Quote:
Originally Posted by Thumper
yep, this mod is truely going to rock. and im not just saying that because im part of the team. I just cant wait to play it. In my opinion its going to be better than generals and cnc3 combined. everyone with cnc3 has to play this at least once.
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Familiarity breed contempt; if you like it
that much while being
that familiar with it, it must be good.
Also, primary sources (those with first hand knowledge) tend to be more accurate than secondary sources (those with knowledge acquired from other sources).
Quote:
Originally Posted by SgtRicko
There actually was a game that did exactly what you just said... problem was, it sucked horribly due to a myriad of things, one thing being the fact that the good guys constantly had to watch and rescue civilians from the settlements in the area while the bad guys could not only recruit them but disguise them as civilians which no effective means to tell who the hell was who. And GOD FORBID if the bad guys ever researched the civilian suicide bomber upgrade... 
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Sounds like real life.
Quote:
Originally Posted by SgtRicko
BTW, if you wanna know more about the game (it was called Conflict Zone), then you can check this link here.
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Thanks for the info!
I guess that any implementation of a civilian conscription/evacuation system would have to be done in such a way as to avoid not only the problem that you mentioned but also to avoid a situation that encourages one player or another to target civilians (unless one of those players is Nod/GLA/Scrin/etc., but I don't think MEC2 is trying to portray any one side as "evil"). Maybe players could simply be prohibited from actually firing upon civilians (no targeting cursor), but are also unable to disguise militia as civilians.
Also, depending on the map, different players could have a "home field advantage" (i.e., IDF can raise local militia in Israel, but not in Saudi Arabia or Syria; similarly, GoI can recruit militia from its own citizens but not from Isreali citizens) while the other side doesn't have to worry as much about collateral damage (i.e., when IDF fire kills Isreali civilians, the IDF suffers a [rather large] cash penalty that it would not suffer if the civilians were GoI; similarly, GoI faces a cash penalty for any of its own civilians that it kills that it would not face if the civilians were Isreali). In short, the "home team" would be able to recruit militia from the map's populace while the "visiting team" would be able to use high collateral damage weaponry; the UN would never have the "visitor's advantage" nor the "home field advantage" but might have other advantages instead to compensate.
Of course, a different mod would have different civilian mechanics, but I hope that I have at least made a case that the idea of making civilians an important strategic asset is not fundamentally flawed.