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C&C3: Tiberium Wars | Kane's Wrath The home for all discussions, hype, news and anything else concerning C&C3 & Kane's Wrath!

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Unread 12-28-2007, 08:48 AM   #1
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MidEast Crisis 2

Apparently, MidEast Crisis 2 got its official website up and running recently, and I have to say that the mod looks extremely good.

Of particular interest is the "Occupational Warfare" feature of the mod; the main method of acquiring resources is expanding your control of the battlefield. Each side can capture the Town Hall, a Radio Transmitter, or a News Van in order to gain even more money. Furthermore, fuel appears to have taken the place of power, with each unit and structure requiring a certain amount of fuel, and various Tech Buildings increasing the fuel supply.

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Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
-Kane's Wrath Hammerhead Unit Spotlight
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Unread 12-28-2007, 10:49 AM   #2
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I guess you missed the pics that Lion posted on the DEN's front page then, Quad, cause we already know about the mod (hell, I've even saved some of the pics on my comp!)

As for the new resource model... well, it sounds somewhat like CoH, sans territory and 'ammo' resources. Not a bad economic system to borrow ideas from.

"You don't want to **** with a shark. Its a well known fact that if you kill a great white, its offspring will hunt you and your family down in a series of progressively worse sequels, forcing you to kill them in increasingly elaborate ways until eventually you either die or wise the **** up and quit your job as the sheriff of a small coastal town that is plagued by 30ft sharks intent on killing you."
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Unread 12-28-2007, 12:36 PM   #3
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Wish I had CNC 3 for my comp, this mod looks amazing!

THERES NO PATCH FOR HUMAN STUPIDITY.
YOU WERE ONCE A NOOB AS WELL.

"You don't want to **** with a shark. Its a well known fact that if you kill a great white, its offspring will hunt you and your family down in a series of progressively worse sequels, forcing you to kill them in increasingly elaborate ways until eventually you either die or wise the **** up and quit your job as the sheriff of a small coastal town that is plagued by 30ft sharks intent on killing you."
--stevey

Some people say that we Canadians copy our money from the game monopoly...we dont.

92% of the teen population would be dead if Abercrombie and Fitch or Hollister said it wasn't cool to breathe anymore. Put this in your signature if you're one of the 8% who would be watching and laughing.
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CYBERNATIONS:
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Unread 12-28-2007, 01:34 PM   #4
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Quote:
Originally Posted by SgtRicko View Post
As for the new resource model... well, it sounds somewhat like CoH, sans territory and 'ammo' resources. Not a bad economic system to borrow ideas from.
Some elements that I really like are the faction-specific income sources and the "Mobile Tech Buildings."

An additional element that I would really like to see-whether in MEC2 or in another mod-is the ability for each side to make some sort of use of the local civilian populations (ex: GoI and IDF could conscript civilians as cannon-fodder level infantry, whereas the UN could evacuate civilians for money). It would be a nice change of pace from the ghost cities of CnC3 and a return to the good old days of Yuri's Revenge and the Genetic Mutator.


The odd thing about the Requiem is that it is a UN bomber armed with some sort of nanite weapon; however, the UN is supposed to be humane, but anything involving "nanite" and "weapon" in the same sentence would be anything but.

"From East Middle School. Suzumiya Haruhi. I have no interest in ordinary humans. If there are any aliens, time travelers, sliders, or espers here, come join me."
- The Melancholy of Haruhi Suzumiya; Best Character Introduction
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"And can we loose the ten thousand year old dead plants?!"
- Stargate: Atlantis (1x03) "Hide and Seek"

"
Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
-Kane's Wrath Hammerhead Unit Spotlight
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Unread 12-28-2007, 02:49 PM   #5
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yep, this mod is truely going to rock. and im not just saying that because im part of the team. I just cant wait to play it. In my opinion its going to be better than generals and cnc3 combined. everyone with cnc3 has to play this at least once.

The spelling mistakes were on purpose.
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Unread 12-29-2007, 06:51 AM   #6
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Quote:
Originally Posted by Quadhelix View Post
An additional element that I would really like to see-whether in MEC2 or in another mod-is the ability for each side to make some sort of use of the local civilian populations (ex: GoI and IDF could conscript civilians as cannon-fodder level infantry, whereas the UN could evacuate civilians for money). It would be a nice change of pace from the ghost cities of CnC3 and a return to the good old days of Yuri's Revenge and the Genetic Mutator.
There actually was a game that did exactly what you just said... problem was, it sucked horribly due to a myriad of things, one thing being the fact that the good guys constantly had to watch and rescue civilians from the settlements in the area while the bad guys could not only recruit them but disguise them as civilians which no effective means to tell who the hell was who. And GOD FORBID if the bad guys ever researched the civilian suicide bomber upgrade...

BTW, if you wanna know more about the game (it was called Conflict Zone), then you can check this link here.

