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Generals | Zero Hour Map Editing Topics on the creation and discussion of Generals/Zero Hour maps using the World Builder tool can be found here.

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Old 10-06-2009, 06:40 PM   #1
bradhig
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modding generals challenge maps

When you mod the maps used in generals challenge in zero hour how do you get them to appear in game they don't appear on user map list nor load when playing generals challenge.
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Old 10-06-2009, 07:24 PM   #2
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I'm assuming you want to mod the maps and play them in General's Challenge. Save the modded version of the map, along with any files associated with it (map.ini, map.tga, etc.) in one the following directory: Program Files\EA Games\C&CGZH\Maps\GC_AirGeneral (this last one will change depending on what general you're using; look in MapsZH.big, it will tell you where to save them).
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Old 10-16-2009, 10:36 PM   #3
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Quote:
Originally Posted by chaoscontrol512 View Post
I'm assuming you want to mod the maps and play them in General's Challenge. Save the modded version of the map, along with any files associated with it (map.ini, map.tga, etc.) in one the following directory: Program Files\EA Games\C&CGZH\Maps\GC_AirGeneral (this last one will change depending on what general you're using; look in MapsZH.big, it will tell you where to save them).
I got them to work. I put all the tech buildings on the maps made it possible to attack Superweapon generl with tanks, and made it impossible for some generals to get vehicles and inf out of their buildings.
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