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Command & Conquer 4 The home for all discussions, hype, and news concerning C&C4.

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Unread 11-19-2009, 02:31 PM   #71
truefeel
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Quote:
Originally Posted by Statalyzer View Post
As long as you play with the right map and settings. Example: RA2YR East vs Best or Tour of Egypt with no Yuri and no Superweapons = begging for a 3-hour stalemate that will probably be decided by crate luck.

Depends on how many (idiotic) rules you create. if you can for example attack at any time (so no stupid "no rush" rule) I don't think it will get to a stalemate. Of course if you are gonna add so many rules that it completely limits the skill of the better players, you are creating an artificial stalemate.

A good example of a natural stalemate would be Sedona pass 6 player FFA without SWs; you might get some actions early game, with 1 or 2 player dropping out, but after that it ends up with everybody nicely camping at their place, being afraid that if they attack they'll get backstabbed by others. Games will ussually crack open when somebody does attack eventually.
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Unread 02-23-2010, 02:58 AM   #72
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Now is your opportunity to be a part to the development of Command & Conquer 4 by participating in this exclusive Beta program!
Choose your class and command more units than EVER in a C&C game, as you team up and take on your opponents in 5-on-5 online battles!
Strategize with your teammates or talk smack to your opponents over VOIP in fast, fun, and furious C&C action.
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Unread 02-23-2010, 03:36 AM   #73
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The cap for a numbered group of units is one of the few flaws of the game...

yes. very few flaws in cnc4...

The spelling mistakes were on purpose.
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