thousands of years mankind has been at war, humanities quest for the stars took great leaps forward when warp travel was discovered. The warp is an alternate dimension, filled with daemons and the domains of the 4 gods of chaos. Humanity expanded outwards at a ferocious pace, finding many alien races amongst the stars with them, then, at the peak of their technological advancement, the whole system collapsed in on itself. Much knowledge was lost in these dark ages, and humanity, divided and isolated, stood to be overwhelmed, but the emperor, a mangod, reclaimed humanity's birthright, and with the aid of his 20 genetically enhanced 'children' the Primarchs, he recaptured much that had been lost. Using the genetic material from those Primarchs he created legions of superior troops, the space marines, and together they strode out and conquered. But then a terrible betrayal occurred, Horus, one of the emperors Primarchs, and first amongst them at that, turned from the emperor and embraced chaos. He and his traitor marines lay siege to the imperial palace on earth, alongside fully half the remaining Primarchs and their legions, through a bloody battle Horus was defeated, though the cost was great. The imperium lay shattered again, and the emperor, grievously wounded, was forced to retreat to his life supporting system, the golden throne, where he remains to this day, guiding all spaceships with the astronomicon, a beacon in the warp, visible to nearly the ends of the galaxy. That was 10 000 years ago, and although much has again been recovered, all the surviving Primarchs are dead, the marine legions, split into much smaller forces so as to never be able to wield so much power again, survive by implanting their gene seed into initiates. The majority of the wars of man are fought by the imperial guard, the human army, billions of warriors across millions of battlefields.
Forces of Humanity
Imperial Guard
The fighting force of the imperium, each world is expected to provide troops for the imperial guard from their own planetary defence force (or PDF) as well as pay tithes and supply materials for the war effort. There are some exceptions, earth, for instance, is a huge temple world, and does not provide imperial guard troops. These warriors are the most numerous, and are fairly widespread. Without the imperial guard the imperium itself would have collapsed utterly
Space Marines
Split into a few hundred chapters of around 1000 troops, these marines are still the greatest warriors humanity has, but they alone cannot win the wars. Their intervention often turns the tide of a conflict, and as such they are armed with the basically the best technology, the fastest ships and the most powerful armour (power armour is significantly better than carapace armour, and the dreaded tactical dreadnaught armour, or terminator armour is virtually unstoppable with ordinary weaponry) marines are genetically enhanced, and are larger stronger smarter tougher than normal humans, they also live significantly longer, with the current chapter master of the blood angels believed to be around 1200 years old (and still kicking arse)
Inquisition.
The Inquisition is a secretive organization, tasked with protecting humanity by whatever means necessary, they are split into several branches, the most noteworthy are the Ordo Malleus, who seek out the corruptive forces of chaos and destroy them (this includes chaos cults, which spring up frequently in imperial worlds amongst the lower class citizens, who crave freedom, and the higher aristocracy, who grow bored and despondent) the Ordo Hereticus, who seek out mutation and heresy within the imperium (which in some instances leads them to chaos cults, but mostly other cults with rogue psykers at the head, or rebel military officers) and the Ordo Xenos, who this particular campaign centres on. They hunt and kill aliens, from ork invasions to the upstart tau.
Forces Against Humanity
Chaos
Chaos is a terrible force, corrupting those that it touches, twisting the greedy and vengeful to its own bitter purpose (the destruction of all life in the galaxy)
The daemonic forces of chaos dwell within the warp, and can only manifest in certain situation, the traitorous marines and humans who launch raids from a giant rift, where the warp and the normal universe blend known as the eye of terror. Most forces of chaos dedicate themselves to either a single god or all 4 as a whole. The gods are as follows. Khorne, the blood god, god of slaughter and violence. Nurgle, the corruptor, god of pestilence and disease. Tzeentch, changer of ways. The god of magic and sorcery. Slaanesh, the Lustfull, god of excess, pleasure pain and gluttony in all its forms.