"You don't want to **** with a shark. Its a well known fact that if you kill a great white, its offspring will hunt you and your family down in a series of progressively worse sequels, forcing you to kill them in increasingly elaborate ways until eventually you either die or wise the **** up and quit your job as the sheriff of a small coastal town that is plagued by 30ft sharks intent on killing you."
-- stevey


92% of the teen population would be dead if Abercrombie and Fitch or Hollister said it wasn't cool to breathe anymore. Put this in your signature if you're one of the 8% who would be watching and laughing.
as said by chaoscontrol512


Once upon a midnight dreary, while I pron surfed, weak and weary, over many a strange and spurious site of 'Hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, "Give me back my free hardcore!"..... Quoth the server, 404.
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Unread 12-29-2007, 07:54 AM   #7
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Quote:
Originally Posted by Thumper View Post
yep, this mod is truely going to rock. and im not just saying that because im part of the team. I just cant wait to play it. In my opinion its going to be better than generals and cnc3 combined. everyone with cnc3 has to play this at least once.
Familiarity breed contempt; if you like it that much while being that familiar with it, it must be good.

Also, primary sources (those with first hand knowledge) tend to be more accurate than secondary sources (those with knowledge acquired from other sources).


Quote:
Originally Posted by SgtRicko View Post
There actually was a game that did exactly what you just said... problem was, it sucked horribly due to a myriad of things, one thing being the fact that the good guys constantly had to watch and rescue civilians from the settlements in the area while the bad guys could not only recruit them but disguise them as civilians which no effective means to tell who the hell was who. And GOD FORBID if the bad guys ever researched the civilian suicide bomber upgrade...
Sounds like real life.


Quote:
Originally Posted by SgtRicko View Post
BTW, if you wanna know more about the game (it was called Conflict Zone), then you can check this link here.
Thanks for the info!

I guess that any implementation of a civilian conscription/evacuation system would have to be done in such a way as to avoid not only the problem that you mentioned but also to avoid a situation that encourages one player or another to target civilians (unless one of those players is Nod/GLA/Scrin/etc., but I don't think MEC2 is trying to portray any one side as "evil"). Maybe players could simply be prohibited from actually firing upon civilians (no targeting cursor), but are also unable to disguise militia as civilians.

Also, depending on the map, different players could have a "home field advantage" (i.e., IDF can raise local militia in Israel, but not in Saudi Arabia or Syria; similarly, GoI can recruit militia from its own citizens but not from Isreali citizens) while the other side doesn't have to worry as much about collateral damage (i.e., when IDF fire kills Isreali civilians, the IDF suffers a [rather large] cash penalty that it would not suffer if the civilians were GoI; similarly, GoI faces a cash penalty for any of its own civilians that it kills that it would not face if the civilians were Isreali). In short, the "home team" would be able to recruit militia from the map's populace while the "visiting team" would be able to use high collateral damage weaponry; the UN would never have the "visitor's advantage" nor the "home field advantage" but might have other advantages instead to compensate.

Of course, a different mod would have different civilian mechanics, but I hope that I have at least made a case that the idea of making civilians an important strategic asset is not fundamentally flawed.

"From East Middle School. Suzumiya Haruhi. I have no interest in ordinary humans. If there are any aliens, time travelers, sliders, or espers here, come join me."
- The Melancholy of Haruhi Suzumiya; Best Character Introduction
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"And can we loose the ten thousand year old dead plants?!"
- Stargate: Atlantis (1x03) "Hide and Seek"

"
Hammerheads do not load/unload units immediately – they must descend to ground level first. Initial experiments involving jump-jetting infantry into the Hammerhead’s cargo compartment met with unfortunate results."
-Kane's Wrath Hammerhead Unit Spotlight
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Unread 12-30-2007, 01:50 AM   #8
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Quote:
Originally Posted by Quadhelix View Post
Also, depending on the map, different players could have a "home field advantage" (i.e., IDF can raise local militia in Israel, but not in Saudi Arabia or Syria; similarly, GoI can recruit militia from its own citizens but not from Isreali citizens) while the other side doesn't have to worry as much about collateral damage (i.e., when IDF fire kills Isreali civilians, the IDF suffers a [rather large] cash penalty that it would not suffer if the civilians were GoI; similarly, GoI faces a cash penalty for any of its own civilians that it kills that it would not face if the civilians were Isreali). In short, the "home team" would be able to recruit militia from the map's populace while the "visiting team" would be able to use high collateral damage weaponry; the UN would never have the "visitor's advantage" nor the "home field advantage" but might have other advantages instead to compensate.
Hmm... sounds like what EAW tried, though the morale/cash penalty is a nice touch!

"You don't want to **** with a shark. Its a well known fact that if you kill a great white, its offspring will hunt you and your family down in a series of progressively worse sequels, forcing you to kill them in increasingly elaborate ways until eventually you either die or wise the **** up and quit your job as the sheriff of a small coastal town that is plagued by 30ft sharks intent on killing you."
-- stevey


92% of the teen population would be dead if Abercrombie and Fitch or Hollister said it wasn't cool to breathe anymore. Put this in your signature if you're one of the 8% who would be watching and laughing.
as said by chaoscontrol512


Once upon a midnight dreary, while I pron surfed, weak and weary, over many a strange and spurious site of 'Hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, "Give me back my free hardcore!"..... Quoth the server, 404.
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Unread 12-30-2007, 02:35 AM   #9
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no, no one side in mec is evil. its all perspective.

The spelling mistakes were on purpose.
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