Orks
Orks are loud and brutish, they carry crude but effective combat weaponry, although their range attacks are often more enthusiastic than effective. Orks are greenskinned and tend to travel by hitching a ride in giant spacehulks and meteors. They are larger than men and very strong, but usually not terribly bright, (the smart ones are more 'kunning' than smart) also noteworthy is that orks use teeth as currency. Orks are often accompanied by smaller “gretchin” or grots, who want very much to be like orks, although they are smaller and weaker than a human (or 'humie') they are usually much more kunning to dodge ork boots
Eldar
Eldar are an old and dying race, their home worlds stood where the eye of terror now is, and so they live nomadically, on giant spacecrafts called craft worlds. They are led by powerful psychics who direct their actions to those most likely to help the eldar. This means they may ally with humanity one minute, then turn on them the next. The eldar are basically elven in appearance, and have much more flowing style equipment, their level of technology is pretty well superior to humanities.
Tau
The tau are a relatively new race, somehow developing technology in an astounding rate, allowing them to carve a small niche in the universe. They act in a collectivist way, always performing 'for the greater good' (which to them means a galaxy of tau, or tau affiliates) they are weak up close but have fearsome ranged weaponry. They are however, small in number and if the imperium wasn't so busy defending itself from other incursions, they would be squashed like arrogant little bugs. Their allies, the kroot, are a very adaptive race, who evolve at an astounding rate, but lack much understanding of technology. They are mimics, rather than innovators
Tyranids
The Tyranids are an alien race unlike any other, they are purely organic based, and have no interest in the technological aspects of other races. They travel in giant fleets and swarm over worlds, devouring all that they find, leaving barren rock in their wake. They are a hive consciousness and terrifying to ordinary man. Their warriors stand over twice the size of a human and carry living weaponry as brutal and effective as they are. Their scouts, the genestealers, infiltrate worlds and corrupt the populace, creating hybrids and guiding the hive fleets towards the food.
The Necrons
The Necrons are a dead race, they have been dead for more millennia than man has walked the stars, recently they have awakened, their consciousness encased in robotic bodies, they are armed with technology such as has never been seen before, and act with a purpose quite unknown to others
The Society
All imperial controlled worlds have one religion, which worships the emperor of mankind as a god (which, to be fair, he is) although minor variants of this exist they are all required to comply with the basic tenants, in the myriad of worlds there exist most every kind of existence imaginable, primitive (feral) worlds where mankind live in savagery (think Conan) to high tech factory worlds, where mankind never sees the sky due to all the pollution and machinery. There are thousands of emperor worshiping cults around and when they grow in sufficient size they are usually audited by the imperial administratium (in particular, the Ordo Hereticus) life itself is usually pretty well dictated by the style of world, most commonly are the hive worlds, where most citizens live in giant cities working in factories and eating rationed meals, outside the walls it is often fairly treacherous conditions, deserts or swamps or pollution, driving winds or scorching heat. People who live outside the walls are generally bandits, life is generally like Russia during the second world war, propaganda extolling the virtues of work and duty are everywhere, and the conditions of the average citizen are usually pretty dismal, meanwhile the ruling class live in opulence. Mining worlds are usually harsh with minimal living conditions, food grown in nutrivats (pretty standard throughout the imperium actually) often living in underground tunnels with the constant roar of drilling machinery. Agriworlds are fairly sparsely populated, with one or 2 large cities built around a spaceport, but nothing like those on the hive worlds, where cities the size of modern day USA may well exist. It is worth mentioning that the entire surface of the earth is city, and shrine.
Then there are forge worlds, if normal worlds consist of many factories, the forge worlds are single, huge factories, they build everything from tanks and titans to smaller weaponry. Mars is one such world. They are populated with tech adepts and their (usually cybernetically altered) workdrones. Tech adepts follow a variation of the imperial cult, where they worship the emperor as the machine god. Structures are usually gothic in nature, tall archways and candles, technology is advanced but ancient, and tending to it is a very specialised job.
Chaos is, due to its subversive nature, highly suppressed, and very few outside the Inquisition are aware of its nature, and those who are fighting it are often killed or brain wiped to prevent corruption. (Those poor men of the IG are generally killed, as the brainwashing procedure is costly and usually reserved to particularly valuable individuals such as marines and high-ranking imperial guard officers. Those of particularly valuable nature are sometimes allowed their memories intact or only slightly altered. The Inquisition is a feared force by those who know of its existence (and most citizens don't) because they are ruthless and efficient (which is to some extent, precisely why normal citizens don't know of them) however, they are empowered with absolute authority and can demand (and receive) virtually any support they deem necessary
further information will be added when i feel like it or when the need arises
It is nearing the end of the 41st millennium, and for thousands upon thousands of years mankind has been at war, humanities quest for the stars took great leaps forward when warp travel was discovered. The warp is an alternate dimension, filled with daemons and the domains of the 4 gods of chaos. Humanity expanded outwards at a ferocious pace, finding many alien races amongst the stars with them, then, at the peak of their technological advancement, the whole system collapsed in on itself. Much knowledge was lost in these dark ages, and humanity, divided and isolated, stood to be overwhelmed, but the emperor, a mangod, reclaimed humanity's birthright, and with the aid of his 20 genetically enhanced 'children' the Primarchs, he recaptured much that had been lost. Using the genetic material from those Primarchs he created legions of superior troops, the space marines, and together they strode out and conquered. But then a terrible betrayal occurred, Horus, one of the emperors Primarchs, and first amongst them at that, turned from the emperor and embraced chaos. He and his traitor marines lay siege to the imperial palace on earth, alongside fully half the remaining Primarchs and their legions, through a bloody battle Horus was defeated, though the cost was great. The imperium lay shattered again, and the emperor, grievously wounded, was forced to retreat to his life supporting system, the golden throne, where he remains to this day, guiding all spaceships with the astronomicon, a beacon in the warp, visible to nearly the ends of the galaxy. That was 10 000 years ago, and although much has again been recovered, all the surviving Primarchs are dead, the marine legions, split into much smaller forces so as to never be able to wield so much power again, survive by implanting their gene seed into initiates. The majority of the wars of man are fought by the imperial guard, the human army, billions of warriors across millions of battlefields.
Forces of Humanity
Imperial Guard
The fighting force of the imperium, each world is expected to provide troops for the imperial guard from their own planetary defence force (or PDF) as well as pay tithes and supply materials for the war effort. There are some exceptions, earth, for instance, is a huge temple world, and does not provide imperial guard troops. These warriors are the most numerous, and are fairly widespread. Without the imperial guard the imperium itself would have collapsed utterly
Space Marines
Split into a few hundred chapters of around 1000 troops, these marines are still the greatest warriors humanity has, but they alone cannot win the wars. Their intervention often turns the tide of a conflict, and as such they are armed with the basically the best technology, the fastest ships and the most powerful armour (power armour is significantly better than carapace armour, and the dreaded tactical dreadnaught armour, or terminator armour is virtually unstoppable with ordinary weaponry) marines are genetically enhanced, and are larger stronger smarter tougher than normal humans, they also live significantly longer, with the current chapter master of the blood angels believed to be around 1200 years old (and still kicking arse)
Inquisition.
The Inquisition is a secretive organization, tasked with protecting humanity by whatever means necessary, they are split into several branches, the most noteworthy are the Ordo Malleus, who seek out the corruptive forces of chaos and destroy them (this includes chaos cults, which spring up frequently in imperial worlds amongst the lower class citizens, who crave freedom, and the higher aristocracy, who grow bored and despondent) the Ordo Hereticus, who seek out mutation and heresy within the imperium (which in some instances leads them to chaos cults, but mostly other cults with rogue psykers at the head, or rebel military officers) and the Ordo Xenos, who this particular campaign centres on. They hunt and kill aliens, from ork invasions to the upstart tau.
Forces Against Humanity
Chaos
Chaos is a terrible force, corrupting those that it touches, twisting the greedy and vengeful to its own bitter purpose (the destruction of all life in the galaxy)
The daemonic forces of chaos dwell within the warp, and can only manifest in certain situation, the traitorous marines and humans who launch raids from a giant rift, where the warp and the normal universe blend known as the eye of terror. Most forces of chaos dedicate themselves to either a single god or all 4 as a whole. The gods are as follows. Khorne, the blood god, god of slaughter and violence. Nurgle, the corruptor, god of pestilence and disease. Tzeentch, changer of ways. The god of magic and sorcery. Slaanesh, the Lustfull, god of excess, pleasure pain and gluttony in all its forms.
Orks
Orks are loud and brutish, they carry crude but effective combat weaponry, although their range attacks are often more enthusiastic than effective. Orks are greenskinned and tend to travel by hitching a ride in giant spacehulks and meteors. They are larger than men and very strong, but usually not terribly bright, (the smart ones are more 'kunning' than smart) also noteworthy is that orks use teeth as currency. Orks are often accompanied by smaller “gretchin” or grots, who want very much to be like orks, although they are smaller and weaker than a human (or 'humie') they are usually much more kunning to dodge ork boots
Eldar
Eldar are an old and dying race, their home worlds stood where the eye of terror now is, and so they live nomadically, on giant spacecrafts called craft worlds. They are led by powerful psychics who direct their actions to those most likely to help the eldar. This means they may ally with humanity one minute, then turn on them the next. The eldar are basically elven in appearance, and have much more flowing style equipment, their level of technology is pretty well superior to humanities.
Tau
The tau are a relatively new race, somehow developing technology in an astounding rate, allowing them to carve a small niche in the universe. They act in a collectivist way, always performing 'for the greater good' (which to them means a galaxy of tau, or tau affiliates) they are weak up close but have fearsome ranged weaponry. They are however, small in number and if the imperium wasn't so busy defending itself from other incursions, they would be squashed like arrogant little bugs. Their allies, the kroot, are a very adaptive race, who evolve at an astounding rate, but lack much understanding of technology. They are mimics, rather than innovators
Tyranids
The Tyranids are an alien race unlike any other, they are purely organic based, and have no interest in the technological aspects of other races. They travel in giant fleets and swarm over worlds, devouring all that they find, leaving barren rock in their wake. They are a hive consciousness and terrifying to ordinary man. Their warriors stand over twice the size of a human and carry living weaponry as brutal and effective as they are. Their scouts, the genestealers, infiltrate worlds and corrupt the populace, creating hybrids and guiding the hive fleets towards the food.
The Necrons
The Necrons are a dead race, they have been dead for more millennia than man has walked the stars, recently they have awakened, their consciousness encased in robotic bodies, they are armed with technology such as has never been seen before, and act with a purpose quite unknown to others
The Society
All imperial controlled worlds have one religion, which worships the emperor of mankind as a god (which, to be fair, he is) although minor variants of this exist they are all required to comply with the basic tenants, in the myriad of worlds there exist most every kind of existence imaginable, primitive (feral) worlds where mankind live in savagery (think Conan) to high tech factory worlds, where mankind never sees the sky due to all the pollution and machinery. There are thousands of emperor worshiping cults around and when they grow in sufficient size they are usually audited by the imperial administratium (in particular, the Ordo Hereticus) life itself is usually pretty well dictated by the style of world, most commonly are the hive worlds, where most citizens live in giant cities working in factories and eating rationed meals, outside the walls it is often fairly treacherous conditions, deserts or swamps or pollution, driving winds or scorching heat. People who live outside the walls are generally bandits, life is generally like Russia during the second world war, propaganda extolling the virtues of work and duty are everywhere, and the conditions of the average citizen are usually pretty dismal, meanwhile the ruling class live in opulence. Mining worlds are usually harsh with minimal living conditions, food grown in nutrivats (pretty standard throughout the imperium actually) often living in underground tunnels with the constant roar of drilling machinery. Agriworlds are fairly sparsely populated, with one or 2 large cities built around a spaceport, but nothing like those on the hive worlds, where cities the size of modern day USA may well exist. It is worth mentioning that the entire surface of the earth is city, and shrine.
Then there are forge worlds, if normal worlds consist of many factories, the forge worlds are single, huge factories, they build everything from tanks and titans to smaller weaponry. Mars is one such world. They are populated with tech adepts and their (usually cybernetically altered) workdrones. Tech adepts follow a variation of the imperial cult, where they worship the emperor as the machine god. Structures are usually gothic in nature, tall archways and candles, technology is advanced but ancient, and tending to it is a very specialised job.
Chaos is, due to its subversive nature, highly suppressed, and very few outside the Inquisition are aware of its nature, and those who are fighting it are often killed or brain wiped to prevent corruption. (Those poor men of the IG are generally killed, as the brainwashing procedure is costly and usually reserved to particularly valuable individuals such as marines and high-ranking imperial guard officers. Those of particularly valuable nature are sometimes allowed their memories intact or only slightly altered. The Inquisition is a feared force by those who know of its existence (and most citizens don't) because they are ruthless and efficient (which is to some extent, precisely why normal citizens don't know of them) however, they are empowered with absolute authority and can demand (and receive) virtually any support they deem necessary
further information will be added when i feel like it or when the need arises